Questions about Musician Career
Music is a worldwide-spoken language
Will I be able to compose my own music and add it to the game if it resembles the 18th century?
Music is a worldwide-spoken language
You certainly can! There is more information on that under the Careers section too! But I'll give you some extra information, because music is a pretty fun part of the game.
You can become a Court Composer. A lot of famous composers from that time had such jobs, basically being sponsored by the Monarch. Any self-respecting enlightened King, Queen, Emperor or Empress had to have their own composer.
In the game this means that you get an office at the nation's Concert Hall, which is at the capital. Apart from composing you can run the national orchestra, and also open the space up for concerts given by other gamers. This is all additional to actually making music, but it does give a little more interest (and income) to the job.
But essentially you get access to a tool where you can post musical pieces directly for the game admins. You can enter as may recordings as you want, tracks of one or multiple instruments. There are rules to these tracks. They need to be a specific length. They need to be appropriate for the 18th century (either real pieces that existed in the 18th century and before, or pieces that are composed, but sound realistic for the period). These can be classical, cultural, folk, vocal, anything that fits. The recording quality needs to be good. You have to also agree to turn over copyright to Rulers of the Sea (we don't want any lawsuits), but only for use in the game, and you have to state that the recording is yours to distribute. You have to enter data for the track (the name, instruments used).
So now an admin will test and check your tracks and approve or reject them. If they approve them, they will be imported in the game, and animations for the specific instruments will be set to them. You have to imagine that we have animations for each instrument in the game, and we can time them to the music. Now this will not look exactly like someone is really playing the piece, it is not that precise, but it will look pretty convincing from a distance. Someone is moving the bow of the violin on the strings while violin music plays.
Next, a sheet music is made. This is basically a book, but instead of being able to read it, it enables you to let your character play the music with the animation, providing they have the right degree as musician. You, as the composer, get this original sheet music. It bears your name as composer, the name of the piece, and a description of the piece (String Quartet, 2 Violin, 1 Cello, 1 Double Bass). Now you can distribute it, sell copies of it, have it played in the concert hall, etc. And hopefully make money off gamers buying it or coming to watch it.
But there are only 150+ Court Composers at a maximum, just as many as there are nations. So this is a rare position. It is an attractive position, because you get a good salary and a house in the capital. So there is no guarantee you can get such a position easily. These are ambitious and honorable positions.
Also, if you have this position, you are expected to make your own recordings. So preferably you are a musician in real life, or you are capable of organizing musicians to play for you. And you need proper recording equipment. So not every gamer will be able to do this.
So that's it.
It's quite an investment to build this part, while it is only for a small group of gamers, and it requires custom work to keep integrating the music pieces into the game. So why do it?
We believe that this small band of gamers that love music that much, will support a much larger group of gamers that just enjoy playing the instruments. Playing instruments will get boring quick if there are only a few music pieces, and they never change. So we want to enable the community to keep updating the music, so playing it will remain fun. Gamers that love playing music with their characters will be on the lookout for new pieces to play, alone or with friends. There might also be gamers that enjoy visiting a concert, or seeing people play in the streets. And maybe certain music will become a trend, certain composers will become famous, just like in history! We think it will add a richness to the game that will pay out in many ways.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Sounds intriguing, count me in! Would be nice to have a freelance career or street musician/singer as a middle ground or option. I hope this game is not too ambitious/
You can certainly play music in certain (appropriate) areas, such as in the street of a port, or in a home. If other gamers are willing to pay for it, you've got a job as a busker!
But the music part is not too ambitious. At least not technically. There is a lot of content to it, and that can be a challenge, but if we launch with still a limited amount of instruments and music, it is still fun, and an excellent topic to release more content for post launch. So it is not on a critical path.
The playing of music is not more than a character animation with an instrument, that is nothing you haven't seen in a ton of other games. You need to time the animation of a music piece to the animation, that is basically it. So don't imagine that the instrument animation will exactly depict the music played, it will look alright on first glance, but if you would look closely the hands do not move exactly with the music, etc. If you have made the animations for a particular instrument, and the instrument itself, for instance a violin, you basically have the set to add lots of solo violin music for that instrument, because that only differs in timing.
As we are going to make music playing animations anyway, because you want to depict music playing in Inns, Taverns, on the street, by npc's, to extend those animations to gamer characters is not a difficulty. So the basis is already there.
The fun of it is that you can - if you have that special career - add your own music. We'll have to moderate in that case, but it's just the setting of the right instrument and animation time, as long as the music quality and period is good. And the selling of sheet music is exactly the same mechanic as book selling. So that doesn't add much complexity either.
