hello, did I see that it would be possible to manage a boxing club? can you tell us more?
was it also about dueling? can we fight with the sword of the court? saber? with a gun? will there be fencing lessons or ways to improve this skill?
Thank you in advance for your answers.
Yes, you have seen that right.
The Boxing Club is one of the 3 Club types in a port, meant for nefarious activities such as games, betting and sports. As boxing was a popular sport in the 18th century, we chose to feature it. Gamers can box each other, or npc characters, and even enter regional competitions. They will be ring fights and other gamers can place bets (with in-game money, of course).
But as a port can have one type of club, and the boxing club is one of 3 possible choices, not every port will have a boxing club. That choice is determined by the Governor. It gives a bit of identity to a port, and might also draw visitors specifically for an activity surrounding ports do not have.
In addition there will also be dueling. Dueling will not be connected to boxing, it is an entirely separate thing. One gamer can challenge another to a duel. If accepted, a date will be set and a traditional style duel will be held. Bets can also be placed on the outcome, and characters will have a duel record, showing their reputation. It can be a possible life-style or maybe even a viable income.
A duel is not done in public, but in a 'private' arena, in a field, at a pre-arranged time and at pre-arranged conditions. Spectators can come and watch.
The Pistol and Fencing duel are not envisioned to be free-style fights. They will be more strategic and tactical systems. With fencing that can include moves and countermoves from traditional (fixed) positions, where both speed of reaction but also a sound knowledge of moves and tactics wins the engagement. We want those fights to more resemble a game of chess than a violent encounter. How exactly we will make fencing look we haven't designed yet. (fencing lessons is a nice idea)
For the pistol duel we already have a fair idea. This is not going to be exactly historically correct, we 'gamefied' it.
The fight starts out in the way we are used to, both gamers are back to back and have to walk away from each other on a count. This part is done through animation, the gamers can’t do anything. When the counting stops, the duel begins. At this point the gamers are so far apart that the accuracy of the pistol leaves much to be desired.
At this point, traditionally, the duelists would take turns in shooting from a stationary position and repeat the process in a civil way until one was hit. Or concede. They can still choose to do this, 'old school rules'.
But they are now free to move. They are in their own respective areas they can't exit. They can move around to present difficult targets, they can move closer to get a better aim, etc. When they fire and miss, they have to reload, which can’t be done while running around. The restriction in movement is that they can’t close in too much, the distance of their areas adds a measure of inaccuracy or difficulty to every shot.
As the pistol has a delay between aiming and firing, it won’t be easy to score a hit. The one that shoots first and hits, wins without ever being in peril. But if they miss, the other has opportunity to try and get a good shot with little risk. Reloading at that point is a bad idea for the opponent, as then they would have to stand still.
After the second shot misses both will then quickly reload and see what happens. Depending on whether one is done while the other is still loading, there might be a nearly sure shot at a fixed target. But if both are done at the same time, it comes down again at the same game. The duel can be over quickly, it can last many shots.
So the idea here is that taking the first shot is risky. But someone has to. Surviving the second shot means that both will try to get off the third shot as soon as they can. And from thereon it's all up for grabs. So are you a first shot or second shot duelist? Do you have tricks for making a tricky target, or reloading just a bit faster? Or will you agree to specific rules together, to create a more old fashioned stage. It will be very much about tactics, and about what type of opponent you face.
The duelists can opt to both bring a pistol of their choice (from their own collection) or both use identical dueling pistols, this is a choice to be made in agreeing to the duel. Pistols always have a measure of inaccuracy, so pointing at the opponent exactly and firing does not deliver a guaranteed hit. But quality pistols and skills do improve the odds.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
thanks for the reply 😜👍🏻
excellent for boxing 😍
concerning fencing duels it seems interesting to me too and the idea of taking courses as well 🤔 at the university with the other improvements in skills? or how do you plan to do that? a career as a fencing master could be interesting 🤔 maybe to be created as a plot 🤔
for pistol duels your idea seems to me really very well 🤩
As you know, getting credible sword fighting in a game is very difficult. It usually doesn't really work. If you look at real sword fights and duels in particular, you see it is a very strategic sport, not like bashing a sword and jumping up and down. So we want to focus on the strategic aspects and be different that way. It's easier to get right and it will offer something different. Not so much fun for the 'FPS' type of gamer, but more fun for the strategy gamer. Because it's not just about reaction time and a faster ping, but about out-thinking your opponent.
