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Inspector Annie
Boatswain Moderator

Allow me to introduce another very interesting nation to you: Joseon.

The Joseon dynasty is a dynastic kingdom in current Korea. It was founded by General Yi Seong-gye in 1392 following the aftermath of the overthrow of Goryeo Kingdom, but the name was derived from an ancient Korean kingdom dating back to 2333 BCE.

During the 18th century, Joseon encouraged the entrenchment of Chinese Confucian ideals and doctrines. Neo-Confucianism was installed as the new dynasty's state ideology, in adherence with the Silhak, a Korean Confucian social reform movement. The philosophy can be characterized as humanistic and rationalistic, with the belief that the universe could be understood through human reason, and that it was up to humanity to create a harmonious relationship between the universe and the individual. Silhak was designed to counter the "uncritical" following of Confucian teachings and the strict adherence to "formalism" and "ritual" by neo-Confucians. Buddhism, with its superstitious and mystical elements, was discouraged and occasionally faced persecutions, as well as the emerging Catholicism.

Joseon consolidated its effective rule over the territory of current Korea and saw the height of classical Korean culture, trade, literature, science and technology. Several fortresses and palaces are built, and the first Korean tea ceremony, Korean gardens and extensive historic works were created. Ceramics, mainly decorated white porcelain, were a popular form of art during the Joseon Dynasty. Ceramic artists felt that each piece of art deserved its own uniquely cultivated personality.

The 16th and 17th century were marked by a series of intense and bloody power struggles between political factions that weakened the country and large-scale invasions by Japan (1590’s) and Manchu (1627 and 1636-1637) that nearly toppled the dynasty. Joseon was also plagued by frequent piracy and rebellion. These events lead to an increasingly harsh isolationist policy. The period of wars and incursions led to the development and innovation of a competent navy, deploying cannons, pyrotechnics and fortified turtle ships (Geobukseon).

In the late 17th century Joseon stabilized relation with the new Qing dynasty, and a long period of peace and prosperity followed that still existed in 1750. This was the period of the second Korean renaissance, a time of trade, literature, science and technology.

Additional information that Peter posted earlier:
Joseon is a nation of a healthy economic size, but wedged in between the larger powers of Russia, China and Japan. They are the ally that might help any of these other nations to dominance and they are possibly in the position of being kingmaker in East Asia. But that can also easily turn into an underdog position. It is clear that Joseon must find a combination of diplomatic and military might to thrive.   

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.

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Topic starter Posted : November 15, 2020 8:55 pm
Inspector Annie
Boatswain Moderator

You might also like to take a closer look at the remarkable Geobukseon. The Geobukseon - also known as 'turtle ship' in Western descriptions - was a type of large warship that was used intermittently by the Royal Navy during the Joseon dynasty. It was used alongside the Panokseon warships in the fight against invading Japanese naval ships. The ship's name derives from its protective shell-like covering. This design is often recognized as the first armoured ship in the world. 

Their most distinguishable feature was a dragon-shaped head at the bow (front) that could launch cannon fire or flames from the mouth. Each ship was also equipped with a fully covered deck to protect against arrow fire, musket-shots, and incendiary weapons. The deck was covered with iron spikes to discourage enemy men from attempting to board the ship.

🤩

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.

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Topic starter Posted : November 15, 2020 11:27 pm
Isidore Lolona
Lieutenant Sponsor

I want to go visit Joseon. I want to go visit others nations that you presented. I'm sure I'll want to visit the next ones you will present us. But, will have I enough time to do that ? How long would it take me to do so ? 😀

"Il n'y a qu'un pas du fanatisme à la barbarie." Denis Diderot (1713-1784) - There's only one step from fanaticism to barbarism.

"Parce qu'un homme sans mémoire est un homme sans vie, un peuple sans mémoire est un peuple sans avenir." Ferdinand Foch (1851-1929) - Because a man without memory is a man without life, a people without memory is a people without a future.

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Posted : November 16, 2020 12:35 am
Inspector Annie
Boatswain Moderator

@isidore-lolona RotS Travel Agency... possibilities! 

This post was modified 1 year ago by Inspector Annie

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.

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Topic starter Posted : November 16, 2020 9:50 am
Francis Walsingham
Commander Shareholder

@inspector-annie

I enjoyed this post, Annie. Nice to see something of the much forgotten and underestimated Asian powers. I think we'll not be able to ignore them once the game is afoot.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

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Posted : November 16, 2020 1:39 pm
Cetric de Cornusiac
Lieutenant
Posted by: @inspector-annie

You might also like to take a closer look at the remarkable Geobukseon.

