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Buying in game currency

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Rodion
Moderator
Topic starter
 

Every monthly donation you make counts towards....in game currency after the game launches.

Will this continue after launch, and how much does 1 USD translate into in game currency?  How much USD would it take to buy a Frigate?

This topic was modified 3 years ago by Rodion
This topic was modified 3 years ago by PeterSJ
 
Posted : February 4, 2020 2:01 am
PeterSJ
Illustrious Member Admin
 

Good question. You will actually not be able to buy in game currency directly.

We will have a gold exchange in the game. Nations and citizens can buy and sell from the gold exchange (nations will need it for controlling their fractional reserve, they will buy and sell a lot). A number of nations also start out without a currency, they have gold as their money (like the tribal nations, they don't mint coins but trade in ounces of gold). The value of the gold depends on the currency. A strong currency will buy more gold than a weak one. The gold price is also the standard by which you can determine the different values of currency. And these will be values that are in constant change, depending on the economies and how the governments manage them.

The only (present) mineral resource that cannot be mined in the game is gold. Gold gets put in the game by gamers that buy gold in the gold exchange. This is the only type of 'webshop' of the in-game items, all other items need to be bought from other gamers, and the gold exchange is one-way. You can't sell gold back for USD (or whatever other currency). Once you buy gold, your family has it in their vault. This is in the personal family account, so it can't be lost. In the game you can sell and buy gold on the gold exchange, so you can sell this extra gold there and exchange it for your currency, and then use it for whatever means. You can place sell- and buy orders on the gold market. So how much currency your gold is worth depends on the value of your particular currency at the time. You can also sit on it and wait for the best time to sell your gold. Obviously all the selling and buying on the gold market is going to have an effect on the economies. Of course if you live in a nation that uses gold as a currency, your purchased gold IS the same as money. But in nations with a currency you can't buy anything with gold directly. And in fact, gold is also needed in some production processes, tailoring, jewelry, weapon decoration, paint, etc.

So how much does 1 USD translate into game currency? That is entirely dependent on when you sell your gold, and for which of the 20 currencies you sell it, and what you can buy for these currencies. So there is no clear answer for it. Prices of any article will go up and down too, a Frigate might be built for around a 100.000 Pounds at the beginning of the game, but maybe that price will be a lot higher or lower after ten day of running the game. The price of a ship depends on both the prices of the resources needed to build it, as on the profit the shipbuilder wishes to make. And that is dependent on competition. You can have your ship built in any nation that is not an enemy of yours, so you will likely be shopping for a good deal.

And if you are wondering: will we completely let that market free? No, we will keep some moderation control over the gold exchange. We will let it as free as we can (because it's fun to be able to speculate in gold), but if it gets crazy that might make the game economy impossible to play, way too expensive or cheap in relation to real money value. So how we will control that is to also place buy and sell orders on behalf of monarchs, to make sure when values get too low we start buying and values get too high we start selling. So the gold trade will take place within certain maximum and minimum values.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : February 4, 2020 8:13 am
Heptarch
Member
 

@petersj

Do you have an exchange rate set yet for real life currency to ounces of in game gold? In other words, how many ounces of gold we get for each Dollar (or Pound, etc.) we spend?

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

 
Posted : February 4, 2020 12:53 pm
PeterSJ
Illustrious Member Admin
 

@heptarch

I haven't set that yet. Of course that is an important value, because it will fix some type of real world value on certain game assets, more or less. At least within the bandwith of the value in which gold can fluctuate.

The business-case of the game is based on a combination of subscriptions, character unlocks and the gold exchange. So setting the right value is important. I think you could work out an approximate value on the basis of the value of the subscriptions. As nobility you get an allowance and perks, and they have an approximate in-game value. It would be realistic if the value of gold roughly corresponds with that. So I think I would make some valuation on that basis, there is a link and game value set there.

