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Family Businesses and Joint Stock Companies

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Heptarch
Commodore Shareholder

Good afternoon!

I have a few questions about how the family business and Joint Stock Companies work.  I apologize in advance if elements of these answers already exist in other threads… there’s a lot of information out there already and I want to ensure that I’m not missing any information or context.

First, let us start with the presumption that I’ve donated to the point where I’ve earned Grand Duke status.  This would mean I started with the ability to have 18 businesses in my JSC and had 5 playable characters right from the start of the game, according to the Grand Duke write up.

Let’s say I decide that I want my family to be known as pre-eminent shipwrights and that’s where I focus my energies.

Now, what sort of companies go into that JSC?  The write-up for “Joint Stock Companies” states:

“Businesses of a Joint Stock Company can only be established in a single ‘business line’, such as Timber and Woods, Minerals and Metals, Crops, Animal Products, Sea Products, Healthcare, Shipbuilding and Shipping, Entertainment and Hospitality, etc.”

Does this mean that every business in my JSC must be a Shipwright? In which case that the JSC is essentially a conglomerate of shipwrights, all of which are presumably played by other gamers?

If this is not the case, then what sort of businesses are allowed to be in the JSC?  I’m assuming that the “Timber and Woods” and “Minerals and Metals” lines would be where the resources to actually build ships will come from, so that means they won’t be allowed in my JSC, correct?

Again, many thanks for your attention and patience.  I’m excited enough about this game that I already want to make plans, years in advance of it actually being playable, so any information you can give will be greatly appreciated.

This topic was modified 1 year ago by Heptarch

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

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Topic starter Posted : November 10, 2019 2:19 am
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Trevor.S
Lieutenant Moderator

Excellent questions! 

Each business needs a Director. So Commoners are the director of the one business they can run, which poses few complications. however, once a JSC is set up, the noble (you in this case) will become the Director-General. The businesses, however, remain in need of Directors. You can solve this one of three ways:

1) hire an NPC Director who will perform adequately (compared to gamers)

2) Hire another family member to be the Director

3) Hire another gamer to be the Director

All 3 will need their salaries paid, but the advantage of hiring either a family member or another gamer is that the business will bring in much better profits than a company run by an NPC. 

 

The shipbuilder is a unique business line. While shipbuilders may also own warehouses to keep building materials in stock prior to customers ordering vessels, they may not own mines, timber yards, or the like. So you initial suggestion of a conglomeration of shipwrights would be pretty accurate for what a shipbuilding JSC would look like. However, you wouldn't necessarily be out of the action entirely. You could hire your spouse or nephew to run one of the businesses, allowing you to build vessels and run the larger company at the same time. 

If you ever wonder why men would line up and fire at each other with muskets, wearing layers of wool in the summer sun and carrying their property on their back, and tolerate that arrangement, don't worry. I'm sure they wondered too.

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Posted : November 10, 2019 4:15 am
Heptarch
Commodore Shareholder

@trevor-s

So in this circumstance, my other family members would technically run other dockyards in other ports?  Because if that's not the case, I'm not sure I understand what they would be "Directing" if my main character is in charge of the JSC and, for the sake of argument, a secondary character is Director of the Shipyard in my home port. 

What are the other family members doing at that point?  Are there other elements to running a single Shipwright business that need to be managed by directors?  I guess what I'm asking is what other "businesses" are involved in running a Shipwright if they're not in the business of supplying said Shipwright.  LOL

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

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Topic starter Posted : November 10, 2019 5:18 am
Trevor.S
Lieutenant Moderator

Your other family members can pursue their own careers. However, one family member -must- be designated the Director-General for the JSC. If you have more than one Shipyard, then it would probably be prudent to employ gamers to run the shipyards themselves, while you reap the profits. 

Your primary family member would have control over the direction of all the shipyards in the JSC. Your secondary character would run a shipyard of their own. This would allow you to run the whole JSC (through the primary) ~and~ be involved in the actual building of the vessels, not just in the management of them (through the secondary). 

