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Mechanics, Slavery, and Death Penalty Questions

Rummil
Seaman

I graduated with a primary focus in American History (mainly the 1700-1850s). I get super excited with historical accuracy, After reading some of the posts and questions; I am digging the full immersion. I have a couple of questions 

1.) How will the slavery mechanic will work in the game?
2.) If there is slavery, can we buy\sell\trade them like property?
3.) Are  slaves PCS or NPCS? or a mixture?
4.) Can I, I mean People force  other people into servitude? 

5.) Is there death penalty? in game (mainly asking for public execution (hanging, impaling, stoning) & dismember)

Thank you,

Captain Rummil Rathemare

This topic was modified 12 months ago 2 times by PeterSJ

Davy Brent

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Topic starter Posted : April 19, 2020 1:25 am
Sir John, PeterSJ, Rudolf and 1 people liked
Grand Duchess Stelaphina of Ireland
Commander Shareholder

Indentured servitude...I like that idea lol. I would assume for gamers there is no death penalty as characters can't die, but maybe NPCs? 

ReplyQuote
Posted : April 19, 2020 1:57 am
PeterSJ liked
PeterSJ
Admiral Admin

@Rummil Welcome on board, Sir!

And those are very interesting questions. Slavery hasn't been explored much yet. So let's get in it!

Slaves are on the one hand tradeable goods, and on the other hand real humans, in our case CWS characters (Crew/Worker/Soldier). Which means each slave is individually unique, unique name and record, can be employed and will build up their own history and resumé. A bit more on CWS characters <here>.

From a nation viewpoint, slavery is a policy. As a government you can abolish it or allow it. It's not a straightforward question, because there are economic reasons why a nation might want to have slavery. Slaves are actually not 'cheaper'. They need to be guarded, housed, fed. And they are expensive to purchase. While normal workers just got a pittance of a wage, they were very cheap already. The problem with 'free' workers is that they are influenced by migration. If a place is particularly dire, they start migrating to better places, and it might be very difficult to get worker to work in you business in such places. Like remote plantations with high death rates. Not very appealing. So then you need slaves to get such a business to operate properly. So if your government abolishes the practice, certain businesses in certain locations will struggle to compete.

But there is also the moral side. If a nation allows slavery, it will be visible in the streets of that nation. You will see slaves being marched by, you see a slave market. It won't be a particularly pleasant sight. Certainly not on the streets of the port where you have your family home. There is no escaping that. We want te gamer to experience the moral dilemma of the institution of slavery. We want it to be a political discussion, business versus human rights and dignity. Because that was exactly what the 18th century was about.

Slavery, incidentally, is not a race thing. We associate it with race today, because an overwhelming amount of slaves were 'sourced' from Africa. But in the 18th century slaves were also white, Asian, etc. The Barbary States captured Europeans from ships and enslaved them on a large scale. The Ottoman and many Asian Empires had a tradition of keeping slaves. And in Africa, slavery was largely a cultural tradition. The Europeans didn't come there and captured slaves, that is a misconception. They bought them from the slave markets there, the local kingdoms (nations that also occur in our game) captured slaves, usually from enemy villages or in wars, and traded them. On discovery that the Europeans wanted to buy them all up, they simply 'increased production' to become more wealthy of this tradition. I'm not saying Europeans wouldn't be capable of capturing slaves themselves, they were just not able to because their death-rate in the African jungles was very high, they didn't survive the climate and diet there very well. Technically, I think you could argue impressment (kidnapping people on the streets for in your ship crew or regiment, a European tradition) was also a form of slave capture. Slavery is predominantly a human rights issue and that is how we present it.

So a government can both allow the capturing of slaves and the trading in slaves. Those are two different policies.

Turning on the 'capturing slaves policy' means that in your nation you can start a business 'hunting' slaves. Like African nations on the Slave Coast and Gold Coast did. We don't actually make that into a physical game or anything. It's a 'paper business' you run (we call them a plot business), and it is akin to hunting businesses. You manage and deploy staff (in this case unsavoury characters you have to recruit in the 'criminal' recruitment pool), and then they go out and catch. The business create a slave market, which is identical to a recruitment pool. But this 'recruitment pool' is specifically for selling slaves.