But it is a topic we need to carefully consider. We want to stay on the right side of taxes for instance. If you have some type of money converting to virtual money, we don't want that to fall within a tax-able regime. We will maintain a one-way exchange, so you can't convert in-game money back to real money. But I would be interested in some good legal and tax advise on the model in the further future, because different countries have different laws. We want to avoid a situation like LindenLabs has. https://www.investopedia.com/terms/s/second-life-economy.asp

Also, we have some gambling mechanics in the game. Not at all like exploitative tricks, but in the actual betting-, sports- and gentlemen clubs gamers can run in the game, where you have 18th century betting activities. We don't take profits from that, it's profit for in-game businesses, but that doesn't mean it is outside betting regulations of different countries. On this we would also need some sound legal advise in the future. Because potentially, as you can buy gold, it could be a bit more complicated (I don't think so, but we need to be sure).

So some questions need to be resolved before we fix values and purposes definitely. We might face some restrictions we're not fully aware of with the exchange mechanism.

This post was modified 3 years ago 2 times by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : February 4, 2020 1:50 pm
Heptarch
Member
 

@petersj

I'm not surprised to hear that it hasn't been fixed yet. It's still very early in the development process and, like you said, there's a lot to consider. You don't want to overvalue gold and essentially make the game pay-to-win... yet you want there to be a real benefit for people willing to help you create and maintain cash flow for the game's development.

 

I look forward to the information whenever the team feels comfortable with their plans. 

 

Thanks for taking the time to answer!

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

 
Posted : February 4, 2020 2:41 pm
 

@petersj

Yes, we tend to forget how complicated things can get. Makes me wonder, the gambling mechanic might be very different per country. I think most countries wouldn't consider it gambling as you can't take money out of the game, but some might. I also have heard countries like China have quite some tricky legislation for it, even going as fat as having games remove inoperable (prop) slot machines! Don't know or that is urban legend or true.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

 
Posted : February 5, 2020 6:19 pm
PeterSJ reacted
Poor Richard
Reputable Member
 

I’m bringing this discussion back to prominence, because of late there’s been discussions elsewhere about buying gold in large quantities and I’m getting a bit worried that the implications of this have not been fully thought through.

 I am not an economist, but from the little I understand of the subject, all currencies in game are in some way tied to a gold standard. I’m not sure if this means the currencies are fixed to a quantity of gold (in the way that, for instance, the US Dollar was defined from 1945 to 1970 as 1/35th an ounce of gold), or are derived based on the gold quantity of coins issued by the government, but either way, there is a connection.

Now, were the supply of gold fixed at game start, then as the player base grows and produces more goods and services, the purchasing power of the gold would increase as the increased supply of goods/services drives prices down while the number of people trying to use the fixed quantity of gold would increase, raising the price of that. Effectively, the currency would experience deflation as it gains in value. This is broadly seen as a bad thing since it makes rich people with access to gold richer, poor people without access to gold/currency poorer, and incentivizes the wealthy to sit on their pile of gold and not invest it, as the increase in value of their money under their mattress is more than the return on their investments in many cases. In that sense then, it is very good that we have ways of bringing more gold into the game. 

Indeed, under ideal circumstances, the amount of gold being introduced by players should be more than the increased output of goods and services such that the value of gold should slightly decrease over time. This would  incentivize the gold owners to not let their money sit under the bed and actually use it on the local economy. That’s inflation, and generally most modern central banks try to shoot for 1-3% inflation every year to goose the economy along. I see no reason why we should not do likewise.

What worries me though, is that if too many people, and more than that, too many people in one country, buy gold, then we get runaway inflation. That’s really bad. Maybe not Weimar Republic or Zimbabwe level-bad since it’s thankfully not a printing press-like action, but definitely a possible situation resembling the Spanish treasure galleons ruining their country’s economy or Mansa Musa wrecking Cairo’s economy. Effectively, there’s more gold, the gold is decreasing rapidly in value as more things are bought with it, those with savings in gold or a gold backed currency get wiped out, and speculators are going to dump their gold/currency, further escalating the crisis. 

What I think needs to be known then is the following:

What exactly is the relationship between gold and currency?