The shipyard will need workers and a senior NPC to work for you and make your business function. Laborers, foremen, and others will need to be managed in each business, as well as choosing the designs, materials, and prioritizing projects to ensure profits and timely delivery to customers. This is the job of the Director of each Shipyard. Without a competent one, deliveries will be delayed, workers will be inefficient, and the business will not be profitable. 

 

If you ever wonder why men would line up and fire at each other with muskets, wearing layers of wool in the summer sun and carrying their property on their back, and tolerate that arrangement, don't worry. I'm sure they wondered too.

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Posted : November 10, 2019 6:31 am
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PeterSJ
Admiral Admin

Exactly right! What Trevor is explaining shows the complexity of a Joint Stock Company.

If you go into Shipbuilding or Armaments Products, those are unique business lines in which you cannot expand into multiple other products. And those properties are finite as they are limited to the number of ports.

The other business lines, for instance  Fruit, Vegetable and Beverages, allow for a lot of diversification, like a Brewery, Fruit Orchard, Vineyard, Vegetable Farm, Fruit Plantation, Grain Farm, Paddy Farm, Bean Farm (all depending on climate). And they each allow for producing different products. The advantages there are that if you diversify in your Joint Stock Company to create a lot of different products and derivative products, you can play the market better, and also create your own production lines, getting your raw materials cheaper, pooling things like mills and presses, have a larger staff to develop and distribute, and arranging transport and warehousing cheaper. That's big business. do that with 18 businesses, and you're pretty much a Conglomerate, possibly dominating local markets with your produce.

But running 18 businesses, I can tell you now that a single player is never going to manage that unless you play full-time. So you can employ npc directors, but those will simply work at AI settings, so it will be far from optimized. If you can find them, you can also employ other gamers as director. That will probably result in a better operation.

In ship building it would certainly be necessary to get some help on board, because that is such a highly customized business depending entirely on the quality of knowledge of its director. And getting a string of 18 shipyards together would be miraculous, as acquiring them will be tricky. But if you are such a ship builder mogul, that would be a lot of power. Navies and nautical businesses would be very dependent on you.

But how would you go about it? As you have a Join Stock Company, you can buy stocks. So if you want to acquire another shipyard, let's say, from a commoner, you could go to him and offer to buy his business entirely, while he can stay Director and gets a good wage. You could also offer to buy the business partially, gain a majority share, and allow him a nice share too, and perhaps still also the Director job. That could actually be a very attractive offer, especially if that gamer is struggling a bit. Being backed up by a big JSC is not a bad thing. He then can still be the Shipyard manager, and earn a steady stream of money with a nice bonus.

So if you want to be a shipbuilding mogul, acquisition and merger is the game.

And there is another thing. If other JSC's are also into shipbuilding, you could also buy shares into their JSC (if they are available on the Stock Market), gaining a seat on their board as a shareholder. You can't run those businesses, but you can then see their finances, profit from their success, and possibly have a voice in the appointment of their Director-General.

The point being: running a large JSC is a game all by itself. It does not need to be big and complicated however, that depends entirely on how far you want to take it.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : November 10, 2019 10:44 am
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Heptarch
Commodore Shareholder

@petersj

This all sounds wonderful and I love the economic diversity model in this game.

So between you and Trevor what I'm getting is:

  • Confirmation that in this scenario all 18 businesses in my family's JSC would be Shipwrights, 17 of which are presumably run by other gamers.
  • That gathering 18 independent Shipwrights under one family's umbrella would be difficult for anyone attempting to do it and require both cunning and skill
  • That aside from my primary (who would be Director-General) and secondary (who would be the Director of my family's Shipwright business) my other family members are free to run businesses of their own, they just won't be in the JSC.

Referring to the final point... I'm presuming that in this scenario one of my family's younger brothers can run a timber-gathering business and another could run a sawmill, but could those businesses be a part of another family's JSC?

Also, I read on another post that each port has a unique mix of resources that can be farmed/mined/grown there. Assuming for a moment that there are geographical resources (i.e. Mahogany in Central America, Teak in India, Ebony in Africa, etc.), my family can run businesses all over the world to acquire the resources needed to feed our shipyards, they will simply need to accept the risk that comes with such a far-flung business empire (countries going to war, longer shipping routes being more prone to piracy, greater monetary outlay for maintenance of ships and salaries to run them, etc.), correct?

