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"Another Crowdfunded MMORPG To Avoid - Rulers of the Sea" by YouTube channel KiraTV

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PeterSJ
Admiral Admin

Dear Forumites and Supporters,

We love being in the news, we can use all the support for our project we can get! We’ve been picked up by some YouTubers in a positive way in the past, that’s always a party!

But today is our first negative experience. That’s a real test for us. Let’s hope we respond to this in the best possible way, wish us luck! We’d love to hear from you whether we did.

The YouTube channel KiraTV has made a video about our project today, titled ‘Another Crowdfunded MMORPG To Avoid - Rulers of the Sea’.

We overcame our initial panic and decided to respond publicly. We also approached KiraTV personally, if only to let them know that we are good people.

Here is the link to the KiraTV video:

https://www.youtube.com/watch?v=eGSnDXrjxaU

First and foremost:

Scams in video game projects happen. KiraTV wants to warn people about them. This is a good thing. We support this channel and we do not want to do anything but praise their efforts. Also, KiraTV does not outright say we are a scam. It is implied we might be, but we do appreciate the video is made with some restraint. KiraTV has looked into our websites, we do understand that if you look at it with a certain focus you can arrive at a certain interpretation. The questions they ask are fair. It is a shame we did not get the opportunity to respond to the questions before the video was made.

The answers to their questions are all on our website and in public records, but it would require more reading and digging than KiraTV had time for. But also, a good part of it is an opinion. Everybody is entitled to an opinion, all is fair in love and war. We’re sportsmanlike about it, we ask you to be the same. No hate.

And on the bright side, KiraTV also says that if our project would actually be legitimate they would love the concept of the game! AND THAT IS ABSOLUTELY FANTASTIC!

All we need to do now is be convincing we’re the real deal (spoiler: we are…), and then we have another supporter on board. Okay, that might be over-ambitious, but as we’re an over-ambitious project already, according to some, we might as well go for it.

KiraTV, please love us!

But seriously: KiraTV asks good questions and they need good answers. Here goes.

We will not respond point by point to the video, we’ll keep it general. If you want specific answers, please ask them here on the forum. We’re super transparent and we don’t censor anything (unless it’s disrespectful of anyone).

  1. KiraTV claims our game design is pay to win.

Rulers of the Sea is a historical life-sim. It’s about politics, management, government, command. You play with your family in different careers and possibly have a role in ruling your nation. There really is no individual ‘winning’ in this game, you will set your own goals which can be wildly different to the next gamer. This is not an MMORPG with levels and achievements, you compete with NPC’s and gamers alike, or not at all, and you can’t spend your way to any meaningful victory. The pay to win concept has been discussed extensively in the forum. If you’re interested in it we recommend digging in! We love those discussions.

  1. KiraTV says our project has been active for 3 years and there is no gameplay footage to be seen.

This is correct. We have always been fully transparent about the status of the project with our fans. We never claimed there is actual game development. This is a pre-funding project of a bunch of enthusiasts. We do not get paid and especially on the development side there is not enough man or female power to build an MMORPG. We are developing some proto-typing which is public and for everyone to see. But that is certainly not anything near a game. It’s an experiment to test some working elements. These are the things we speak of in the roadmap. The development, and what it is intended to be, can be read back on the forum.

Pre-funding, substantial development is just not possible. An MMORPG development is not something you do next to a fulltime job. We need funding to achieve that and all our sponsors are very aware of this.

Has Rulers of the Sea been in ‘development’ for 3 years? The design has begun in 2016, so it has been much longer. But the first steps of getting a team together were made in 2019 and the community campaign, as a proof of concept, has only begun fully in 2020. Our search for funding has  begun in 2021.

The strategy to start with teambuilding, then with community building as a proof of concept, and then with finding funding, has always been shared with our community in full transparency. This is the most realistic road we can see towards success, and by no means guaranteed to be successful.