Hell, if I ever happen to play for Korea (and I doubt I will), I would try to get European ships ASAP. This thing looks awkward to sail, must have been slow and hard to maneuver at all, you wonder how they could watch what was going on around them - or how to aim with cannons - and once the enemy put this coffin aflame, it turns into a mantrap you can't breath inside. Just terrible.

 
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Posted : November 17, 2020 11:59 pm
PeterSJ liked
Inspector Annie
Boatswain Moderator

@cetric-de-cornusiac
Haha, yes, it would certainly seem the Geobukseon are very awkward to sail. But like so often in history, things make more sense when you look into it. You shouldn't imagine that this is what the Korean fleet looked like. The Geobukseon were highly specialized ships for very specialized tasks, much like we have special purpose ships in our navies today.
Their fleet at any time might have had only six of them. Their sails were aids but the Geobukseon was essentially oar powered, so it was a type of galley. More manoeuvrable than a sailing ship, and with an ability to sail independent of the wind. But intended for coastal warfare, not for the high seas.
They were quite devastating at close range, but due to their spike-covered roofs, very hard to board, and well armoured. This made them perfectly suited for close-up engagements with Japanese invading fleets that came in large numbers, especially when the fleet was bunched up. They won the Koreans quite some success. The Japanese tended to go for boarding action with their superior Samurai warriors, which the Geobukseon did not allow. The Japanese lethal arrows and arquebus fire were ineffective. And the Japanese failed to adopt cannon at that time.
Uniquely, the Geobukseon was also equipped with a smoke emitting device that produced toxic sulfurous smoke from its dragon-headed prow. Chemical warfare at sea. We can't claim the Koreans weren't innovative. But admittedly, in 1750 these specialized crafts were getting outdated as the tactics of naval warfare were changing. But for coastal defence, they still had their merits.
Anyway, I would love to see them in action in our game!

This post was modified 1 year ago 2 times by Inspector Annie

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.

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Topic starter Posted : November 18, 2020 3:55 pm
Cetric de Cornusiac
Lieutenant

Yes I noticed the oars. This implies, the enemy could immobilize a Geobukseon by shearing off its oars - a tactic which was already used in Antiquity by closely passing opponent triremes, so your armored bow and hull would break all oars on one side.

Suppose they had a lot of lighter support ships to protect them from things like that to happen. Anyone who slipped through and beneath the cannon firing arc and reached hull was quite free to do whatever he wanted to that ship; attaching burning material, explosives, drilling holes, whatever...

 
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Posted : November 18, 2020 4:52 pm
PeterSJ liked
Francis Walsingham
Commander Shareholder

@cetric-de-cornusiac

I am sympathetic to your initial impressions of the Turtle ship design. It looks confusing to western eyes. And underestimating Asian intelligence is a habitual matter for us westerners (something I keep warning everyone about). However......

Your comments do make one wonder how the brilliant Admiral Yi Sun-Shin won all the sea battles against Toyotomi Hideyoshi's much larger navy (the war with Japan), which he himself attributed to the improved Turtle ship.

This reminds me a bit of what people commonly say about western line infantry. It was silly they marched in lines, stood there just giving and taking fire, wearing brightly coloured conspicuous uniforms. So silly. Why did they not lay on the ground? Why not hide behind trees? Why not run and dodge? Why not wear camouflage? Why not wear armour plates?

People think all these things until someone explains to them the technology, logistics, reality and tactics of the time, and then it suddenly appears that what seemed stupid is actually pretty well thought out. We're not supposing, seriously, that a General like Napoleon simply didn't get it, but we do, right? Napoleon was a more brilliant man than you or I. 

All I'm saying my friend, is that if you think how people did things in history is silly, more often than not this is not because you are right, but because you don't understand history. I'll place a wager that Admiral Yi Sun-Shin was a much more intelligent man than you or I. And it is worth studying his campaigns to learn why the Korean naval tactics were such a success against an overwhelming and advanced enemy. An enemy (Japan) with, at that time, the best and most experienced warriors in the world.

Fact of the matter is that the Turtle ship was a tactical success, it won wars against formidable enemies, so that it is as useless a ship or gun platform as you suppose simply can't be true. History proves you wrong. These 140 ft ships were very expensive to produce, and took crews of 60 Marines and 80 Oarsmen, 26 cannon, 300 ton displacement. Not some weird contraption to waste taxpayers money on. But serious projects, commissioned by a highly organized state that needed to prevent being invaded by Japan, China, and needed to beat off rebels and pirates in two centuries of continual conflict.