Thank you for taking the time to answer my questions.  I'm injecting the information straight into my veins.  LOL

This post was modified 1 year ago 2 times by Heptarch

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

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Topic starter Posted : November 10, 2019 1:46 pm
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PeterSJ
Admiral Admin

@heptarch

You can run all businesses yourself. For this reason we've created the AI manager/director. These are npc characters that in all administrative appearance look identical to gamers. These characters make their decisions in specific ways and have a range of settings in which you can specify their behavior. But unexpected problems might occur under their leadership that still require you to look into it, and they will lack the initiative and inventiveness of gamers. So hiring (a character of) another gamer for the job might get you further. But the flip side of that coin is that other gamers can be unpredictable.

The additional problem with shipyards is that gamers will be attracted by your design quality. To set up and run numerous ship building projects is going to be quite a chore. The AI manager can run the projects, but he cannot create a ship design. Although these are one-off processes, you sit down, make it, and then the rest (purchasing, planning and managing) can be done by the AI. And you can create a whole range of standard designs you use. But still, doing that for 18 businesses would be quite a job. So especially in this case, working with other gamers would be preferable. I think running 4 shipyards yourself would probably be more realistic. So you'd have to see how you grow it.

And yes, creating such a business, 18 shipyards, that would be a massive task, no doubt. But if you manage that, you have control of about 3% of the world's shipyards. And reduce that to a region, let's say: Europe, that would be 18% of shipyards. You'd own shipyards in several nations, perhaps all of them in a few nations. And the percentage of the market you own might be much larger, as you might have been able to create deals with other gamers to get the materials very cheaply, and you would have the resources to get the best staff, creating a very efficient and cheap organization, and getting all the major Navy contracts. And in addition you might hold shares in other shipyards too, increasing your hold over the market even further.

But if you think about that, running such a business, not just in starting projects, ensuring quality and price, but also chasing after big contracts, that is higher economics. Even if other gamers run a lot of yards, you'd still be busy managing and growing it.

Your family can only run one business line (in this case shipbuilding) and only one business (JSC). So you have no options of running other types of businesses outside the family JSC. You can assign other family members as directors inside the JSC (saving you a director's wage, if they are a 'locked' character they function as an AI manager). But they can't start/own another type of business. However, they can work as a director, or even director-general, of another Joint Stock Company, so the business of another family, at a wage (if they are an 'unlocked' character). That is a type of career too.

But if you want another business type as family business, you'll have to sell up and change business lines.

You are correct about the resources. Lots of materials need to be sourced for shipbuilding, but wood is by far the greatest. It would pay to find another gamer in the Timber and Wood Products business line, and agree to a contract that he/she delivers certain timber types you need directly to your shipyards, circumventing the market. That saves a lot of money in warehouse costs and market fees. If you then also enter into a contract with another gamer in the Shipping Business, you might also be able to arrange direct and cheaper transport. If these gamers also own a JSC, you could agree to buy a number of their shares, and they can buy some of yours, so you sit on each other's Shareholder Boards. And even have Directors in each other's businesses.

So you can see how, especially when gamers start working together, it can turn very complicated. It's a business simulator, just like some Universities use for their Economy students. That is really a part of the game for specialists. Probably not many gamers will be in it that deep, but those that are, are very influential (and probably rich).

Now it becomes interesting when nations' governments start declaring wars with countries in which you and your business partners hold business interests. Wars can be catastrophic for any business, and certainly for a rich consortium like yours. This is the reason why you and your business partners probably also want a big influence in politics. To make sure the right wars are declared. Those that harm your competition and not you. And those that increase the demand for ships. Because war can be a good thing too.

I must make a small disclaimer though. This is all in the design. But designs can change as a game is built. For instance because some game mechanic makes a specific thing problematic or because the gameplay is just not working out the way we intended. So details might alter. But this is how it is designed at this time and the business simulator is an important part of the game.