Turning on the 'slave trade policy' means that the nationals of your nation are allowed to trade and transport slaves, and employ them in their businesses. They purchase them from the slave market. But as opposed to market goods, you buy real individual and unique CWS characters. If they are newly generated there, they start their lives in the world of Rulers of the Sea at that moment.

If you have a business you want to employ slaves in, you need to build a slaves barracks as a resource, and employ guards. So it requires an investment to make your business handle them. You can then purchase slaves and they will be added to your workers, and you need to manage them like normal staff (but pay no wage for them, but you do have to provide food and accommodation). Not all business types have slaves. The businesses that generally employ higher qualified staff have no slaves. Slaves are really meant for hard labour and not much else, they would not easily be trusted or invested in.

Slaves can also be made from captured crews. If you capture an enemy ship and slavery policies of your nation are enabled, you can sell the crew on the local slave markets. If slavery is not enabled, they are prisoners and they are transported to the capital where they are held captured (but that's another chapter).

But many things can happen to the slaves during their lifetime.

If a nation that has abolished slavery captures a ship with slaves, these slaves are set free. These CWS characters will now go to the next port of destination and circulate to a local recruitment pool as regular workers. So they can be normally recruited. So if you employ such a character, you will see in their record that they were once a slave. And who knows to what station they can now rise if properly trained, educated and managed? They will get a regular career.

The same applies for the situation in which you are a business owner with slaves, and your government abolished slavery. Now these slaves turn into regular workers. You can employ them for a wage or they leave. And then recirculate into a regular recruitment pool, for other gamers to find. As an owner, you can also simply give them their freedom if you wish. Maybe you will buy up slaves simply to set them free, as a matter op principle.

Imagine the story form a slave from Africa. Captured, sold, transported, put to work on a plantation. Business goes bankrupt, sold again, transported, and then the transport gets captured. The character gets transported to a British port, ends up in a recruitment pool, and is hired as a crew member of a navy ship. Gets trained, educated, turns out to have talents and potential, becomes an Able Seaman, a Boatswains Mate, a Boatswain. Ship is sold, crew dismissed. Gets recruited again on another ship, gets educated, trained and developed into a Lieutenant. Becomes first Lieutenant. And then the ship gets captured, and he and his crew are all enslaved by the Barbary States. Back in the slave market recruitment pool. What a story! Such a story you can discover by reading the logbook of a CWS character, where a record of all 'employment' is kept.

 

For questions about punishments of gamers I refer you to <here>

As for punishments of CWS characters, yes, situations can occur where you can opt for them to get a death penalty if they committed a heinous crime. You don't, however, carry that out. They then are referred to the Lord Chief Justice's prison for further processing (unless you are with a Pirate Brotherhood). Another way to kill a CWS character is to take them to battle, get them sick or injured. You might attempt to safe them in a hospital/by a surgeon if you care enough about them.  

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Posted : April 19, 2020 11:24 am
Grand Duke John Winthrop IV
Lieutenant Shareholder
Posted by: @petersj

For questions about punishments of gamers I refer you to <here>

As for punishments of CWS characters, yes, situations can occur where you can opt for them to get a death penalty if they committed a heinous crime. You don't, however, carry that out. They then are referred to the Lord Chief Justice's prison for further processing (unless you are with a Pirate Brotherhood). Another way to kill a CWS character is to take them to battle, get them sick or injured. You might attempt to safe them in a hospital/by a surgeon if you care enough about them.  

The link you list, simply refers to the laws page.  Doesn't really indicate consequences of actions there.  I made a comment on a post there though.  I hate to resurrect old posts, but I think this needs revisited.  

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Posted : March 1, 2021 9:40 pm
Grand Duke John Winthrop IV
Lieutenant Shareholder
Posted by: @petersj

Turning on the 'capturing slaves policy' means that in your nation you can start a business 'hunting' slaves. Like African nations on the Slave Coast and Gold Coast did. We don't actually make that into a physical game or anything. It's a 'paper business' you run (we call them a plot business), and it is akin to hunting businesses. You manage and deploy staff (in this case unsavoury characters you have to recruit in the 'criminal' recruitment pool), and then they go out and catch. The business create a slave market, which is identical to a recruitment pool. But this 'recruitment pool' is specifically for selling slaves.