Al I am saying is: do not underestimate the Asian powers. For they are the most ominous foe Europe and North America have to compete with in this world that is to be created. And maybe the Turtle ship will be a Frigate size galley, a tactical weapon in shallow coastal waters where the ships of the line can't enter, that will prove quite a challenge.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

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Posted : November 18, 2020 7:13 pm
Inspector Annie
Boatswain Moderator

@king-george-ii Thank you for sharing these words of wisdom, dear duke. This is exactly what I hope the game will do: spark interest in other cultures, broaden your horizon and learn about the various ways to achieve success (or fail, for that matter).

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.

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Topic starter Posted : November 18, 2020 11:33 pm
Cetric de Cornusiac
Lieutenant
Posted by: @king-george-ii

Fact of the matter is that the Turtle ship was a tactical success, it won wars against formidable enemies, so that it is as useless a ship or gun platform as you suppose simply can't be true.

I did not say it is useless, I depicted what I saw as its weak points and how to exploit them (as every design has some downsides, there is no universally effective superweapon which renders invincible).

Well I can't say I read as much about Korean history as you seem to have but some things are simply obvious (like that vulnerability once enemy slipped through cannon range and reached the hull). I wasn't there, so I cannot comment on what the Japanese did or did not try to counter turtle warships. As Annie wrote before, they had only archers and arquebuses and no artillery, so could not penetrate the armor (think of it as being metal plated or simply thick). No idea what tactics were used, like shearing off oars as I mentioned.

In any case I do not envy devs for the difficult task to 'balance' warship design of so many cultures against each other, if there is even a balance possible (games usually try to create even balances if even historically one design could be far beyond that of a less advanced culture, technically).

 
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Posted : November 19, 2020 12:12 pm
Francis Walsingham
Commander Shareholder

@cetric-de-cornusiac

Posted by: @cetric-de-cornusiac

I wasn't there

Point well made made, Sir!

Posted by: @cetric-de-cornusiac

but some things are simply obvious (like that vulnerability once enemy slipped through cannon range and reached the hull)

Yes, you mentioned that before. Is your idea here that sailors would swim up to a ship and drill holes in it, or somehow attach a bomb or hold a torch to the ship? Until recent times swimming qualities of most seafaring folks were quite poor. But even today an excellent swimmer would not easily come up to a ship in a sea swell and would likely be cut to pieces by the barnacles once swept up to the hull. If they can even swim fast enough to catch up to the ship. If not speared or shot from the ship. Then, drilling in saturated wood with a hand drill is a very hard task even on land, and impossible when in the water. Carrying some accelerant while swimming is equally impossible. I think the Aquaman attack of a warship in the 18th century is more fiction than fact, I certainly know of no historical precedent in history where that ever happened. But you would have me fascinated if you can show me an example of such a tactic in a naval battle.

Posted by: @cetric-de-cornusiac

In any case I do not envy devs for the difficult task to 'balance' warship design of so many cultures against each other, if there is even a balance possible

I entirely agree. But you already made the point quite correctly that in this game ship builders can build many types of ships, adopt different designs, and nations can purchase different types of warships (if one is willing to sell them those). So I guess balance is up to the nations themselves. But this also implies a European nation can elect to purchase or build a Turtle ship if they please. My suggestion is that Turtle Ships might actually have an interesting, albeit very specialized, use.

I can see how they are impervious to boarding. Now we know that in shallow ports only the Frigates and smaller vessels can sail. And we also know that for instance the (tribal) war canoes can be used for boarding operations. If you fail to shoot them out of the water and they reach your ship (and they are fast), you have a fight on your hands to repel the boarders. This is an example of how lesser vessels can still be a nuisance, or a tactical tool, even though they are generally powerless, except in specific circumstances. The Turtle ship actually offers more protection against boarding. And it also has an equal amount of cannon, crew and size as to a Frigate, the largest ship you'll find in the shallows. And as the shallows are close to the coast, this makes sailing more difficult (one can get trapped down wind), while a galley can reach anywhere. So in these specific circumstances, where a Frigate faces off against a Turtle ship in the shallows, I'm not so sure who would win the engagement. Like how a Honey Badger can kill a Tiger when you trap them together in a cramped cage.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

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Posted : November 19, 2020 12:59 pm
Francis Walsingham
Commander Shareholder

@inspector-annie

Posted by: @inspector-annie

Thank you for sharing these words of wisdom, dear duke. This is exactly what I hope the game will do: spark interest in other cultures, broaden your horizon and learn about the various ways to achieve success (or fail, for that matter).