  1. KiraTV points out that we have already collected 80K.

It is correct, we collected 80K Dollars. 30K Euro is our own money, put in by the three founders of the company. So from the community we collected 45K Dollars. Of that, only 9,5K Dollars are ‘gamer shares’. The rest were donations and nobility pack (pre-subscription) sales.

Our investors and sponsors are very aware of our status and the uncertain future of our project. We have talked about this throughout our existence and the forum is full of these discussions, nothing is edited of censored. Our investors and sponsors are people that love the game design, support the way we go about it and just hope we’ll make it! We are incredibly grateful to them.

  1. KiraTV raises some questions about the Gamer Shares.

The ‘gamer shares’ are share certificates. They are in accordance with Dutch and EU financial regulations (which are quite strict) and come with a prospectus that spells out the risks of such an investment explicitly, according to the legal requirements. We are only allowed to issue them once a year. It was a lot of work to set up the whole legal system for it. Why did we do it? Because we are a community project and we think it is incredibly cool to have gamers as shareholders. Because we hope it is a nicer way to run a crowd funding campaign than to just sell pre-subscriptions or ask for money for nothing. We have shares in the project, why shouldn’t our sponsors also get shares in it for their risk of supporting us?

Investing in this project at this early point is high risk. That is why there is a cap on the amount of share certificates you can buy. They are meant as small investments. If you want to buy above the cap you can become a full shareholder for a custom equity deal.

  1. KiraTV points out our large team, how is this possible, how do these people live?

No-one lives of this project. No-one earns of this project. We all have day jobs. This is a hobby, for now, unless we manage to get funding and pay wages. So all these people work for a living and do this next to it. It should earn them a little respect, people willing to do that.

If you have a volunteer team you don’t have 40 hours a week per person. People give the time they can spare in return for shares. These are people with a passion that take a gamble on this project with their time. It’s not that strange, plenty of projects start this way. But if you want to get anything done from volunteers, you need a lot of people. These people have applied at one time or another to join the team. These are not naive strangers. The community knows us and we know each other, we have weekly meetings for more than two years now. Some are form other countries, some from the Netherlands.

We are not a secret organization, we are real people. We share our Linked-In profiles, with our full networks, on the Deadeye Games website. You can look all of us up. Feel free to dig in, check our previous and present employers, check us on social media, check our networks.

  1. KiraTV points out our company has a postbox, not an address.

First of all, the pronunciation of ‘the Hague’ by KiraTV was the most hurtful part of the video. It’s an internationally well-known city with the international court of justice, the war-crime tribunal, the seat of the Dutch government and the Dutch King, the Europol headquarters. It is in the news often.

The Netherlands is in the top 10 of least corrupt countries in the world, it’s not the best choice to run scams from. Company registrations are taken horrendously seriously here and they are all in public record. We use a post-box because we have no offices. As explained, we are all working as volunteers, we do not spend money on offices we don’t need yet.  

  1. KiraTV points out that our art is not our own.

This is mostly true. All the 3D art in our teaser is our own, but most pictures we use are from historical sources. We never claim this is our art, in fact, at the end of our videos we give the credits for these 18th century artists.

We do not have an army of artists, we do have some. But not enough to make the art content for all these videos or for the website. So we had to be practical. Historical art fits very well with the theme of the game, people love the beauty of it and it is copyright free. Coincidentally, at the moment we have some concept art production going on, this will come out gradually. But concept art is still not the same as a game in development. It is just there for illustration.

  1. KiraTV recommends to avoid us.

It’s sad, but fair enough. Some people support us, others avoid us. But we have always said, time and again, that supporting us does not require giving us money. We are happy with your support as a fan! The people that support us financially really help keeping our project afloat to fight another day, but people that can’t support us financially, but still love the project and wish us success, their support is equally invaluable.

Closing arguments:

It is up to you, reader, who you trust.

Do you trust KiraTV? A YouTube channel that has undertaken the mission to warn you for imminent danger of scamming game projects? That looks them over so you don’t have to?

Do you trust Deadeye Games, a bunch of enthusiasts that share a dream of a great game that no-one else will make for a gamer type that is poorly served, and chase that dream with no fear of possible failure?

