"...native tribes with sea-faring traditions with tiny economies that live in very remote areas."
"However, at this time the economic strength of the Thirteen Colonies is not great and the struggle will be hard, even if the Colonies manage to unite."
1. All of it!
The population numbers are the most important. None of the American nations is particularly large compared to many European or Asian nations, but the New Spain Colonies together are near to double the size in population to the 13 Colonies, and in the game population equates tax income, market size and port protection (militia). Climate and resources also make a difference, but there I don't think North America has a particular disadvantage. Just different. All three 13 colony nations together still have some fair numbers, certainly the largest in North America. But they really need to be careful, because they will not withstand prolonged campaigns of any of the large empires at the start of the game. The numbers aren't there. So I think they should realize that at the start the protection of the British Empire (or another empire) has value.
Just to give some perspective, if the 3 nations of the 13 Colonies would manage to stay united, they would rate place 42 on the world population size list, together with Savoy, the Kingdom of Mysore and the Captaincy-General of Brazil. If the 13 Colonies will be divided they will be much smaller. The Middle Colonies, marginally the largest, rates 62nd world nation. Of course there is a great advantage, probably, of a lot of gamers. That will certainly count for a lot. But the budget the Colonies have to work with is just going to be small. So hopefully its community spirit and unity can make up for it. But the 13 Colonies will be vulnerable, so that needs securing before they get too confident.
2. True, Britain might take such a measure if they lose one client nation in rebellion. I imagine that depends on their confidence in the other Prime-Ministers they appointed. It might be a wrong move to just sack people, as they might be influential too. But to get all three nations of the 13 Colonies to rebel simultaneously, although entirely possible, seems a very improbable feat. But who knows? A lot of intrigue and corruption can do the trick.
There is also the diplomatic way, often discussed already. Rebellion is not the only way. There might be good reasons to give the Colonies partial of complete independence. There might also be ways to corrupt, or dominate, British politics.
There is also the outside path. Use one of the independent smaller surrounding nations to mount a war. If you succeed in subduing one of the colonies, populate its government and then declare it independent, and then you've got one too.
There can be several options to achieve the goal of independence. But none of them will work without a larger body of gamers working in unison. But if they are, nothing is impossible.
3. If two of the three nations are client nations, they are essentially one whole. One House of Lords and one elected Prime-Minister to rule them all. Or there is the Union form, which functions with independent nations, in this case 3 independent Prime-Ministers, but with one President for foreign policy. Not that much different to the current structure of the United States. Which, at times in history, has been an uneasy alliance of states as well.
To be honest I am not that sure or the three nations of the 13 Colonies will be that eager to give up their individual independence. It seems easy in theory. But if you are the independent Prime-Minister of one such nation, are you going to want to give that up for subservience to another Prime-Minister? Just because he/she also happens to be an American? As far as I know Americans, bowing down to someone else for the sake of giving your independence up, has never been a trait they have particular talent for. Even if a Prime-Minister wants it their House of Lords will resist it. It might happen, but I think only by the way of war, one nation conquering the other. It's 'civil war' or a Union, that's what I think it will come down to. But I might be mistaken.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Do the Prime Minister appointments over client nations have to be approved every 14 weeks like the actual Prime Minister of the host nation?
Is the Nobility of a client nation merged into the Nobility of the parent nation? Or, does the Nobility of the client nation remain obsolete until they become independent?
The only thing a master nation can do is appoint a Prime-Minister of a client nation, which they can sack again at any time. Apart from that they have no power over what he/she does during their tenure, so the client Prime-Minister has complete freedom of reign. But the master nation does get an overview of policies, positions and statistics of the client nation, so they can keep an eye on the developments there and force the Prime-Minister to change things they don't like (or else be sacked).
Each respective minister of the master nation cabinet gets a view into client nation statistics. So the Home Secretary of the master nation can see the statistics of all Home Secretaries of client nations. So you have to imagine that if you're a Chancellor of the Exchequer of the British Empire, which is already complex, you also have to keep an eye on more than ten client nation statistics and policies. If you see something you don't like, you have to either make contact with your colleage/opposite number directly, or report it to his or your Prime-Minister to see whether you can get something adjusted. And your power in that all depends on the willingness of your PM to take decisive action. So it's not an easy process.
So ultimately the master nation has the power, but it is a very indirect power. You can imagine that a nation like the British Empire, with a lot of client nations, will have quite a challenge keeping an eye on all of them. Things will slip by. So ultimately they will have to trust their Prime-Ministers.