Do new players start with a certain amount of gold or currency (as in, does that introduce those commodities in another way aside from buying them with real money?) 

What powers does a central bank have over gold and currency?

How severe can an inflation/deflation spiral be?

“I have lived, Sir, a long time and the longer I live, the more convincing proofs I see of this truth -- that God governs in the affairs of men. And if a sparrow cannot fall to the ground without His notice, is it probable that an empire can rise without His aid? ” - Ben Franklin

 
Posted : May 30, 2020 11:13 pm
PeterSJ reacted
Poor Richard
Reputable Member
 

And I would like to apologize to Peter for keeping him awake past his probable normal bedtime typing the response to this!

“I have lived, Sir, a long time and the longer I live, the more convincing proofs I see of this truth -- that God governs in the affairs of men. And if a sparrow cannot fall to the ground without His notice, is it probable that an empire can rise without His aid? ” - Ben Franklin

 
Posted : May 31, 2020 12:11 am
PeterSJ reacted
Rodion
Moderator
Topic starter
 

Perhaps instead of gold, donations count as credit to a university for a family member's career path or upgrading NPC characters in a company.  Each of these has a gold value, but as a credit, its use is limited.

 
Posted : May 31, 2020 3:36 am
PeterSJ reacted
PeterSJ
Illustrious Member Admin
 

@poor-richard

I can't answer all of your questions, as much of what you talk about needs to be simulated and tested. Creating a realistic economic model is complex, and not fully predictable. Especially because of the factor 'gamer'. Gamers do not have the same fears and motivations real people have, so it is hard to predict what they will do. You cannot assume things will work along economic models that are familiar to us. That's one of the things we will also test with the community in an alpha release.

In any case:

Central Banks, run by the Chancellor of the Exchequer of major nations, have the job to control their currency. They do this by setting the fractional reserve. The fractional reserve is the percentage of gold a nation holds in its National Bank against the outstanding coin. The fractional reserve is influenced by two factors: the amount of gold in the bank and the amount of coin in the market. Both values move the fractional reserve percentage, which in turn determines the value of the currency. If the currency has a low value, this is good for export. If the currency has a high value, this is good for import. Depending on several economic factors the Chancellor has to find the right balance for the currency and keep it there.

As the value of currency fluctuates, so does the cost of living. As long as Nations produce and trade within their own borders, it will effect little, but Nations will often be too small and some resources are only regionally available, so there will always be international trade. Most nations will be largely dependent on import and export, and in that case prices will fluctuate.

A gamer deals in the currency of the Nation his Family and Family Business are set up in. If the gamer moves to another Nation, all assets that are in a currency will be converted according to the current exchange rate. There will be no possibility to have two currencies, accounts only exist in one.

So in this model, gold is the expression of a currency exchange rate. How many Pounds or how many Reaal or how many Kurus do you get for 1 ounce of gold? This value can be manipulated by influencing the amount of gold in the central bank vaults to the amount of outstanding money. We will fix this value. Weekly the Chancellor of the Exchequer gets a report on this, and can then make adjustments.

Now normally you would be able to print money, or take it out of the market. But in a game we are dealing with a system where gamers join and leave. If we grow from 10.000 gamers to 100.000 gamers, a lot more money is needed. To regulate this, we 'print' or 'destroy' money automatically, in relation to the gamers that join or leave the nation. Otherwise you would get that crazy inflation you're talking about. This means that the Chancellor will see the currency quantity in the market fluctuate (which will even fluctuate more due to international trade). Therewith the percentage of the fractional reserve will change continually.

Why does that matter? Only for how you want trade to progress. It matters what your currency is worth in relation to other currencies. And for that, it matters every week how the currency values of other nations are, for you to decide what you want your value to be. So the largest buyers and sellers of gold will be the Chancellors. And obviously, sometimes a nation might just need cash quick, for instance in case of a war. So then you might except for your currency to weaken, by selling a lot of gold.