So the intent is to gamefy something that will be largely built anyway for other purposes. It's a detail, yet something that does add flavor and amusement. And it adds gamer generated collectibles too. There will be people that love collecting new pieces, and playing them.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Regarding only one person per nation holding the position as 'court composer' of specified nation, I think it will be inspiring for all other musical minds if there were (unlimited) entry level positions in music below that top level. Like calling them 'court musicians'. Let there be some competition among them so the one 'court composer' does not sit there for years, but can be replaced by a new talent which, by some musical board or the House of Lords, has been voted up as the new champion, taking over the honorary title of 'court composer' from the previous holder.
Means, there will result some fruitful competition and song contest people could find intriguing to vote for...
I agree with you that there should be some way in which aspiring Court Composers should be able to register interest and enter in some sort of competition. Certainly we don't want one person 'hogging' the position indefinitely in a nation.
Ultimately, it is of course the Monarch that appoints or dismisses the Court Composer at his or her pleasure. So the position is certainly not guaranteed at any time.
We limit the Court Composers because their musical input requires moderation. We do not have limits on book writing or painting creation because those are formatted enough that they do not need moderation. But we can never achieve that with music, as sound recordings and authentic music are crucial for immersion. And need to be paired to animations and sheet music. We need to have an employee available to process that, so we need to limit the input.
So how much capacity we will have to judge new Court Composers will be questionable.
A creative idea is to channel that through Prime-Ministers, Grand Dukes and Princes. Give them a means to make recommendations to the Monarch. Then at least there is some prior screening of musical quality and talent before our moderator needs to take a look.
In any case, the Court Composer will have to get a decent amount of publications to keep the position. So they do need to produce music that gets approved for the game with some regularity. Otherwise the Monarch will become bored and appoint another, if such a person comes by. So the positions will likely become available occasionally, anyway.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
A creative idea is to channel that through Prime-Ministers, Grand Dukes and Princes. Give them a means to make recommendations to the Monarch.
Not bad, elegant way to promote them. Agreed. And fits the time, as every major aristocrat on duchy level would have their own 'court music ensemble' from which the natural progression seems to be appointed to the King's court.
Still, if we find ways to do player-made events, like that musicians' contest I tried to scetch, it would greatly contribute to create unique moments the community of RotS would like to attend. Not only applicants for music career, but we as audience. Imagine we have an opera house in each capital and players, in their roles, log in at appointed time and could witness the contest (and vote?). Not sure if any existing game has such.
Oh, the opportunities... 🙂
We'll have the concert halls (and Inns and Taverns and Clubs and Streets) where gamers can perform. Only they will be performing the pieces composed for them, from the sheet music. The cool thing about that is that other gamers can enjoy (possibly scheduled) concerts and performances. So there is musical entertainment in any case. Intended to also provide social gatherings.
(but the music 'gameplay' is pretty simple, timed animations to pre-selected music)
But as for musician contests, those could possibly take place outside the game, if it's about qualifying for positions, competitions, and such. Because playing free music in-game, that is quickly going to turn unhistorical, and with crappy sound quality. If that happens in public spaces, it's going to interfere with the immersion for historical role players.
That's the whole problem with music. It's going to be a pervasive presence in places, so it needs to fit in with the world. Gamers are not going to respect that, they will do what they want, to the irritation of others. You need to format it in some way. Or else you are going to hear popmusic or hardrock or LotR soundtracks in 1750.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
True, need to make sure no clowns interrupt the intended game experience for serious players. Always my concern after my experiences in MMO.
Anyways, I just wanted to have dropped my ideas and they can anytime later serve for game development, if there is room for it or as future addition, as the concept evolves. Extraordinary events, player-made (and moderated), can add a lot of fun apart from known routines.
March 1, 2020
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Personal data collected through your use of the Rulers of the Sea Services
|Categories of Personal Data||Description of category|
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|Categories of Personal Data||Description of category|
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|Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)||Legal Basis for the processing purpose||Categories of Personal Data used by Rulers of the Sea for the processing purpose|
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|To communicate with you for Rulers of the Sea Services-related purposes.|
|To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.|
|To communicate with you, either directly or through one of our partners, for:|
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).
|To provide you with features, information, advertising, or other content which is based on your specific location.|
If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
|Categories of Recipients||Reason for sharing|
|Support Community||When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.|
|Your Rulers of the Sea Followers||There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.|
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
|Categories of Recipients||Reason for sharing|
|Service Providers and Others||We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.|
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
|Rulers of the Sea Partners||We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.|
|Academic Researchers||We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.|
|Other Rulers of the Sea Group Companies||We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.|
|Law Enforcement and Data Protection Authorities||We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.|
We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.