So a client nation is probably more independent than people imagine, especially in a large empire where ministers have their hand full. So it's a matter of trust and sacking a client nation PM is a nuclear option.
As to the local nobility in a client nation, they still have the House of Lords, and Ministers and Governors have to be chosen from among them. So there will still be political parties too. Only votes won't take place. So it's a lot less influential.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
In our nation, we have 1 client nation. Regardless of the additional ships a client nation brings due to a cap on ships, can we still annex a client nation where it's no longer possible to be independent again? A series of ports might prove easier to manage while providing a boost to defense (since all other ports must be captured before the capital port).
I'm trying to understand the question.
Each client nation is not independent, but is capable of being independent again. So this is always possible (but not easy).
But I think you mean: is there protection in taking all the ports of your client nation and adding them to your master nation, so that there are a lot of ports to capture before they get to your capital? Interesting question.
I suppose you can. It would leave your client nation more vulnerable, so I don't know whether it's a clever strategy. As long as you have both nations, you have 6 fleets. If you have left your client nation weak with only one (capital) port, it's easy pickings. If it's captured, you instantly go from 6 to 3 fleets, and even worse, the client nation can be turned against you, adding 3 fleets to the enemy (all providing all fleets are utilized of course).
It is often said that a good way to lose a war is to fight defensively.
Also, it is economically not optimal to separate ports from their country zone. There is something of a penalty in trade. Not dramatic, but it is going to cost you income, which in a war is needed to support your military. So there is a disadvantage there too with the proposed tactics.
But nevertheless it is an interesting tactic to remember. Imagine you are already losing the war badly, and now the enemy is at the gates of London itself. You then transfer a client nation port, let's say New York city, to England. Now the enemy has to regroup and capture that too before they can begin their siege of London. So it would certainly delay the enemy, maybe give you an opportunity to regroup and counter attack.
You could say it is an exploit. Maybe we should create a limit to it somehow. But on the other hand, it's not unrealistic that if you fight an Empire, you'll actually have to fight the Empire, not just a little bit of it. Can you beat the British Empire just by beating England? That's not that realistic either. Enemies that fight an Empire should be prepared to be in it for the duration, nothing wrong with them facing extra challenges like that I think.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Scenario: Britain allows the Southern Colonies to be independent. The Southern Colonies later work trade deals with Britain to take on New England and Middle Colonies as client nations. Now the Southern Colonies want to make one single nation along the North American east coast giving them 13 ports of defense and using their alliances with Britain and others to create defensive treaties. This puts the 13 Colonies now under one flag and validates all political parties that were invalidated by being in a client nation. Now they have a solid base to build from and potentially push out to take on foreign client nations.
Would annexing New England and Middle Colonies into the Southern Colonies be possible thereby completely removing those nations as being nations forevermore?
No, I don't think we'd do that. We could of course create a new patch in which we turn 3 nations into one, but that would probably be quite a big operation, as you also have to merge them economically, which would be complex.
But I don't think anybody would want it. You go from 9 possible fleets to 3. From 6 possible divisions to 2. And you'd reduce all government positions to one third. I think USA gamers would be outraged, especially because it will likely be a large group with a lot less opportunity. And it would greatly reduce American power.
I think it is unnecessary, as having one nation with two client nations would essentially create control over the whole too, with a lot of added bonuses. And additionally, you could also choose to all be equal, and work as a union with a President. I think both options are better than making it into 'one country'. That's also not historically what the USA has become, it's a Union with largely independent states. So our Union form is 'reasonably close' to reality.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
I think there will be plenty of American gamers who would like to see a U.S. that is "One nation, indivisible...etc etc" because they 1. are thinking with a modern mindset and 2. are not considering the game elements that you bring up.
At first I was disappointed to find out that we wouldn't be able to recreate the U.S. as a single nation... but then I realized that the game design actually potentially tripled the nation's eventual power and I was disappointed no longer 😀
Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M
True. But I'm also fascinated that people from the USA actually see themselves as such a united nation, alsmost as one country. This is perhaps because the USA has never been like this, so it's hard for Americans to imagine the difference. I come from a country that is definitely a united country. It would be unthinkable for us to have locally different judicial systems, local laws, local government agencies. We have municipalities, but they definitely fall under one country-wide law. The country government can make rules that all municipalities have to obey. All power lies pretty much in our Capital.
It strikes me that the USA is 'a United States', states working together. I have the impression that states have state laws that can be very different, judicial systems that are very different too. And states don't have to follow the President of the USA in all matters, and quite often don't seem to do so.