If you're predominantly an exporting nation, you want to have more coin than gold, if you're an importing nation, less coin than gold, but of course, all in relation to the nations you do most of your business with. Those nations will also have their ambition for their fractional reserve that benefits them. And those will be opposing interests to you. So the Chancellors will dance this weekly dance with each other, trying to outsmart the others by making the right gambles.

Gold was used in history not because it shines so pretty, but because it is pretty rare, and therefore stable. If you use a metal that can be easily dug up, it would quickly lose its value if you flood the market with it. As you indicated. And gold in the game has a very 'fixing' value for all currencies. So we want it to be pretty stable.

We will not have gold mines. The only way gold enters the game, is through gamer purchases in the gold exchange. Of course this exchange is influenced by supply and demand. And there we need to create a balance. If more gamers come to the game, there needs to be enough gold, but if gamers leave, there shouldn't be too much.

So when the Chancellors sell gold, it can end up on the gold market. When they buy it, they can buy it from there. Gamers can purchase gold from the external gold exchange, which ends up in their family vault. And from there they can offer it for sale on the  gold market. To prevent there to be too much gold or too little gold on the gold market (and thus to give it a stable value) we, as an npc gold trader, will also put minimum and maximum buy and sell orders up, and that way we'll supply a minimum of available gold or siphon off too much gold. The idea there is that we'll prevent, globally, too much or too little gold in the game, in relation to the amount of gamers at the time. But these corrections (purchases) are not done continually, but intermittently, so the value of gold will still move up and down. Additionally, it depends on who is selling or buying at the time, there is a local factor, so you do have to look for opportunities to sell your gold at an optimum value. And it's not just governments and the npc gold trader that buy and sell gold. Gamers can also speculate on the gold market themselves. 

So that how it works with gold and currency. The idea is that these systems create a situation where gamers have a real influence on the balancing, and the game prevents it going off the rails. And yet it is still quite complex and unpredictable, and requires clever game play to make an advantage out of it. There are a number of additional complexities that I haven't addressed, enough detail as it is.

But as I said before, all this needs to be simulated and tested, with an AI first and with gamers second, to see how stable it will be. We will also build in a global monitoring system and the possibility of manually making corrections if through some reason we don't understand we'll see the market going off the rails. That way we can first stabilise the situation and then investigate what is happening, and why. The market is so complex that gamers are unlikely to notice it when we do this. A 152 nations that work together in one economic system will be so complex that even we won't be able to predict and explain everything. Just like in the real world we can't predict anything of our economies with anything but a guess.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : May 31, 2020 6:31 am
Poor Richard reacted
PeterSJ
Illustrious Member Admin
 

@rodion

It's a bit off topic, but if a government (Home Secretary) invests in education for the people, the probability of recruitable cws characters having better qualifications, and especially higher literacy and numeracy, will increase. 

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : May 31, 2020 6:36 am
Poor Richard
Reputable Member
 

Alright, so there is a way to control the price of gold built into the game. That’s great to hear!

“I have lived, Sir, a long time and the longer I live, the more convincing proofs I see of this truth -- that God governs in the affairs of men. And if a sparrow cannot fall to the ground without His notice, is it probable that an empire can rise without His aid? ” - Ben Franklin

 
Posted : May 31, 2020 3:25 pm
PeterSJ reacted
Banished Privateer
Legal Outlaw
 

I know this has been already discussed in several places and described on the monetization model website, nonetheless, players are still surprised upon learning that this will be a part of the game and voice their concerns. I am writing this topic following a heated discussion between players about this. Without getting too much into detail, I will try to keep it short and descriptive.

1. Worst case scenario gold purchases will greatly disrupt first periods of the game after launch (day 1, month 1 etc.). As much as noble titles are limited with periodical benefits (monthly or so) making them limited linear progression, infinite purchases create potential unlimited benefits disrupting linear progression of players and giving a drastic head start to whoever purchases a large sum of currency on day 1. 

Potential solution: introduce a daily/weekly/monthly purchase limit (this doesn't solve the problem, only limits its scale of effect and possible exploitation). 