This post was modified 1 year ago 3 times by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : November 10, 2019 2:56 pm
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PeterSJ
Admiral Admin

@heptarch

And in addition, your unlocked family characters are free to pursue any other career. Only the JSC Director General character will have his/her career slot taken. And if another character is a Director in the JSC, that will also be the case. But outside the business they can still join the Army, Navy, work for a wage in another business, go into Politics, etc. If you are such a ship building business mogul, you'd probably would like another character in the Cabinet, preferably the Secretary of the Admiralty that agrees the contracts with shipbuilders. And one in the Navy Admiralty, to help that quest along. Corruption is a fine instrument to advance one's family. 

This post was modified 1 year ago 2 times by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : November 10, 2019 3:07 pm
Heptarch
Commodore Shareholder

@petersj

Thank you, (and Trevor) for all the information.  You've answered my question thoroughly and clearly.  I appreciate it.

I understand that all of it is subject to change as development proceeds, yes, but knowing how it's envisioned helps me craft a playing strategy consistent with that vision.

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

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Topic starter Posted : November 10, 2019 4:24 pm
PeterSJ liked
Reh3dZone
Boatswain

@petersj

You mention we could really corner the market on shipbuilding (18% in Europe) and that wars could be devastating to businesses. If we are building ships for multiple countries and our country goes to war with one of them, do we get completely locked out of that contract with the newly enemy country?

Throughout history, often times people have supported with armaments both sides of the wars. During the US Civil War, the north demanded Brits stop building ships for the south. Yet a famous time, the British built the CSA Alabama and snuck it out to international wars to give to the rebels.

Will this still be possible for us to supply weapons/ships to countries we might have a conflict with?

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Posted : November 10, 2019 6:46 pm
PeterSJ
Admiral Admin

@reh3dzone

When another nation is at war with your nation, the one you (and your business) bears the nationality of, you would not be able to trade with them, all business (which you do through your national bank account) would be blocked. It is even worse, if you also held business property in the nation you are now at war with, you would also lose that property to the (now) enemy nation. So that would be a huge setback.

However.....

Selling to an enemy directly would be impossible, but selling to an enemy indirectly would be pretty easy. You just sell ships to a middleman from a country that is not at war with the enemy nation and not at war with your nation, and they sell the ship through to the enemy at a commission. There is no conceivable way for your government to stop you doing that, except....

....finding out you are doing that and then taking you to court to take your whole business from you or slap you with a huge fine. If you can't bribe the Prime-Minister and the Lord Chief Justice to stop them from doing that, or hope for a pardon from the Monarch (which is uncertain at the best of times), you'd better not risk trading with the enemy.

If you would sell most goods to an enemy nation in this way, it would be pretty hard to notice for a government, because gunpowder is gunpowder and apples are apples, yours would not be distinguishable. But a ship, they are uniquely built and named items. And there are records of its construction. Of course your ships could end up in enemy hands without you knowing. But if your Navy faces off the enemy in a fleet battle and they suddenly see the new Frigates the Red Lion, the Purple Heart and the Yellow Raven, and they check and find out you built those a week ago....that's going to look suspicious. But hey, maybe they will never look! Things like that would be the business of the Commissioners of the Secret Police and Intelligence Service to investigate.

But as Rulers of the Sea will be full of corruption, true to its time, I'm sure governments will have the hardest time preventing their enemies being armed by their own wily business people. Can't wait to see how that plays out.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : November 10, 2019 7:17 pm
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Rodion
Commander Moderator

If my primary character is acting as the Director-General, and players who bought stock in my JSC vote me out as Director-General (having gained 5% of the company), is the JSC still mine?

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Posted : January 16, 2020 1:31 am
PeterSJ
Admiral Admin

The JSC will always be yours, as it is impossible to sell your majority stock. You, as the family owner, always need to have the most stock. This could be as low as 5%, never lower, because then you would have no voting rights. You having 5% would mean other shareholders would have less than 5%, which effectively does not give them voting rights. So de facto you would determine who the Director-General is.