To be united in spirit, under one banner, is more a feeling. But the state form of the USA is not quite made like that. It's not like China, which is both massive and has an absolute central power.
So if you look at Rulers of the Sea, the union construct was made very much with the USA in mind. How can such a union be formed and function? Because in the game more nations might want to follow that form. A President for joint foreign policy, but a measure of independence for the nations under the common flag, approximates the USA far more, I believe, than one nation with an autocratic leader. And especially in the 18th century. Or am I wrong?
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Although I can see an interesting possibility developing here. Let’s suppose, hypothetically, that the Southern colonies unify America, either by Rodion’s example of conquest or a successful revolution of all three colonies. Now if I’m understanding the game correctly, the capital ports of the Middle and New England Colonies (which I believe are Philadelphia and Boston) cannot be annexed by another country, but everything else could be. Thus it’s possible that the Southern Colonies could take all the non-capital ports of the other two and enter into a “union” with the vestigial remnants of the two.
The result would be effectively a de-facto United States with two somewhat autonomous city states existing for the purpose of the increased armed forces. Effectively, the population of the two states would be predominantly military officers of the USA, with the “Prime Ministers” effectively military governors assigned to make sure that the tax rates match what has been agreed on for the rest of the country, the subsidies from the “national” government are being spent properly, and the men and women who make up two thirds of the union’s army and navy don’t get any funny ideas...
“I have lived, Sir, a long time and the longer I live, the more convincing proofs I see of this truth -- that God governs in the affairs of men. And if a sparrow cannot fall to the ground without His notice, is it probable that an empire can rise without His aid? ” - Ben Franklin
The problem I see is when a gamer joins RotS, and has to consider what their options are. In order to play in their timezone, they have to be under the rule of another nation by default, and that creates an issue. Britain is so powerful at the start of the game, that any a group's effort from North America (or any other client nation) is virtually impossible. Yes, there are native tribal North American nations that one can start from, but as you've pointed out, they are seriously handicapped. Even if players in North America found a nation to gravitate to, they would immediately be under servitude as a client nation by Britain or any other enemy. That impacts everything - a player's ability to run a JSC, to have any vote in the House of Lords (because they are useless as a client nation), or any hope of being in politics are gone.
As Britain grows, their player base becomes more united, and they won't give up power or let other random players run a nation. They'll insert who they know and trust to control things. That's why it may feel pointless right from the start, despite being historically accurate. I could invest $1000 on a Grand Duke Nobility Pack and find myself sitting with no political influence, with a JSC that's been marginalized with no port lot because we're subject to a Governor from Britain.
Any nation in the game can find themselves in this scenario, and at any stage of the game. Clearly the deck is stacked for certain groups and it could be said that they'll quickly find themselves ruling the world alone.
To prevent any misunderstandings (you probably understood this already), if you want to conquer a nation, you have to capture all of it's ports, and the last one you have to capture is the capital port, the port with access to the capital. This might be a powerful port to capture, because it also holds the population numbers of the interior, so a lot of militia might be present (if it's a big nation at least). In any case, if you capture this capital port, the whole nation becomes your client nation.
At that time the client nation will only exist of a capital and a port. And those you can't as such absorb into your nation (so the identity of the client nation persists) but nevertheless the you have the power over it. So I wouldn't exactly say they are not annexed. Next you can appoint a government to run it. And for economic reasons you might give it some of its former ports back. And why not? It will help it economically, and you can use its fully funded Army and Navy, and its prosperity is yours.
But you paint the picture accurately. In the case where one nation rules others, were that the USA, then one colony would autocratically rule the other two. That's not the USA as it is today, although maybe some felt it was after the civil war? You'd have to worry that one of the client nations might rebel, and I'm sure it would cause tensions, as none of the colonies probably sees itself as subordinate to the others. That's not unity, it's dictatorship.
Of course it is also possible to then carefully restore the independence to the other nations and try for a Union. But a Union is also a difficult form, because it depends on the members reaching agreements on many things. The members can always leave the Union. And maybe then you get a civil war situation. History repeats itself.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
I’m more of an enthusiastic amateur than a scholar, so take all of this with a grain of salt. It’s essentially my opinion buttressed by what I know of American history/jurisprudence.
I think the concept of “Unity” for Americans is complex. Anyone with a moderate knowledge of American history knows that the Union was conceived originally as a Confederation of essentially equal nation-states, much as your game would have it. The Constitution itself says as much in the Bill of Rights, with the 10th Amendment saying what amounts to “Anything that isn’t mentioned in Amendments One through Nine is up to the individual states to determine.