Both noble causes, if you ask us.

Or do you trust yourself? To look at something with an open mind, and if you see something that your instinct tells you might be true, and something you always dreamt of, to share in it. With no need to invest a single dime.

If that independent mind is you, we hope to earn your trust and welcome you here!

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : July 6, 2021 1:39 am
Sigridur
Lieutenant Sponsor
Posted by: @petersj

First of all, the pronunciation of ‘the Hague’ by KiraTV was the most hurtful part of the video.

😀

YouTube is hate. Don't expect anyone to actually read anything. Just ignore it.

Ef þú þýðir þetta gætirðu forvitnað hvort ég sé virkilega íslenskur.

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Posted : July 6, 2021 8:40 am
Francis Walsingham
Commander Shareholder

Ignore it! We're intelligent people, that's why we like this project. These YouTube 'reviews' aren't exactly grade-A journalism. It's just an opinion of a lazy person that can't be bothered to even ask questions. The level of their research is shown in their videos. They just act out of a confirmation bias and an interest in click-bait, hoping to make some money at other peoples expense.

Totally uninteresting. Anybody that takes their opinions from videos like that is never going to like, or even understand, this project anyway.

If the opinions of people like that ruled the world, nothing worth mentioning would ever be achieved.

"Spies cannot be usefully employed without a certain intuitive sagacity." Sun Tzu

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Posted : July 6, 2021 1:26 pm
Raadspensionaris P. Steyn
Boatswain Sponsor
Posted by: @petersj

Let’s hope we respond to this in the best possible way, wish us luck! We’d love to hear from you whether we did.

You did. Good response.

Long live the Dutch Republic.

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Posted : July 6, 2021 2:47 pm
Heptarch
Commodore Shareholder

Don't take it too much to heart, Peter. The people who are going to be drawn to this game are, generally, people who see (and love) the concept and who are diligent enough to read about it in depth before investing. 

I think your response was tone-perfect.

Of course we in the community are eager to see development begin in earnest and are champing at the bit to play it. But we all understand the fundamentally volunteer nature of the team and most of us will have patience to see this through. 

This isn't the kind of game, or team, that any of us wants to give up on. 😊

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

ReplyQuote
Posted : July 6, 2021 4:35 pm
Abel Jan Scheepvaart
Able Seaman Sponsor
Posted by: @petersj

today is our first negative experience. That’s a real test for us. Let’s hope we respond to this in the best possible way, wish us luck! We’d love to hear from you whether we did.

I couldn't stand along the sidelines and not take a moment to thank Peter and the entire team at Deadeye Games for all their efforts so far on what comes with making a dream come true for most people. good criticism is necessary to keep you on your toes. just criticizing without doing proper research is a waste of time for the people who are already putting in a lot of time to make this project come to life.

thanks for the passion and commitment!

Sooner or later every war of trade becomes a war of blood

ReplyQuote
Posted : July 6, 2021 6:39 pm
Inspector Annie, PeterSJ, Anthony and 1 people liked
Groothertog Philippe Swinnen
Lieutenant Sponsor

I joined in, and decided to fund the project, because I noticed how open and transparant the DeG members are. I still look at it with a critical eye, what normal is, but I want to see that this project succeed. 

What I find fould at KiraTV, is not about the video, but he didn't asked about what attract so many people to see this project comes alive or not even a quick interview with the DeG members, and then making his conclussions. But however it turns around, it seems that many of his followers decided to stay in discord and wait, what can be a positieve meaning.

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Posted : July 6, 2021 7:12 pm
Rudolf, Heptarch, Inspector Annie and 3 people liked
Cedric
Seaman Admin

I think it is remarkable that instead of screaming lawsuit, you acknowledge and openly address his criticism and try to start a conversation with him. 

Of course, some of his criticism is correct (as you, yourself, stated), especially the "no gameplay footage" part.

And that "no gameplay footage" part leads me to what, I believe, is one of the biggest problems for him:
On first sight (for people checking out your page for the first time) it looks like it is an actual game, and you can buy into it right now. 