But let's say you've got 10% and a number of shareholders have 8%. They have a voting right, and as a collective they outnumber you. But here's the snag. The largest shareholder, being you, appoints the Director-General, and the shareholders need to confirm the appointment by a vote. So if they refuse your appointment, you can't get it through. But they can't propose a Director-General, so they need you to then appoint an alternative Director-General. If you can't come to an agreement with your shatreholders on the Director-General, there would be a stale-mate. Not a good situation. But during that stale-mate, you would be the Director-General. So at least you are always in a position of control.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : January 16, 2020 11:06 am
PeterSJ
Admiral Admin
Posted by Rodion - moved from other thread.

 

Posted by: @petersj

In your company you keep 34% of the stock and you sell 33% to each of your friends. You also buy 33% of stock in each of your friend's JSC's. So now you've got 3 JSC's interconnected.

What happens if one player quits the game and they own 33% of my stock?  Is there no way to get that back if they up and disappear?

This post was modified 1 year ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : February 3, 2020 11:48 am
PeterSJ
Admiral Admin

@rodion

If they haven't logged in for a long time a process starts that initiates events that harm their business and positions. They will have several opportunities to correct those events, but if they never do, eventually they will lose their business and positions. 

If they lose a business, they also lose their stocks, because stocks are bought and kept in their business account, Stock are not in the private account. It will all end up on the market. The stocks will be on the stock market. The other shareholders, but also anybody else, can then buy these stocks as they appear. You can put in a sales-order for the stock, so you will buy it automatically when they appear, but if someone else has done that too, they go to the highest bidder.

So imagine you want to buy more stock back of your company, then you need to be the highest bidder on the stockmarket if they are there, and you can also offer to buy them from other stock owners.

The other scenario is that the gamer kills off the family. They then basically cancel the account. If it so happens that their family members are married into another family there is an inheritance. Stocks will end up on the business account of the heirs. If there are more than one heir, the inheritance will be divided. So in that case you suddenly get other shareholders in your company.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : February 3, 2020 11:49 am
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TERMS AND CONDITIONS OF ADMINISTRATION
DEADEYE GAMES FOUNDATION TRUST OFFICE

March 1, 2020

DEFINITIONS

The following definitions apply to these Terms and Conditions of Administration:

a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;

b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;

c) “Board” or “Directors”: the Board of Directors of STAK DG;

d) “Share” or “Shares”: a share or shares in DG BV;

e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;

f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;

g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;

h) “Gamer Shares”: the share certificates issued by STAK DG; and

i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.

SHARE CERTIFICATES

Article 1

STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.

Article 2

  1. STAK DG will issue one share certificate for each share acquired.
  2. The share certificates are registered and have the same nominal value and numbers as the underlying shares for which they have been issued.
  3. No (physical) proof of certificate will be issued.
  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
  3. If a choice has to be made between a cash payment or other values (such as stock dividend), STAK DG will inform the share certificate holders in advance (at least two (2) weeks before the day on which the choice has be made). STAK DG will give the share certificate holders the possibility to make their own choice as much as possible. The choice needs to be made no later than the fifth (5th) working day before the distribution. If the choice of the certificate holder has not been made known to STAK DG five (5) working days before the day on which the choice needs to be made, STAK DG will decide as it deems in the best interest of the share certificate holder.
  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
  3. The provisions of paragraph 1 of this article apply mutatis mutandis to the granting of rights to subscribe for shares.

REGISTER OF SHARE CERTIFICATE HOLDERS

Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
  2. The register is regularly kept up to date.
  3. The share certificate holders are obliged to immediately notify STAK DG in writing of any change to the data entered in the register. STAK DG is obliged to register any changes to the register that it has been notified of.
  4. Every entry in the register is done under a recorded date.
  5. STAK DG is authorized at all times to renumber the certificates (and such).
  6. All notifications and invitations to share certificate holders are done by using the registered (email) addresses.
  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.

CERTIFICATES UNDIVIDEDLY

Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.

DISPOSAL AND ENCUMBERMENT OF SHARES (Tag-Along Right)

Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
  2. STAK DG is not authorized to dispose of one or more shares it administers, unless it concerns:
    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Terms of Service


Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.