So for boxing we have the same consideration. Are we just going to allow gamers to run around in a ring and land punches? Or are we going for a first person perspective with fists in front of your face? Or go entirely the other way and make it more like an exchange of moves or even a turn-based exchange?
For both boxing and fencing we propose to fix gamers in fighting positions, so they have to fight in the constraint of being 'on a rail', as it were, in which they can close in for attacks, or react to attacks. We could allow for a camera angle at which you can see both opponents from a bit of a distance.
Then let's say for the sake of example we have 6 ways to attack and 6 ways to defend, and although one defense might work for a few attacks, it will be most effective for one, and not at all effective for a few others. You can look at the tells of your enemy, and you then have to be on time with your response to make it count. And then there is the counter attack, that is again only effective after certain attacks, and again has certain defenses.
So we make it complex for gamers to know all attacks and responses. If both opponents don't know what they are doing, they could win with just bashing the buttons. But a really well trained opponent that knows all the combination can easily dominate the fight. But they still have to respond on time, there is little time to react, so if the action is sped up by the gamers mistakes are bound to be made.
An underwater point system keeps track of the results, there will be no health bars or points, you will never know 'how many points' certain moves get you, we will base it on historical fighting styles and gamers will have to figure out by experience what works best. The fight will end with an opponent down.
To be able to box or duel, you need to follow a course at university. This course will teach you some of the history of these activities, and will teach you the mechanics, so that at least you know how it works. You will then get your boxing or dueling license. They will not be an expensive courses, we want it to be easily accessible for gamers.
As far as teaching goes: with the complexities of all the moves, the knowledge and training that is necessary to become proficient, and the hidden statistics which will make it quite the science to figure out what is most effective, you could imagine a gamer that masters the discipline would have quite a reputation as Duelist or Boxer (their records can be seen for all), and could teach other gamers how to improve their skills and ask money for the privilege. What we can do to support that is to create a training field (or hall) where the fighting moves can be practiced alone or with a sparring partner.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
super thank you for your very complete answers! I think it will be very good and I am delighted to see what it will give 😍 maybe it would be interesting if the fencing / dueling and boxing system is not the same it would probably satisfy a bigger player panel 🤔 for example you stay on your strategic idea for fencing and you make boxing a few things simpler and less demanding and therefore more accessible 🤔
Oh, it won't be the same. It will have the same mechanism, moves and counter moves, and the positioning, but fencing is a lot more complex than boxing, more moves and different effects. So it will definitely be more complex.
And my pleasure, you're the first to ask about boxing and dueling, nice to have more detailed information about that on the forum!
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
excellent 😍 thank you for your answers! I am a practitioner and fan of these two disciplines (boxing and fencing including 18th short sword and saber) that you want your games is really enthusiastic !!!
Maybe when the time comes for detailed design on it, you can advice us on the techniques, especially related to the 18th century. If you are interested in that, please let us know here:
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
March 1, 2020
The following definitions apply to these Terms and Conditions of Administration:
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Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).
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Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.
This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).
From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.
The aim of this Policy is to:
We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.
“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.
“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.
You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:
In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:
The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).
If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.
We process your Personal Data in the following ways:
Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;
Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.
In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.
We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.
In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:
Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.
Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.
In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:
The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.
We have set out in the tables below the categories of Personal Data we collect and process about you:
|Categories of Personal Data||Description of category|
|Account Registration Data and Commercial transaction||This is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.|
Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.
The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).
Personal data collected through your use of the Rulers of the Sea Services
|Categories of Personal Data||Description of category|
|Rulers of the Sea Service Usage Data||This is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:|
|Categories of Personal Data||Description of category|
|Voluntary Mobile Data||In addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.|
We will not access any of the Personal Data listed below without first obtaining your consent:
|Payment Data||We may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:|
|Marketing Data||This Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:|
You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.
When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:
|Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)||Legal Basis for the processing purpose||Categories of Personal Data used by Rulers of the Sea for the processing purpose|
|To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).|
|To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.|
|To communicate with you for Rulers of the Sea Services-related purposes.|
|To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.|
|To communicate with you, either directly or through one of our partners, for:|
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).
|To provide you with features, information, advertising, or other content which is based on your specific location.|
If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
|Categories of Recipients||Reason for sharing|
|Support Community||When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.|
|Your Rulers of the Sea Followers||There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.|
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
|Categories of Recipients||Reason for sharing|
|Service Providers and Others||We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.|
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
|Rulers of the Sea Partners||We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.|
|Academic Researchers||We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.|
|Other Rulers of the Sea Group Companies||We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.|
|Law Enforcement and Data Protection Authorities||We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.|
We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.