If you were to just add a warning on the homepage or at least on the "Support Us" page that you're currently still looking for funding before actually beginning on developing the game, it would feel more honest and transparent.

Most, if not all of your supporters or patrons (including me), didn't pay because we thought we could download the game right now and have the experience of our lifetime, but because we believe in the idea and really want to see this game actually get developed.

So, you should definitely make this website (especially the support us page) reflect your openness about the current state of RotS. That way, YouTubers like KiraTV probably won't have any issues with this project anymore. What they really hate is liars, and I at least don't think that you are one.

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Posted : July 8, 2021 4:56 pm
PeterSJ
Admiral Admin

@ceddini 

Thank you for the feedback. I agree with you, we should be as clear as we can. We'll review the texts. But......

Posted by: @ceddini

On first sight (for people checking out your page for the first time) it looks like it is an actual game, and you can buy into it right now. 

That was not the problem KiraTV had. It was quite clear to them what the status of the project is. As it should be, we communicate that clearly in plenty of places, on this website, on social media, on the forum.  

I am positive that nobody that ever supported us ever did so in a believe that there was a game, or something playable. If people actually go as far as to want to give money to support a project, they will certainly have read enough of the website. 

Of all our supporters, no one, ever, has asked their money back (with one exception of someone that got into personal financial trouble, which we of course refunded). We have never heard of any supporter, in one and a half years, that they felt misled. Our supporters can be reached both here and on Discord to check this. No-one that ever actually interacted with us has ever accused us of anything, ever even suggested something was wrong or someone got cheated.

And KiraTV actually doesn't do that either. They say you shouldn't support a project that is not in (full) development, doesn't have a prototype or game footage, and presents a big risk of never materializing. We approached them (because they never approached us), and they made that explicit and stand by that. "You might be good people, but no-one should invest in you", was the gist of it.

And you know what? Fair enough.

Supporting us is a risk, it's a very early phase project, the game might never materialize. That is the case with most crowd-funded games anyway. We're no exception. And KiraTV pretty much advises you to not invest in any of them. And if they think that is best, and people like their advice, I think that is perfectly fine.

What was a shame, is that they got a number of facts wrong, because they didn't put their questions to us while also not taking enough time to look at all the public material. To that I already responded. But that changes nothing about their opinion.

Some people are early investors and like to take a risk to see whether something special happens. Some people are careful investors, they will invest when they see a thing that seems more secure. Some people are not investors, they have never invested in a game or project and never will. This is the case with game investment and with stock market investments too.

Early investors don't take their advice from channels like KiraTV. They will study their sources and make up their own minds. Those are our supporters.

The only thing I find really hurtful is if someone suggests our supporters are idiots. That's insulting, I've got to know our supporters as very intelligent people and they earn respect for that. They are early investors and know fully well that when you take risks, sometimes you lose and sometimes you win. We took a big risk on this project ourselves, and they decided to get in it with us. That means a hell of a lot and I will not stand for you being insulted.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Topic starter Posted : July 8, 2021 7:20 pm
Cedric
Seaman Admin

@petersj

Posted by: @petersj

That was not the problem KiraTV had.

Well, I might have mixed it up with BigfryTVs video, since I also watched that after. But I still believe that it somewhat plays into the problem that those YouTubers might have with your project. If you make sure that everyone knows before hand that this project is just more or less starting out and in need of investment before actual development can begin, people won't be able to criticize you for "selling" a game that doesn't exist.

 

Posted by: @petersj

we communicate that clearly in plenty of places, on this website, on social media, on the forum.  

True. If you are looking through the forum and checking everything out, you can certainly find out at what stage this project is at.

But every first time visitor of the website reads stuff like "Rulers of the Sea is a game [...]" or "Gamers run the 156 historical nations [...]". 

All of that sounds like the game is more real than it actually is (at least for me, when I first visited). Sure, writing everything in future tense is somewhat stupid, so I actually wouldn't do that either.

But I still feel like on more prominent and important pages, like the homepage, "The Game" page or the "Support Us" page, the current state of the project should be more visible.