My Dear Lady,

It was not the game but you, in this instance, that sparked my interest in other cultures and broadened my horizon. Keep up the wonderful work!

As Marcel Proust put it: Only through art can we emerge from ourselves and know what another person sees.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

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Posted : November 19, 2020 1:17 pm
PeterSJ
Admiral Admin

@cetric-de-cornusiac

Posted by: @cetric-de-cornusiac

In any case I do not envy devs for the difficult task to 'balance' warship design of so many cultures against each other, if there is even a balance possible (games usually try to create even balances if even historically one design could be far beyond that of a less advanced culture, technically).

It is certainly not easy for the devs! But nothing is, really! 😉 

We will try to keep the tactical values of ships as close to the historic design as we can. And whether then a ship like the Geobukseon has any interesting advantages, we'll leave that up to the gamers to discover. We like the idea of gamers having to make their own discoveries. It might be true that this way we'll (re)discover why certain things existed in history. Or discover another way to apply historical things.

What you might already have understood is that we will not share the statistics of ships in the game. We'll follow common sense, but you will not see the actual values anywhere, as this is the 18th century. So there is no speadsheet gaming. You'll have to rely on your instinct and experience. It might be that the Geobukseon is counter-intuitive in that sense. And as gameplay as a commander/Captain will be highly tactical, the way engagements are prepared for and approached might make all the difference.

Duke George is right that nations are pretty free to outfit their navies with whatever types of ship they can lay their hands on. No restrictions there (except availability and budget). So it is entirely possible that every nation chooses for the western style warships and tactics. But it would be interesting to see whether different nations develop different tactics!

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : November 19, 2020 2:53 pm
Cetric de Cornusiac
Lieutenant
Posted by: @king-george-ii

Is your idea here that sailors would swim up to a ship

No, I was thinking more of swarms of small boats, which could not all be met and disabled by cannon fire. In particular as there is no close-combat weapon visible which could deal with them (hence my idea the Koreans must have support ships around the turtles to shield them off, similar to modern screening by destroyers around carriers so they don't get attacked by subs, or (as Soviet and Germans did in WW2) have a group of infantry accompany their heavy tanks/tank destroyers to protect them from infantry anti-tank weaponry like attachable mines which tank crew would not notice).

Posted by: @king-george-ii

And it also has an equal amount of cannon, crew and size as to a Frigate

If you look at the cannon disposition on the turtle ship, you really have to wonder how they effectively aim at their targets. Not only I don't see scuttles at places which don't disturb the cannoniers so observers could direct the fire, the gunports themselves are so small you cannot expect much up and down or sidewards elevation/panning. It's more or less rectangularly fixed firing (unless we see inside pictures which prove otherwise). Enemy has to be pretty close for not missing this point blank sort of broadsides.

 

 
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Posted : November 19, 2020 3:18 pm
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CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Forum Policy – Support Community Guidelines

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community (the ”Community”), a place for discussions and exchange of information related to RotS services. By using the Community you agree to follow these RotS Support Community Guidelines (the “Guidelines”), our Support Community Terms of Services (the “Terms of Services”) and the Privacy Policy (as defined in the Terms of Services).
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. No official support from RotS

Keep in mind that most of the information or other material posted in the Community is user generated and not official support provided by us. As with any information or advice, obtained through any medium, you should use your judgment and exercise caution where appropriate, regardless of from whom such material originates. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button.

2. Use of the Community

In order to protect the integrity of our users and to maintain the Community as efficient and helpful as possible for the users, we expect you to observe the following rules:

• Before searching for a thread related to your topic or posting a question regarding a problem, try reinstalling the RotS application or check the FAQ.

• Before posting or creating a new thread, make sure the issue you’re experiencing or the question you have is not already posted somewhere in the Community. Multiple threads on the same issue create clutter.

• Avoid double posting. We will delete duplicate threads or posts on the same questions created by a user.

• Make sure that the thread you are posting on is relevant for your issue). Also, make sure that the thread is not outdated or relates to issues that have already been fixed or dealt with by us.

• Please only post information relevant for the thread and avoid discussing personal matters or topics unrelated to our Services.

• Create a new thread or find another related thread if you have multiple queries. Do not add further queries to an existing thread.