2. Another topic brought up was the local currency purchase power. Is this game going to compensate and adjust for the local markets? Is $10 worth (of pounds) in the UK going to have the same purchase power as $10 in the USA? (speaking about real-life currency). Many companies like Steam, WarGaming etc. adjust their prices to the local markets and this leads to the exploitation of VPNs and spoofing location of players to gain extra benefits from the local markets of a weaker economy and cheaper prices. 

Proposed solution: equal price for everyone based on the exchange rates between currencies.

3. The argument that a single player can't outbuy the entire government/nation hardly applies for MMO game where players don't play alone but rather in organized groups together with joint efforts towards some goal. Sames goes for defence line of "It's not pay to win because you can't win RotS". Even though you can't "win" the game, this simple phrase refers in general to gaining an advantage over other players simply by spending real-life money. I don't know a game that simply makes you a winner because you spent X, but I do know games that grant an unfair advantage to players that spend money.

Potential solution: focus monetization with decorations & visual aspects of the game that do not provide an advantage over other players.

I know that it's been said that these so-called "skins" and similar can be addictive and lead children to spending parents' money on them but I fail to see how purchasing in-game currency would be different from that and stop children from doing so.

4. Unlimited inflation growth & work value – what happens when people outperform players with real-life work value over in-game hard labour? This not only reduces the incentive to actively play the game and participate in labour & work activities, but can inevitably lead to lowering real gamers work value. Say someone earns in real life $1000 per day. That transfers into hypothetical 1 million worth of gold in-game currency. If said player was to spend the entire day working for money by playing the game, he might have earned maybe 10.000 gold. It's not just that. Considering that inflation will be a part of the game, if another player spends an entire day and earns 10.000 gold and then other player purchases 1 million gold, the initial value of that 10.000 gold will go down diminishing in-game labour even more. This can be associated also with the "money printing" effect and while it will exist within the game even without micro-transactions, the possibility to purchase in-game currency with real-life currency would only strengthen that effect. It looks like there is no real counter to that. 

Potential solution: Again, limiting outside-of-the-game purchases and GM interventions in the economy. 

I will only mention that the popular MMO EVE Online hired an economist to oversee the in-game money. Besides writing internal reports, he occasionally intervenes to prevent inflation and unintended market consequences. EVE has about 500k users who partake in the game's hyper-libertarian online economy.

https://www.fastcompany.com/3024392/meet-the-alan-greenspan-of-virtual-currency-in-eve-online

Avast, avast! Belay, belay! Skippy aye, skippy aye yo!

 
Posted : June 9, 2020 2:42 am
PeterSJ
Illustrious Member Admin
 

@banished_privateer

An aside:

Hi Banished, you posted your topic in a new post, but I merged your topic with this post, because a lot of your questions have been dealt with already here. So for the context it is best people read all the information above first.

As far as your suggestion about hiring an economist: there is indeed part of the development budget indicated for that, as the economic model will need continual managing. But to put you at ease, a number of us on the project have quite a solid career background in the financial industry, and have academic backgrounds in finance and/or economics, so there is plenty of knowledge in the team on this front.

So next I'll go grapple with your questions and suggestions. (and do read the tread above, it will give you more context)

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : June 9, 2020 8:12 am
PeterSJ
Illustrious Member Admin
 

@banished_privateer

I think the effects of gold purchase are misunderstood. I understand that, because people tend to compare a new game with what they know, existing MMORPG's. But Rulers of the Sea is really designed in a different way.

We have designed a global economic model that is largely npc driven, in which we integrate gamers as equal parts.

The world in Rulers of the Sea has a world population of approximately 767 million citizens. All these citizens have an income, pay taxes, and so forth. I would figure that at the peak of the game, maybe 500.000 gamers can be added to that count. That is 0,07%. Granted, these people (the gamers) will likely be particularly rich, but it's a drop in the ocean.

So what profit do gamers have from pumping a lot of (real-world) money into the game?