 

Posted by: @petersj

If people actually go as far as to want to give money to support a project, they will certainly have read enough of the website. 

I believe that as well. Spending money on a project that you're no real part of is always dangerous. I invested in a project on Indiegogo before, only to never receive the project in the end. I'm still a couple of hundred bucks down, and it's been over 4 years now.

So if you're investing in something, especially if it's a somewhat larger amount, everyone will make sure that they really know what they're investing in. Or, at least, I hope they do.

 

Posted by: @petersj

The only thing I find really hurtful is if someone suggests our supporters are idiots.

Believe me, I'm definitely not saying that people are "dumb" and get tricked by your site into spending money on a project that they believe is basically done. 

I just think that taking preventative measures and making everything as clear as possible up front will certainly be more useful in the future. Or at least it can't hurt to make sure that everyone knows what's going on.

I certainly wouldn't have started to invest money into a project I don't believe in. And if you were looking for a web dev, I'd even offer some of my free time to help out 😉

ReplyQuote
Posted : July 8, 2021 7:54 pm
PeterSJ
Admiral Admin

@ceddini

Posted by: @ceddini

Well, I might have mixed it up with BigfryTVs video, since I also watched that after.

Haha, in that case you might be right. We didn't respond to that video. BigfryTV appeared to be just looking to steal clicks from KiraTV. KiraTV asked serious questions to respond to, it had some quality to it. BigfryTV didn't take the time to do that. So there was not much to respond to.

You see that all the time with these channels on YouTube. They follow each other closely, if they think there are clicks in it they quickly copy. The fast followers are usually bigger channels than the ones that actually research and reveal something.

It can all quickly die down too. If something doesn't catch on they move on. We won't catch on, we respond decently to questions, we have nothing to hide, there is no truth in any of it, we don't have angry customers and we're still very small.

Posted by: @ceddini

people won't be able to criticize you for "selling" a game that doesn't exist.

We ARE selling a game that doesn't exist. The nobility packs are pre-subscription deals.

We are selling those as an option to sponsor the project. This is a very general thing in crowdfunding of a game. Next to shares, which is selling shares in a company that is not making a profit yet, that company also has a very low value in its present condition.

So the argument here is not whether we do that or not, the argument is whether you should buy or not. And that is a personal choice. Everyone that bought was very aware of the fact that development is uncertain, full of risks, and will still take a very long time, at the least.

Even after these videos there has not been a single investor/sponsor/purchaser that came and said: I was mislead, I want my money back. Not one. But there were lots that came out in support of the project. That tells us that no-one felt mislead or misinformed.

But now it sounds like I don't agree with you that we should look at making things even clearer. I do. That's always a good thing to do, even if it would prevent only one person from making a mistake. So I definitely agree with you.

The only thing is, we could not possibly do anything to stop channels like BigfryTV from making their videos, not even if we put a disclaimer behind every sentence. They look with a bias, with a predetermined conclusion, and no desire to ask questions. His video is very revealing in that sense, he literally stopped short from- or skipped content that didn't fit his message. That's how that works. It's entertainment for some. And for me it was loved ones in tears. Not everyone has a thick skin. But no worries, if you can't stand the heat, stay out of the kitchen. It only makes the community and the team stronger. And it got the project attention, and the critics and curious that came and asked questions discovered there was much more to it. Maybe, in the end, it's actually a positive event! Which is pretty bizarre. And so we learn every day!

Posted by: @ceddini

I certainly wouldn't have started to invest money into a project I don't believe in. And if you were looking for a web dev, I'd even offer some of my free time to help out 😉

Bless you!

And we can use a good web developer that has time for it! If you are serious, please send us a mail with your CV/skills and we can discuss it!

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Topic starter Posted : July 8, 2021 9:48 pm
Cedric
Seaman Admin

@petersj 

Posted by: @petersj

BigfryTV didn't take the time to do that. So there was not much to respond to.