Turning on the 'slave trade policy' means that the nationals of your nation are allowed to trade and transport slaves, and employ them in their businesses. They purchase them from the slave market. But as opposed to market goods, you buy real individual and unique CWS characters. If they are newly generated there, they start their lives in the world of Rulers of the Sea at that moment.

If you have a business you want to employ slaves in, you need to build a slaves barracks as a resource, and employ guards. So it requires an investment to make your business handle them. You can then purchase slaves and they will be added to your workers, and you need to manage them like normal staff (but pay no wage for them, but you do have to provide food and accommodation). Not all business types have slaves. The businesses that generally employ higher qualified staff have no slaves. Slaves are really meant for hard labour and not much else, they would not easily be trusted or invested in.

I'd also like to revisit slavery as a topic.  Obviously, slavery was a big part of 1750 and beyond.  21st Century thought abhors the idea of slavery in any fashion.  So, how do we, as gamers, and you as the developer, hope to overcome this.  A good majority of the New England colonies was built off of slavery, first on Native Americans, then on Africans. 

We are gamers, first and foremost.  Some of us are history buffs, maybe even a few politicians in here, but overall we play games to win or at least immerse ourselves in another world for a time.  Question is, how are we to be successful, when utilizing the methods of the 18th century are barbaric to us?  

ReplyQuote
Posted : March 1, 2021 9:50 pm
PeterSJ
Admiral Admin
Posted by: @grand-duke-john-winthrop-iv

The link you list, simply refers to the laws page.  Doesn't really indicate consequences of actions there.  I made a comment on a post there though.  I hate to resurrect old posts, but I think this needs revisited.  

I responded to you there too. Try reading about the Lord Chief Justice HERE. Maybe that puts is a bit more in perspective. 

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Posted : March 2, 2021 12:40 am
PeterSJ
Admiral Admin
Posted by: @grand-duke-john-winthrop-iv

'd also like to revisit slavery as a topic.  Obviously, slavery was a big part of 1750 and beyond.  21st Century thought abhors the idea of slavery in any fashion.  So, how do we, as gamers, and you as the developer, hope to overcome this.  A good majority of the New England colonies was built off of slavery, first on Native Americans, then on Africans. 

We are gamers, first and foremost.  Some of us are history buffs, maybe even a few politicians in here, but overall we play games to win or at least immerse ourselves in another world for a time.  Question is, how are we to be successful, when utilizing the methods of the 18th century are barbaric to us?  

I love these questions. Because that goes to the very core of Rulers of the Sea. You will be presented with the world and the dilemma's of the 18th century. Not just in politics and government, also in business and management, and the management of your crew, soldiers and workers.

There is certainly room for morality in the game, because you can do things differently. You can abolish slavery. You can choose not to severely punish buggery. You can choose to educate children. You can choose to give workers a fair wage. You can choose to provide healthcare for the poor. But it all comes at a price and has consequences. 

But that doesn't mean it will be easy. For instance: If the dilemma is that two crew members had a homosexual relationship on your Navy ship, that could very well end in a death penalty. That now seems inhumane. So will you exact a lesser punishment? Or no punishment at all? That might be the enlightened thing to do. But the rest of your crew is from the 18th century. So if you behave like an enlightened man of the 21th century, don't expect your crew will admire you for it.

The objective of Rulers of the Sea is to shape the story of your family and your nation, and re-write history. So it will be different to the real history, as of 1-1-1750. We are all very curious how this new history book will turn out. And we will not spare gamers the moral dilemma's of the 18th century.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Posted : March 2, 2021 12:54 am
Grand Duke John Winthrop IV
Lieutenant Shareholder
Posted by: @petersj

For instance: If the dilemma is that two crew members had a homosexual relationship on your Navy ship, that could very well end in a death penalty

You do this in today's society, you'll be struggling to find an ISP that will allow your game to be hosted.  That's also my concern with Slavery.  You are going to have groups go against you.  You'll be accused of being a homophobic white supremacist Nazi.  I don't envy what you are trying to do.  You're going to have to walk a fine line of education and realism without insulting those groups who have fought for the civil rights of all for decades.  