On a national scale it will not have a large meaning. Governments are funded by their citizens. The gamers are only a fraction of that. Ships are tremendously expensive. A very rich gamer might be able to supply their own ship to a navy, or financially support their own Company of soldiers. But this is not going to deliver a huge impact. A national victory over other nations cannot be bought by gamers on these scales. It will not be realistic for any gamer to put that kind of funding in the game. You'd have to be a real world millionaire to do that.

This is because the simulation uses real world scales (form 1750) and the gamer is just a component of this. Likely a rich and successful component, but a component nonetheless.

On a personal scale, investing like this, purchasing gold, can have a large impact. For your family. If you're rich, you have more purchasing power. You can put that into your business, into personal possessions, etc. It would be comparable to you getting a big inheritance in real life. It happens.

But our economy is of a scale that you are not side to side with a particular other gamer in competition. By investing your business might grow faster, or perhaps operate longer at a lower profit. Definitely an advantage in competition. But who are you beating? Are you defeating another gamer? Or the majority of the market, the npc market? That market has such a size that you will never really know. You might be in competition with very specific businesses, like shipyards. But still, those might all be gamer owned, but there will still be many, hundreds, and it will be a global market. How will you ever really even know?

You can count on it that in the global economy of the game, gamers will have more focus on their own family success than how it compares to others. For firstly that might be very difficult to know (how do you see the progression of others, how do you compare?), and secondly, in most cases you are competing with npc sales.

Imagine that this is 1750. We're not day trading with digital screens, there are no real time graphs. Even on the stock market you don't see real time information on most things. Furthermore, every market is local, you have to physically go there to trade. There is no central information for you to speculate with. Speculation is like buying bonds and hoping they exchange well in a week or a month. Or buying lots for the national lottery. Or stuffing your warehouses with goods.

And then there is a taxing system. You can accumulate a lot of cash by your gold purchases, but once you bring that into the game, it becomes part of the economy and will be subject to tax. Money needs to roll, so you will need to invest it in something if you don't want to pay huge amounts of capital tax every week. And that's good for the economy. Your gold purchase keeps the gold market rolling and additionally puts more feed in the economy, your money will stimulate a lot of other businesses, everyone will profit from your gold purchase.

So your questions:

1 It is virtually impossible to disrupt the market with the market dimensions we have. Remember we are not an EVE online. The economy is not exclusively gamer driven, far from it.

2 We will most likely fix the out-of-game gold purchasing price to the different currencies (EUR, USD, GBP, etc). And occasionally adjust. But I can't say for sure, a bit too early to decide. What you can get for that in-game is entirely variable as to the local economies. The gold goes into your family vault, when you sell it on the gold market is a moment of your choosing. And remember again it's the 1750's. It's not like you are going to see a graph with exchange rates. It's not day trading. This is not going to be the fluid process you're used to in sci-fi or fantasy games. In the game new exchange rates are weekly adjusted by the Chancellors by influencing the fractional reserve, which leads to a new calculation. For the rest everything is market driven.

3 A group of gamers also can't have a huge effect on the financial performance of a nation. Compare it to the real world. Can Jeff Bezos shore up the national debt of the USA in a significant way? And if he then teams up with Bill Gates, will that make a difference? On a national level they are insignificant. On a local level, Jeff has quite an influence, he can shore up Amazon. Elon Musk can start a nice space rocket business. So it matters, but not on a national 'winning' level. And on the local level, it might be hard to tell. You don't have a very clear picture of the market, this is 1750.

4 Rulers of the Sea is not a level grinder where you can compare value of work in that way. Like: I have to hit that rock a 1000 times with my pick-axe to get to mining level 1, and another person can pay 5 USD and get there. Your value of work is in how well you manage, as it's a management simulator. The energy and skill you spend on the tweaking of your business will be much more of a determining factor than how much money you pump into it. If you use all your money to finance a losing business, that can of course sustain it indefinitely. But I imagine anybody that does that might, after a while, start to wonder whether it is not better to spend the cash on something that actually creates value. And it's not necessarily the case other gamers are worse off anyway. If someone pumps money into the economy that way, there will be many others that get some of the profits too.