I certainly got the feeling that it had more of a comedic purpose than to actually warn people about a potential mistake. That's why the only "catch bad devs" channel I follow is SidAlpha, since he seems to at least put a lot of time and effort into making a reasonable and educated judgement.

But as people say: "there is no such thing as bad publicity". The feeling I got from joining the discord were passionate and interested people, instead of trolls trying to rile you guys up. So in that sense BigfryTV's and KiraTVs videos were definitely helpful.

 

Posted by: @petersj

We ARE selling a game that doesn't exist.

Yeah, I know, my wording was just abysmal.

I maybe should have written "tricking people into buying a (finished) game, even though it doesn't exist". So, my mistake 😓

But thanks for still pointing it out. That at least shows to me that you're not some shady businessman. Most of those evil companies literally trick people with asset flips into buying the game, and you're being upfront about it.

And I definitely don't want you guys to "put a disclaimer after every sentence". Just an info box or something along those lines where most people will be looking for information about the game would probably be enough 😀
If you put a banner on the "Support Us" page that says something like "We are currently looking for funding to begin development of Rulers of the Sea. The future of the project is still uncertain.", then I don't think anyone could say that you're even remotely trying to scam people. 

(You should probably think up some better wording, though :P)

 

Posted by: @petersj

Even after these videos there has not been a single investor/sponsor/purchaser that came and said: I was mislead, I want my money back.

That is excellent to hear. I really love the idea of the game and I would be sad to see the project die. MMORPGs with role playing and business parts have always been a dream for me, but sadly the only giant MMORPGs out there are high fantasy and that kind of puts me off from being really invested in them.

 

Posted by: @petersj

If you are serious, please send us a mail with your CV/skills and we can discuss it!

I am! I'll send you one on the weekend since my last one is 5 or 6 years old now 😀

I take it the email you guys want me to use is "jobs@deadeye-games.com"?

And do you think it will be a problem if I don't have many years of experience?
I'm only 22, but worked on websites since I was 12 and am now doing it professionally (officially) for about 1.5 years.

ReplyQuote
Posted : July 8, 2021 10:23 pm
PeterSJ
Admiral Admin
Posted by: @ceddini

I certainly got the feeling that it had more of a comedic purpose than to actually warn people about a potential mistake.

Haha, my sense of humour is clearly lacking.

Posted by: @ceddini

That's why the only "catch bad devs" channel I follow is SidAlpha, since he seems to at least put a lot of time and effort into making a reasonable and educated judgement.

Good choice, there are some good channels out there.

Posted by: @ceddini

Just an info box or something along those lines where most people will be looking for information about the game would probably be enough

I agree we could review where we can be more explicit.

Posted by: @ceddini

but sadly the only giant MMORPGs out there are high fantasy and that kind of puts me off from being really invested in them

I couldn't agree more!

Posted by: @ceddini

I take it the email you guys want me to use is "jobs@deadeye-games.com"?

And do you think it will be a problem if I don't have many years of experience?
I'm only 22, but worked on websites since I was 12 and am now doing it professionally (officially) for about 1.5 years.

The email is correct. Talent and ability are what matters, we've got plenty of young people on the team.

What is important, is time and commitment. It's hard doing things next to a job or study, and plenty of people drop out after a while when other priorities take over. We're looking for a rare breed that really sink their teeth in and say what they do and do what they say, the mentality to get a job done and to stick around for the duration.

We do make it worthwhile by making you part of a nice team (weekly meetings, shared resources) and we can discuss different ways in which you can have a stake in things. We like there to be a reward for everyone that helps us to success, team members and supporters alike.

So we'll look out for your mail!

This post was modified 5 months ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

ReplyQuote
Topic starter Posted : July 8, 2021 10:46 pm
Calysta
Coxwain Shareholder
Hey, Peter!
 
I'm going to quote you here to be sure you see this (although, I'm sure you're following this thread closely).
 
