Okay, so I’d like to discuss Nobility and Political position allowances.
Specifically, I have a few reasons I think nobility allowances being higher would improve the game.
A) Realism. We seem to strive for realism in so many aspects of the game! But when it comes to nobility allowances, the amounts are barely enough to buy your workers or crew a round of drinks, and certainly far from substantial enough to do anything ‘real’ with those funds - even for a Grand Duke receiving all of £1000 a year. Note, that’s like £80 a month.
Now, on the one hand, Grand Dukes are billed as royalty. That they would manage areas the size of small countries. So they would have tens of thousands if not hundreds of thousands of acres both in real life, and as explained by their ROTS description justifying their royal privilege of monarch access, in game.
Then how do we justify giving GDs, and indeed, all nobles, such paltry allowances?
It was referenced elsewhere that an upgrade for a business, a single business, would cost £1500.
That’s right, GDs can have more than a dozen businesses, but their entire yearly income can’t afford one upgrade for one business.
Does that make sense based on the GD description in game? No.
Does that make sense based on real life Grand Dukes? No.
2. Building the world. I have heard arguments against raising the allowance that ‘nobles won’t be incentivized to build the world if their income is so great’. Which on the one hand, makes sense. But as it is now the income is so low that you can’t build anything with it.
Actually, the income is so low as is that it actually will stifle worldbuilding.
Again, as it is, a GD could save for an entire year and not be able to afford one business upgrade. How then could they help build the world?
How is it realistic that nobles contribute as they did in real life to economy building if they can’t afford more than £80 a month? And that is at the highest level!! Other nobles can barely afford a few meals a month- is that realistic? Is that contributing to their ability to build out the world?
3. According to current quotes, Prime Ministers would make an annual allowance of £5000. That’s right. A PM would make 5 times the annual amount that a Grand Duke would make.
Realism - shot right there. Doesn’t make any sense. A government employee making more than the theoretical wealthiest members of society? Much less 5 times as much? It just doesn’t make any sense.
Proposal: All nobility allowances should be increased proportionally. Grand Duke allowances should be £100.000 per year.
That sounds like a lot.
But think about it.
Ships will be one of the biggest commodities in the game due to their necessity in trade, and to wage war.
The developers have said the best First Rate will cost something like £600.000. So it isn’t like a Grand Duke, saving all of his or her money all year, could build even one of the best ships in the game. It would take 6 real life years to do that.
In fact, according to developer quotes, 1 frigate would cost around £100.000. So under this plan, a Grand Duke would still need to save all their allowance money for an entire real life year to build 1 frigate.
Most people won’t want to do that. They will want to do something with this money that is more effective at making more money.
And they only receive £8000 per month, don’t forget.
So they will build businesses. They will upgrade businesses. Some will fail, some will be sold, but the world will get built.
As it stands, the current model wouldn’t enable any nobility to build anything. Giving the GD’s £100.000 and everyone else a proportional amounts means all nobles could invest in their businesses and the world would be built.
Again, even with investing in these businesses trough, it won’t be quick. It will take years, particularly for the colonies, to build their businesses and supply lines. Even Grand Dukes won’t have ships right and left for years, if ever. Ships are simply to expensive to build- and that isn’t even talking of maintaining them. Ships will be lost at sea, taken by pirates or an enemy, or survive storms only to need serious repair.
So I don’t think this would be game breaking so much as game building. The current plan leaves everyone poor and provides no realism to the current system. My plan would give nobles a leg up in helping to build the world without giving them the £1.000.000 per year it would take for them to really be uncatchable in terms of economic advantage.
I think there is a misunderstanding about how business and the economy in the game work. And what the allowances are for.
First: Any figures that might have been shared somewhere, regarding allowances, and certainly in the respect of what a ship costs, are merely indicative for proportionality. You can also not translate any numbers to values at this time, as with a system of a free economy and different currencies, you cannot now know what a Pound, or any other of the 20 different currencies, will buy you.
Determining what will be an allowance for nobility ranks is part of balancing the game. We have not yet designed in that detail, that is for a much later stage. But certainly a Grand Duke will have a very generous allowance, the highest of them all.
However, you have to remember that being a Grand Duke is not a career. It gives you influence. And influence is worth money. The Grand Duke in the game does not own a Duchy. But they do have a certain degree of power. This enables them to sway votes, to build a larger businesses, to get their family members in higher positions. It's not that a Prime-Minister would earn more than a Grand Duke, it's likely that the Grand Duke (or someone of his/her family) IS the Prime-Minister. So you'd get an allowance AND the PM income. AND more income from your 18 businesses. It's all rather rich. But you do have to do some work to turn influence into money.
As for ships: as unrealistic it would be today that a private citizen buys a large ship with a large crew, as unrealistic it was also in 1750. Proportionally ships were not cheaper in that time. So you'd spend the equivalent of possibly tens of millions, and then have to support a crew of 50 to over a 100 members? No one is really that rich, except very few people. And even if they are that rich, they would look to make such a purchase a business. You don't do that privately.