It’s also true that the nation has always been diverse culturally and there has very often been friction between States and between subcultures.
However, the 10th Amendment has gradually been neutered by the Supreme Court. Our first political parties (the Federalists and the Democratic-Republicans) were split precisely on the issue of how much power the central government had or should have. You can make a compelling argument that the Federalists won the argument ultimately with the great shift toward Federal sovereignty that happened after our Civil War.
Now, add to that the quasi-historical mythmaking that up until quite recently we all took in with mother’s milk… including hagiography of the Founding Fathers and the idealization of the events that made us into the nation we are today… and you are left with a populace that has grown up believing that our nation is special. That WE are special.
So when I say that many Americans will be disappointed that we can’t create “One nation, indivisible…” in this game, it’s less about hearkening back to our actual history and more about how we see ourselves and the nation today. Our identities are inextricably linked with the notion of American Exceptionalism and that means a visceral attachment to the U.S.A.
Now… having said all of that, one thing that Americans love more than anything is to be the big dog on the block. That’s also something every single one of us today has grown up with knowing from cradle to grave, since none of us pre-date the American rise to prominence after WWI. So… I think that convincing them that we’re better off creating a new “Union of Sovereign States” won’t be terribly difficult. They’ll realize that working together will ultimately mean we’re carrying a damn big stick wherever we walk.
Does it mean that we’ll be dealing with regional differences? Yes. Conflicting egos? Sure. Serious arguments about how best to project our power? Absolutely. But I think you’ll find that at least among the three nations comprising the modern U.S. that there will be plenty of gamers willing to act as a unified political entity.
I think the interesting part will be once we start expanding. I can almost guarantee that American gamers will want to re-claim the West and that means some serious friction with Spain. But it wouldn’t surprise me at all if our expansion leads to a Union that includes Canadian gamers (and thence Canadian geography such as Nouvelle France and Rupert’s Land). Sooner or later we’ll project our power overseas (not just to have access to rare goods, but to accommodate our gamers that play in different time blocs) and those holdings will eventually want to become equal States under the Union as well.
Should make for a VERY interesting game.
Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M
March 1, 2020
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These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.
The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.
In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.
You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.
We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.
We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.
When you sign up for a use the Community, Deadeye Games and its hosting providers may gather, store, share and use your personal data. The privacy and security of your user data is – and will remain – our highest priority. You can read more about our privacy practices in the Privacy Policy, which includes information about your privacy, your rights and how to exercise them.
We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.
The Community Terms and Guidelines shall be governed and construed in accordance with the laws of applicable to you pursuant to the our Terms of Use. Any dispute, controversy or claim arising out of or in connection with the Community Terms and Guidelines will be subject to the jurisdiction of the court in The Hague.
Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.
Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.
This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.
This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).
From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.
The aim of this Policy is to:
We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.
“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.
“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.
You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:
In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:
The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).
If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.
We process your Personal Data in the following ways:
If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;
Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;
Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.
In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.
We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.
We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).
Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.
The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.
For further information, please read our Cookie Policy.
Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.
In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:
Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.
Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.
In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:
The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.
We have set out in the tables below the categories of Personal Data we collect and process about you:
Categories of Personal Data | Description of category |
Account Registration Data and Commercial transaction | This is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country. Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date. The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid). |
Personal data collected through your use of the Rulers of the Sea Services
Categories of Personal Data | Description of category |
Rulers of the Sea Service Usage Data | This is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
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Categories of Personal Data | Description of category |
Voluntary Mobile Data | In addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences. We will not access any of the Personal Data listed below without first obtaining your consent:
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Payment Data | We may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
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Marketing Data | This Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center. |
When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:
Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’) | Legal Basis for the processing purpose | Categories of Personal Data used by Rulers of the Sea for the processing purpose |
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services). |
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To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services. |
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To communicate with you for Rulers of the Sea Services-related purposes. |
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To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service. |
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To communicate with you, either directly or through one of our partners, for:
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page). |
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To provide you with features, information, advertising, or other content which is based on your specific location. |
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If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
Categories of Recipients | Reason for sharing |
Support Community | When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post. |
Your Rulers of the Sea Followers | There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’. |
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
Categories of Recipients | Reason for sharing |
Service Providers and Others | We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application. We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy. We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea. |
Rulers of the Sea Partners | We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service. |
Academic Researchers | We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format. |
Other Rulers of the Sea Group Companies | We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you. |
Law Enforcement and Data Protection Authorities | We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena. We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data. |
Purchasers of our business | We will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy. |
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.