And you mentioned the 'money printing' effect. This is an economic simulator, this is exactly what happens. This it why the Chancellors of the Exchequer have to manage the fractional reserve. You can read more about how that works at the beginning of this thread.

So I hope I've managed to clarify some of the discussion around how the economy and the gold purchase works. It's important to emphasise the difference between this design and other MMORPG's. The reason why it is different is because Rulers of the Sea is designed in a reverse way to other MMORPG's that gamers are familiar with. In general MMORPG's are built up around the action, fantasy or warfare element, and economy (and possibly government) is added on. Rulers of the Sea is designed as a historical management simulator in its core, and the other elements, such as the 3D world, sailing, warfare, etc., are added on. So that leads to a very different type of design choices and focus.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : June 9, 2020 9:36 am
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  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
  3. If a choice has to be made between a cash payment or other values (such as stock dividend), STAK DG will inform the share certificate holders in advance (at least two (2) weeks before the day on which the choice has be made). STAK DG will give the share certificate holders the possibility to make their own choice as much as possible. The choice needs to be made no later than the fifth (5th) working day before the distribution. If the choice of the certificate holder has not been made known to STAK DG five (5) working days before the day on which the choice needs to be made, STAK DG will decide as it deems in the best interest of the share certificate holder.
  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
  3. The provisions of paragraph 1 of this article apply mutatis mutandis to the granting of rights to subscribe for shares.

REGISTER OF SHARE CERTIFICATE HOLDERS

Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
  2. The register is regularly kept up to date.
  3. The share certificate holders are obliged to immediately notify STAK DG in writing of any change to the data entered in the register. STAK DG is obliged to register any changes to the register that it has been notified of.
  4. Every entry in the register is done under a recorded date.
  5. STAK DG is authorized at all times to renumber the certificates (and such).
  6. All notifications and invitations to share certificate holders are done by using the registered (email) addresses.
  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.

CERTIFICATES UNDIVIDEDLY

Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.

DISPOSAL AND ENCUMBERMENT OF SHARES (Tag-Along Right)

Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
  2. STAK DG is not authorized to dispose of one or more shares it administers, unless it concerns:
    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Forum Policy – Support Community Guidelines

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community (the ”Community”), a place for discussions and exchange of information related to RotS services. By using the Community you agree to follow these RotS Support Community Guidelines (the “Guidelines”), our Support Community Terms of Services (the “Terms of Services”) and the Privacy Policy (as defined in the Terms of Services).
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. No official support from RotS

Keep in mind that most of the information or other material posted in the Community is user generated and not official support provided by us. As with any information or advice, obtained through any medium, you should use your judgment and exercise caution where appropriate, regardless of from whom such material originates. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button.

2. Use of the Community

In order to protect the integrity of our users and to maintain the Community as efficient and helpful as possible for the users, we expect you to observe the following rules:

• Before searching for a thread related to your topic or posting a question regarding a problem, try reinstalling the RotS application or check the FAQ.

• Before posting or creating a new thread, make sure the issue you’re experiencing or the question you have is not already posted somewhere in the Community. Multiple threads on the same issue create clutter.

• Avoid double posting. We will delete duplicate threads or posts on the same questions created by a user.

• Make sure that the thread you are posting on is relevant for your issue). Also, make sure that the thread is not outdated or relates to issues that have already been fixed or dealt with by us.

• Please only post information relevant for the thread and avoid discussing personal matters or topics unrelated to our Services.

• Create a new thread or find another related thread if you have multiple queries. Do not add further queries to an existing thread.

• Be careful about the information that you post. Keep in mind that your posts will be available for all users of the Community. We will only remove posts upon your request, as outlined in Section 4 below.

• Always use an appropriate and respectful language when you post information in the Community. Avoid racist, sexist, or otherwise offensive language that could be considered detrimental to other users, or Deadeye Games’ employees or moderators.

• Do not post information or create threads for the promotion or advertisement of commercial products or services.