So in Rulers of the Sea that is how it works. A ship you will generally not buy cash from your private fortune, you go to the bank and secure a business loan. A Grand Duke will get such a loan much easier, because their allowance is guaranteed, so they will more easily be able to cover the loan and interest weekly payments. Maybe even get a discount for the lower risk.
It also works the same with starting a business. Your allowance is not there for that purpose. Commoners do not even get an allowance at all, and they can also start a business. You secure a business loan at the bank. That gives you a line of credit to make your business investments. And nobility, and certainly a Grand Duke, will find that easier too, as they have a piece of guaranteed income, and banks like that.
The risk of the game is that you will not be able to pay the bank, and ultimately become bankrupt. And as that happens more often, banks will become more reluctant to give you a loan. But that's a national affair, you can always move to another nation and try again. And this risk is universal. Even the very rich Grand Duke can go bankrupt, as they will also likely play the game on a much higher level, having multiple loans for a much more massive company. Whether you are a poorly middle class commoner with one business, of a Grand Duke with 18, everyone can overextend themselves or screw up, or meet staggering competition.
Rulers of the Sea is, in this respect, very much a business simulator game. And in the start everyone has the opportunity to come by money to start a business. It's just on a different scale.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
I appreciate your response!
I would like to clarify that my point in part was just to point out that if we want realism, the allowance provided for nobles should have some real buying power. I used the numbers we have been given as a reference point, but the numbers only matter proportionally, as you said.
I appreciate your point about the Grand Duke having a generous allowance, I just want to clarify that according to the numbers we have been give , currently it is not a generous allowance.
I am not looking for nobles to have unquestioned economic superiority, just that nobles should have enough money from their allowances to have serious economic impact. In part because in real life they would have had that from their vast lands they owned, and in part to help build the world.
I absolutely think everyone should be able to build a business and contribute to the economy. And one’s skill in doing so should be a major factor in success.
I just wanted to ensure that the nobles are given a somewhat realistic leg up from their allowance to give them economic power and enable them to contribute more proportionally to world building.
My numbers were just examples based on what we know to indicate that allowances should be substantially higher than listed to allow for any serious economic impact, and even though mine listed were much much higher than we have been told, they would still only contribute to world building and not be economically world breaking.
Looking forward to more hashing out of allowances, businesses, and economics in the coming months!
I am not looking for nobles to have unquestioned economic superiority, just that nobles should have enough money from their allowances to have serious economic impact.
In that case you will have to live with the curse of eternal disappointment. 😧
The allowances were never intended for that purpose. And nobles in the game do not own lands, we do not include such a mechanic in-game. So basing it on such a presumption would be very much a fantasy element to the game.
The intention of the allowances is nothing else but to allow nobles to support a more expensive lifestyle. With the noble ranks come larger mansions, and for their station they need to dress well, have staff, etc. We don't want gamers to be forced to have to work for simply maintaining a fitting lifestyle. That is the only reason why there is an allowance.
In history, nobles also had to make money. They didn't get an allowance from the Monarch, as is the case in the game. It was just easy for them, because they inherited an awful lot of wealth. On the other hand, plenty of noble families lost those, and ended up quite destitute. And the state most certainly did not pay them an allowance then.
In Rulers of the Sea the nobility gets a lot. They get all the top jobs, get to govern nations, get to vote for their leader, get joint stock companies, get large mansions. It's all rather overwhelming as it is. But as it stands, in Rulers of the Sea we want you to work for true wealth. In that, nobility and commoners are the same. But nobility can rise to much much higher levels of wealth, and be true economic moguls. But they won't get that for free. They get all the privileges to make it happen. But then, they will have to work for it. Some will make it to greatness, some won't.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
I'm content with the stipend offered for Nobles as is, but if Tal can convince you to give us a raise, I'm not going to argue.
March 1, 2020
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|Categories of Personal Data||Description of category|
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Personal data collected through your use of the Rulers of the Sea Services
|Categories of Personal Data||Description of category|
|Rulers of the Sea Service Usage Data||This is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:|
|Categories of Personal Data||Description of category|
|Voluntary Mobile Data||In addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.|
We will not access any of the Personal Data listed below without first obtaining your consent:
|Payment Data||We may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:|
|Marketing Data||This Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:|
You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.
When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:
|Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)||Legal Basis for the processing purpose||Categories of Personal Data used by Rulers of the Sea for the processing purpose|
|To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).|
|To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.|
|To communicate with you for Rulers of the Sea Services-related purposes.|
|To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.|
|To communicate with you, either directly or through one of our partners, for:|
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).
|To provide you with features, information, advertising, or other content which is based on your specific location.|
If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
|Categories of Recipients||Reason for sharing|
|Support Community||When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.|
|Your Rulers of the Sea Followers||There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.|
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
|Categories of Recipients||Reason for sharing|
|Service Providers and Others||We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.|
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
|Rulers of the Sea Partners||We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.|
|Academic Researchers||We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.|
|Other Rulers of the Sea Group Companies||We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.|
|Law Enforcement and Data Protection Authorities||We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.|
We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.