• Be careful about the information that you post. Keep in mind that your posts will be available for all users of the Community. We will only remove posts upon your request, as outlined in Section 4 below.

• Always use an appropriate and respectful language when you post information in the Community. Avoid racist, sexist, or otherwise offensive language that could be considered detrimental to other users, or Deadeye Games’ employees or moderators.

• Do not post information or create threads for the promotion or advertisement of commercial products or services.

• In the spirit of integrity, please do not post information such as name, address, personal identification number, social security number, email address, credit card information, or other personal information of other persons. Also make sure that you have all legal rights and/or consents to post any information or other material that you provide or link to through the Community.

• For obvious reasons, do not post links to malware, Trojan viruses, or otherwise malicious content.

• Deadeye Games employees and moderators will identify themselves in the Community by using the Deadeye Games logo as avatars. Do not use any Deadeye Games and/or RotS logo or trade name as your avatar or user name, or otherwise pose as a Deadeye Games employee or moderator when posting in the Community.

3. Reward program

Our customer champion and rewards program is based on the amount of “Medals” received and quality of responses by a user. No posting of artificial responses or other manipulation of the reward program is allowed. Please remember that Rots’ decisions relating to rewards will be final and binding.

4. Moderation and reporting

RotS moderators may remove or edit user posts that, in our sole discretion, violate the Guidelines or the Terms of Services without prior notification to the author. Remember that use of the Community in conflict with the Guidelines or the Terms of Services also may result in immediate termination or suspension of your support account. Please help us to protect integrity and to maintain the Community as helpful as possible by reporting any inappropriate activity or user posts in the Community. Inappropriate content or activity may be reported by using the abuse button under the thread options.

5. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. In the event of any conflict between the provisions of the Guidelines and the Terms of Services, the provisions of the Terms of Services shall prevail.

Forum Policy – Support Community Terms

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).

Thanks for choosing the RotS Support Community (the “Community”). The Community is a place for discussions and exchange of information, tips, and other materials related to the RotS Service.
By using the Community, you agree to these Community Terms, our Terms of Services and our Privacy Policy and the Guidelines (the “Terms”).

These Terms constitute a legally binding agreement between you and Deadeye Games B.V, so please read them carefully. If you do not agree to the Terms, please do not use the Community. Some of the terms, such as “RotS Service” used in these Community Terms are defined in our Terms of Services.

Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. Community Account.

In order to use the Community, you must (1) have an existing RotS account; and (2) create a “Community Account” by following the instructions on the Community registration page. You must ensure that your registration information is true, accurate and complete, and that you keep it up to date. We may reclaim or amend your username at any time. It is strictly prohibited to include any information in your profile that suggests you are a Deadeye Games B.V. employee or moderator, or to otherwise pose as such an employee or moderator when using the Community.

2. No official support

Information, advice or other material of any kind posted on the Community (“Content”) is not official support provided by Deadeye Games. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button. You acknowledge that opinions expressed in Content on the Community are those of contributors of such Content only and does not reflect the opinions or policies of Deadeye Games or its affiliates or group companies.

3. Content, moderation and reporting

You are responsible for all Content that you post on the Community. We do not control and assumes no responsibility for such Content or any Content posted by other users. We reserve the right to moderate the activity on the Community and may remove or edit any Content for any or no reason, including, but not limited to, Content that, in our sole discretion, violates these Community Terms. We may remove or edit such Content without prior notification to the responsible user. Remember that use of the Community in conflict with any of the Terms may result in immediate termination or suspension of your accounts (see the Term and Termination section below). Please help us to protect the integrity of the Community and to ensure that the Community remains as helpful as possible by reporting any inappropriate activity or user posts in the Community.

4. Guidelines

The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.

5. Reward Program

The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.

6. Limited license

You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.

7. Term and termination

These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.

8. No warranty

The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.

9. Limitation of liability

In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.

10. Indemnity

You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.

11. Intellectual property

We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.

12. Technology limitations and modifications

We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.

13. Privacy

When you sign up for a use the Community, Deadeye Games and its hosting providers may gather, store, share and use your personal data. The privacy and security of your user data is – and will remain – our highest priority. You can read more about our privacy practices in the Privacy Policy, which includes information about your privacy, your rights and how to exercise them.

14. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.

The Community Terms and Guidelines shall be governed and construed in accordance with the laws of applicable to you pursuant to the our Terms of Use. Any dispute, controversy or claim arising out of or in connection with the Community Terms and Guidelines will be subject to the jurisdiction of the court in The Hague.

Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.