Although, I disagree with KiraTV on certain things, he does raise a good point:
Posted by: @petersj
  1. KiraTV says our project has been active for 3 years and there is no gameplay footage to be seen.
This point by KiraTV needs to be taken more seriously, especially in conjunction with what investment funds and publishers have been telling you per your Project Update thread:
Posted by: @petersj

So we've been on a round past the large game investment funds first and we've been approached by some publishers too. We had dozens of conversations. They more or less all give the same response:

  1. Great project, great design. We believe in the (niche) market for it, you've proven that sufficiently.
  2. You have no proto-type yet, we invest at the proto-type level.
  3. You are a new studio, you haven't rolled out a game yet. Not necessarily a problem (there is always a first time), but it doesn't make it easier.

In short, we're too early phase and the team needs some more expansion, but they do believe in the project and have indicated they are interested in investing, or filling out an investment if a lead investor appears, if we're at that point.

Despite hearing these critiques, you state in A Rulers of the Sea Project Update - July 2021:

Posted by: @petersj

Secondly we continue to develop the game and the proto-type and promotional material with the very limited funds and the hours we have available. Any proto-type would be built upon the family manager. So we've added the nation and government model on the family manager, and we will expand that with the political system, the army and navy organization and the government simulation elements, and so forth. That way this very early prototype will become increasingly more playable. It's a start. And this we can eventually add to a game engine frontend to make it look and feel more like a game.

I think you should seriously consider a change in your roadmap. Why not add a game engine backend? It could literally be only ships and the sea without the ability to travel on land or investigate the port. No ability to create ships. Just an ability to sail and have naval warfare as a sort of alpha. That would give people more confidence in the game than the family manager.

This post was modified 5 months ago by Calysta
ReplyQuote
Posted : July 9, 2021 12:49 am
PeterSJ
Admiral Admin
Posted by: @calysta

It could literally be only ships and the sea without the ability to travel on land or investigate the port. No ability to create ships. Just an ability to sail and have naval warfare as a sort of alpha.

We call that the sail command simulator. That would be a vertical slice. It's a huge and complex part of the game, and would come in at more than 3.1 million dollars to create. The largest of all. And that would still be limited.

I include the vertical/horizontal slice calculation for you to give you an idea of how that is budgeted.

The game design is nothing like any sailing game you know. It is a command simulation game. So it's not just a bunch of assets sailing on the water. There is a complete management and command system. The sea is the largest MMO environment, which requires the most complex infrastructure and engineering.  This is one of the vertical slices that you can't role out without fully fleshed out graphics of physics, because it would very quickly look poorly, so you're committed to develop it in a pretty complete state.  

But I also want to make the point that Rulers of the Sea is as much, if not more, an economic, business, government and politics simulator. And land warfare as well as naval. Gamers can play this game and never command a ship. There are lots of games with sea warfare action. We have no real distinguishing values there. "just another age of sail game" What is different about our naval part of the game, is the management and command side of things. And that means that it's not just sailing around with a few ships, that is not what the gameplay is like.

We've spoken to experts (like game investment fund managers) that warned us against building ANY vertical slice for this design in the first place, because it quickly makes a poor representation of the total concept. That is why we also calculated a horizontal slice. That would be a severely dressed down version of the game, but with all the features.

We build a proto-type for investors. They need to see something that they believe is an impression of what the game will be like. We can't deliver them something that doesn't go to the core of what the design is about. They won't go for that.

There are other development options that require less funds. And what I explained in the update, is that there is also a more affordable avenue with adding on to the family manager. A more incremental development.

The family manager is the portal to the game. Whatever you do in the game, you need a family with characters to do it. Next, we do need nations, and nations need a government. A government needs a political system. We also need an army and navy structure.

You would even need all those things to an extent for the sail command simulation. Who is the character that you play with? What nationality is your ship, and what nationality is your enemy. Who decides they are in a state of peace or war? Who gives orders on behalf of the navy? How do gamers organize? Etc. You cannot disregard all those things and just make a demo of a bunch of ships in the ocean. That is nothing like Rulers of the Sea and will not make for a convincing proto-type.

