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Journal Entries of Edward Ross, Navy Officer (gameplay 'user case')

Admiral Admin

This is a story of a number of days in the life of a character that plays a Navy Career. These 'user cases' are developed as an exercise to give a detailed impression of the gameplay process, but they also make for interesting reading.

This topic was modified 3 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:14 pm
Admiral Admin

Thursday 1-1-1750, Edward Ross, Starting Out

I spend some time today familiarizing myself with our new family home in Portsmouth. The whole family is there, my parents, my wife and children, my sister, brother-in-law and their children. A full house, but enough space to accommodate all of them in 7 bedrooms on the second floor. It’s a modest townhouse, somewhat spartan inside, we clearly need to do some decorating. In the office, or I suppose it’s the library, but with very few books, I was able to look into the family ledger, and I noticed that our family is not exactly rich. No-one works in this family, they just hang around the house in the routine of cooking, washing, cleaning, sitting around, reading, obeying the cycles of day and night. I guess it’s up to me to go out and find employment, get our family on its feet. In our mail I found the weekly national newspaper. I leafed through it, our war with France and Spain caught my attention, apparently it was not going well. Our Prime-Minister disagreed and wrote something about tactical advantages. I didn’t care, finding a job was what was on my mind now.

The streets of Portsmouth are busy. We live in a more quiet corner of the centre, and I had to turn some corners of residential streets to get to the busy area, the market, where carts drive by with their goods as folks of all different classes go about their business. Some are clearly nobles, in colourful expensive coats and dresses, where I was wearing my modest brown coat and black vest and a worn tricorn hat. It’s quite confusing where to go. There was an array of businesses and I hadn’t quite discovered the city layout yet. My first instinct was to go for the post office, a clearly marked red brick building with the tell-tale bugle on a sign. It’s busy inside, people looking at their mail at desks, talking to the staff at the counters where I see mail being sorted. But I wasn’t there for looking at my mail. I looked at the big map on the wall showing the city centre map. Now that was helpful! I saw many businesses where perhaps there was something to do, like the fishery station, the shipbuilder, the gunsmith, the printshop, the bank, I could go on and on. But my attention was caught by the Tavern, right near the waterside. Why not go there, see whether I could find some employment there?

The Inn looked a bit rough on the outside, some half-drunk men outside chatting up a lady. The view over the harbour was inspiring, seeing all the ships at anchor in the distance, the sea looked enticing. But I turned inside and found a musty dark interior. There was a musician playing some folk music veiled behind clouds of tobacco smoke, people at rough timber tables were talking among themselves. I walked up to the bar and ordered a drink, as a fellow next to me suddenly spoke:

‘Hi mate, what are you up to today?’

‘Oh just looking, it’s my first day here. I guess I need to find a job.’

‘There’s plenty of jobs mate, what do you want?’

‘Well, we’ve got no money, so I guess it needs to pay well. Get the family going, you know?’

‘You could try shipping. Or fishing.’, he suggested, ‘That pays fairly well, they get you a ship’.

‘So I can just sail a ship?’

He shook his head, ‘No, you need your Captain papers, you don’t have those?’


‘Then you need to get some qualifications. You’ve got money for tuition fees?’

‘I’ve got nothing’.

‘Well, all beginnings are hard,’ the stranger reminisced, ’A free way to get those qualifications is to join the Navy’.

I hadn’t even considered the Navy, ‘So how does one do that?’

‘Oh, it’s easy!’, he said, ‘Just get a boat ride to London, go into the capital and report at the Naval Headquarters.’

So I guess there was my plan. But for today I would first get familiar with Portsmouth, get the lay of the place.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:14 pm
Admiral Admin

Friday 2-1-1750, Edward Ross, Joining the Navy


I took the passenger ship to London today. It was quite easy, I could book the trip at the harbourmaster. For the citizens of the nation, a passage fare from one’s home port to the capital is free! The passage took a while, the first time on a ship. I enjoyed watching the crew at work and other ships passing, and wondered what it would be like to actually command a ship. I guess I will find out.