• In the spirit of integrity, please do not post information such as name, address, personal identification number, social security number, email address, credit card information, or other personal information of other persons. Also make sure that you have all legal rights and/or consents to post any information or other material that you provide or link to through the Community.

• For obvious reasons, do not post links to malware, Trojan viruses, or otherwise malicious content.

• Deadeye Games employees and moderators will identify themselves in the Community by using the Deadeye Games logo as avatars. Do not use any Deadeye Games and/or RotS logo or trade name as your avatar or user name, or otherwise pose as a Deadeye Games employee or moderator when posting in the Community.

3. Reward program

Our customer champion and rewards program is based on the amount of “Medals” received and quality of responses by a user. No posting of artificial responses or other manipulation of the reward program is allowed. Please remember that Rots’ decisions relating to rewards will be final and binding.

4. Moderation and reporting

RotS moderators may remove or edit user posts that, in our sole discretion, violate the Guidelines or the Terms of Services without prior notification to the author. Remember that use of the Community in conflict with the Guidelines or the Terms of Services also may result in immediate termination or suspension of your support account. Please help us to protect integrity and to maintain the Community as helpful as possible by reporting any inappropriate activity or user posts in the Community. Inappropriate content or activity may be reported by using the abuse button under the thread options.

5. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. In the event of any conflict between the provisions of the Guidelines and the Terms of Services, the provisions of the Terms of Services shall prevail.

Forum Policy – Support Community Terms

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).

Thanks for choosing the RotS Support Community (the “Community”). The Community is a place for discussions and exchange of information, tips, and other materials related to the RotS Service.
By using the Community, you agree to these Community Terms, our Terms of Services and our Privacy Policy and the Guidelines (the “Terms”).

These Terms constitute a legally binding agreement between you and Deadeye Games B.V, so please read them carefully. If you do not agree to the Terms, please do not use the Community. Some of the terms, such as “RotS Service” used in these Community Terms are defined in our Terms of Services.

Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. Community Account.

In order to use the Community, you must (1) have an existing RotS account; and (2) create a “Community Account” by following the instructions on the Community registration page. You must ensure that your registration information is true, accurate and complete, and that you keep it up to date. We may reclaim or amend your username at any time. It is strictly prohibited to include any information in your profile that suggests you are a Deadeye Games B.V. employee or moderator, or to otherwise pose as such an employee or moderator when using the Community.

2. No official support

Information, advice or other material of any kind posted on the Community (“Content”) is not official support provided by Deadeye Games. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button. You acknowledge that opinions expressed in Content on the Community are those of contributors of such Content only and does not reflect the opinions or policies of Deadeye Games or its affiliates or group companies.

3. Content, moderation and reporting

You are responsible for all Content that you post on the Community. We do not control and assumes no responsibility for such Content or any Content posted by other users. We reserve the right to moderate the activity on the Community and may remove or edit any Content for any or no reason, including, but not limited to, Content that, in our sole discretion, violates these Community Terms. We may remove or edit such Content without prior notification to the responsible user. Remember that use of the Community in conflict with any of the Terms may result in immediate termination or suspension of your accounts (see the Term and Termination section below). Please help us to protect the integrity of the Community and to ensure that the Community remains as helpful as possible by reporting any inappropriate activity or user posts in the Community.

4. Guidelines

The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.

5. Reward Program

The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.

6. Limited license

You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.

7. Term and termination

These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.

8. No warranty

The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.

9. Limitation of liability

In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.

10. Indemnity

You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.

11. Intellectual property

We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.

12. Technology limitations and modifications

We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.

13. Privacy

When you sign up for a use the Community, Deadeye Games and its hosting providers may gather, store, share and use your personal data. The privacy and security of your user data is – and will remain – our highest priority. You can read more about our privacy practices in the Privacy Policy, which includes information about your privacy, your rights and how to exercise them.

14. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.

The Community Terms and Guidelines shall be governed and construed in accordance with the laws of applicable to you pursuant to the our Terms of Use. Any dispute, controversy or claim arising out of or in connection with the Community Terms and Guidelines will be subject to the jurisdiction of the court in The Hague.

Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.