ReplyQuote
Posted : March 2, 2021 1:01 am
PeterSJ
Admiral Admin

@grand-duke-john-winthrop-iv

I think you might misunderstand the way these things feature in the game. And why.

There are plenty of historical games already that depict things like slavery, poverty, etc. Very popular games in fact. As there are sci-fi games that feature it too. So I do not immediately share your worries. There is an acceptance for historical games to be just that.

If we choose to white-wash history by leaving all this realism out, especially as we claim to be true to history, the minority groups will accuse us for our hypocrisy and lies. As they should. The have a right to have their stories told, and that is what we will do. Even if it might not be pleasant to everybody and is rather seen swept under the rug. We do not show a romanticized version of history.

I do not believe it are 'the groups who have fought for the civil rights of all for decades' that particularly want us to white-wash history. I think it is the group that finds it an inconvenient truth that rather sees it excluded. Instead of being faced with the same moral choices their ancestors were.

Think about it: maybe you want to recreate your ancestry in the game. But only yours doesn't feature because we found it a bit to embarrassing. So which people should we leave out? Which nations do we rather not reveal? Which histories should we hide? And how are they supposed to feel about that? Being erased.

This is a game in the time of the enlightenment. And that is no accident. This was the time when these things were very much the moral dilemma's in society. And as part of the project we want to educate people about history, also the ugly sides of it, and they were plentiful.

You can read THIS thread for some more discussion on this topic.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Posted : March 2, 2021 2:02 am
Grand Duke John Winthrop IV
Lieutenant Shareholder
Posted by: @petersj

You can read THIS thread for some more discussion on this topic.

Having read this, I understand that you've tried to take everything into account.  I still believe you are going to have people who want to see the world burn, but hopefully we can work together as a community to contain and eradicate it.  

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Posted : March 2, 2021 2:12 am
Isidore Lolona
Sailing Master Sponsor
Posted by: @petersj

enlightened man of the 21th century

Sadly I think that you are optimistic about the enlightnment of the 21st century. I would be more pessimistic than you, especialy after reviewing few words from D'Alembert. It seems to me that we have regressed on some points, major ones, and that Enlightment of the XVIIIth century would be seen now as against "liberty", weirdly, and kind of very sad to feel it that way. Maybe am I too pessimistic.

This post was modified 1 month ago by Isidore Lolona

"Il n'y a qu'un pas du fanatisme à la barbarie." Denis Diderot (1713-1784) - There's only one step from fanaticism to barbarism.

ReplyQuote
Posted : March 3, 2021 4:25 pm
PeterSJ
Admiral Admin

@isidore-lolona

Oh, I'm not particularly optimistic nor pessimistic. My interest is academic. I think it is interesting to approach history (and archaeology) from an experimental viewpoint. There is much to be learned of history by re-enacting it.

By re-creating the historical circumstances of that time, we can see whether we can improve on our ancestors. Or maybe better understand the things they did. Or perhaps come to the conclusion that they were capable of more greatness than us. Or were as deprived and primitive as some make them out to be these days.

There are some sociologists, anthropologists and historians that find the concept of our game interesting. Maybe it will lead to some interesting insights or studies. We will certainly look to work with some universities in this project.

This post was modified 1 month ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Posted : March 3, 2021 6:29 pm
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TERMS AND CONDITIONS OF ADMINISTRATION
DEADEYE GAMES FOUNDATION TRUST OFFICE

March 1, 2020

DEFINITIONS

The following definitions apply to these Terms and Conditions of Administration:

a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;

b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;

c) “Board” or “Directors”: the Board of Directors of STAK DG;

d) “Share” or “Shares”: a share or shares in DG BV;

e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;

f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;

g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;

h) “Gamer Shares”: the share certificates issued by STAK DG; and

i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.

SHARE CERTIFICATES

Article 1

STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.

Article 2

  1. STAK DG will issue one share certificate for each share acquired.
  2. The share certificates are registered and have the same nominal value and numbers as the underlying shares for which they have been issued.
  3. No (physical) proof of certificate will be issued.
  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
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  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
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REGISTER OF SHARE CERTIFICATE HOLDERS

Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
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  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.

CERTIFICATES UNDIVIDEDLY

Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.

DISPOSAL AND ENCUMBERMENT OF SHARES (Tag-Along Right)

Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
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    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Terms of Service


Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.