So back to the family manager, with politics, government, army and navy structure, added on. Next you can add simple versions of economy and business. And bring the whole thing to a Unity frontend, create an 18th century look and feel, make the family customizable in 3D. Those are all by themselves add-on steps. We could even bring in warfare in an intermediate form, enabling nations to engage, for instance by already including the full recruitment and training, but making battles tactical board games until the sail and land warfare and simulations are implemented. In this setup we leave out most of the 3D environment, and the largest and most demanding engineering and multiplayer challenges, which is a huge part of the budget, and develop the backbone first.

The advantage of this approach is that we can already start pre-development with a small budget. And that the end result is a pretty important and distinguishing part of the (strategic and simulation) gameplay. With the core concept of the game, re-writing history, baked in. And also.....that it is fully playable early on, so we can test and develop together with the community. It offers a lot of interaction.

And would people find it interesting? All the talk on the forum and discord so far to a great extent have been about politics, about how gamers would run the nations. About government and economy. I personally think there is actually a great interest in this type of content. I think in many ways this is a better way to begin a development proto-type, than with the sail command simulator.

These strategies can all change tomorrow, depending on the opportunities that arise. But it seems the more realistic plan right now. We're focussing on low cost high yield.

As far as that you say that the point from KiraTV and from game investment funds need to be taken more seriously, I can assure you that when you do this next to your full time job, you've put years of work and a lot of money in it, that you take everything very seriously. I hope me responding to this at 2 o'clock at night is yet again a testimony of that. I can assure you that we will all be broken-hearted when this project would fail, and me possibly most of all. We are continually on the lookout for any means whatsoever to build something, and there is not a single option that we would ever ignore or not take seriously. But I also think realistic expectations are important. We've only been looking for funding/investment partners since 2021. That is not three years. So KiraTV is incorrect there. And we had corona added on for most of the time. We have done what we could in our spare time. We have achieved an awful lot with little and I'm very proud of the whole team.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : July 9, 2021 2:34 am
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TERMS AND CONDITIONS OF ADMINISTRATION
DEADEYE GAMES FOUNDATION TRUST OFFICE

March 1, 2020

DEFINITIONS

The following definitions apply to these Terms and Conditions of Administration:

a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;

b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;

c) “Board” or “Directors”: the Board of Directors of STAK DG;

d) “Share” or “Shares”: a share or shares in DG BV;

e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;

f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;

g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;

h) “Gamer Shares”: the share certificates issued by STAK DG; and

i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.

SHARE CERTIFICATES

Article 1

STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.

Article 2

  1. STAK DG will issue one share certificate for each share acquired.
  2. The share certificates are registered and have the same nominal value and numbers as the underlying shares for which they have been issued.
  3. No (physical) proof of certificate will be issued.
  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
  3. If a choice has to be made between a cash payment or other values (such as stock dividend), STAK DG will inform the share certificate holders in advance (at least two (2) weeks before the day on which the choice has be made). STAK DG will give the share certificate holders the possibility to make their own choice as much as possible. The choice needs to be made no later than the fifth (5th) working day before the distribution. If the choice of the certificate holder has not been made known to STAK DG five (5) working days before the day on which the choice needs to be made, STAK DG will decide as it deems in the best interest of the share certificate holder.
  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
  3. The provisions of paragraph 1 of this article apply mutatis mutandis to the granting of rights to subscribe for shares.

REGISTER OF SHARE CERTIFICATE HOLDERS

Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
  2. The register is regularly kept up to date.
  3. The share certificate holders are obliged to immediately notify STAK DG in writing of any change to the data entered in the register. STAK DG is obliged to register any changes to the register that it has been notified of.
  4. Every entry in the register is done under a recorded date.
  5. STAK DG is authorized at all times to renumber the certificates (and such).
  6. All notifications and invitations to share certificate holders are done by using the registered (email) addresses.
  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.

CERTIFICATES UNDIVIDEDLY

Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.

DISPOSAL AND ENCUMBERMENT OF SHARES (Tag-Along Right)

Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
  2. STAK DG is not authorized to dispose of one or more shares it administers, unless it concerns:
    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

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  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.