London port is not that different from Portsmouth. You’ll find the same amenities, the same mix of people on the streets, but I did notice it’s a lot busier with visitors like me. I hear lots of talking, people meeting up, the Inn, Tavern, Hotel, the local Gentleman club, they are all a lot more crowded than in Portsmouth. The market is pretty chaotic. It makes sense, there are more commuters here travelling back and forth to the Capital, I guess that makes this a busy hive of activity. I found my way to the far end of the port, where carriages can be mounted that take people to the London city. I feel excited to see it.


London city is very different from the port towns. It has wide cobblestone streets, and a much better dressed public mingling with the most poor. It’s grander, more regal, in the distance I catch glimpses of palaces, churches, it’s very impressive and makes me feel like a provincial. I passed the central bank and stock market building and saw many richly dressed gentlemen and ladies pass there, no doubt dealing in large sums of money. A temple of greed and riches, it does not attract me. I passed the royal palace. I would love to go inside, have a peek at the King, but I’m not allowed. Only people of government or high nobility seem to be let in, I feel a bit envious. Maybe a naval officer can enter, I’ll try again later.


On the edge of the city centre I found the Naval Headquarters and Academy. These are truly impressive buildings in immaculate parks, made to exhume their power with their rows of marble columns. Lots of men and woman in naval uniforms are passing up and down the lanes, pausing to chat, or on urgent business. I find it hard to imagine I can be part of this. But I follow some sign and find the registration office, a large hall really, where I can fill in a form at a clerk’s desk. I’m surprised to find that that’s all that’s to it. I completed the registration, and after a check of my nationality and records, I am accepted as Lieutenant, but only if I successfully complete the Commander Course. As the Naval Academy is right here, I opt to follow the course immediately.


I am Lieutenant! The Commander Course was very interesting. It taught me all about how the Navy works, at least all I need to know at this point. It also explained much of how to manage a ship and the basics of sailing. I had to complete an exam and got 17 out of 20 questions right, which was a solid pass. I hope I’ll remember it all, but they also issued me the Commander Manual, a book I can use as reference. Next I had to go to the Naval Headquarters to be sworn in, and I received my uniform and my first orders. My orders are to claim my first command, equip and crew it, and then report for more orders.


I have little time left today, so I’m going home to Portsmouth and study the manual some more, tomorrow will be the day to take command of my first ship! I do realize this is a pretty serious commitment, I can’t just leave the Navy, I’m one of the King’s men now.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:15 pm
Admiral Admin

Saturday 3-1-1750, Edward Ross, HMS Sophie


I’ve reported at London harbour in the morning, in full uniform, and found my ship. It’s a six gun Sloop called the ‘Sophie’. Sloops are the smallest vessels (with cannon) the Navy has. but walking the deck I found it quite daunting. It’s empty now, it doesn’t even have guns, but it still takes a crew of 32 men. Quite a responsibility for an untested officer like me. But let’s take it step by step. In my folder I have a navy budget now. The Navy pays for everything, but the budget is tight, so I need to get crew and equipment for the Sophie within the means I have. Equipment I can get at the Harbour Master, but even a little cheaper in the Port itself, as the Harbour Master charges a small commission. So I went into town and equipped guns, gunpowder and cannonballs at the Armoury. Six 6 pound guns, the lightest calibre cannon. It’s all the sloop’s decks can handle. I even saw 42 pound guns. I guess one of those would sink the Sophie by its sheer weight, it’s hard to imagine a ship large enough for those.


My next trip was back to the capital. My crew I can recruit from the normal population, but Navy officers and petty officers need to be is service of the Navy. Those I need to recruit at the Navy Recruitment Office. Now I was one of those uniformed people walking the lanes, I felt I belonged there, although my uniform showed me to be a mere Lieutenant. At the recruitment office I had to page through lists of available men of different skills. Their previous records showed their experience, I could also see their qualifications, but not all of them would want to serve on a Sloop. I picked a sailing master, John Groves, who held a fair amount of navigation qualifications, half of which I did not understand. I found a junior Lieutenant with a few years’ experience, Geoff Hunt, I hope he will have no misgivings serving under another Lieutenant. In the same way I found a Midshipman, a Boatswain, a Master Carpenter, a Gunner and a Purser. I was lacking a Surgeon, which had to be recruited elsewhere, but as my budget was limited, I decided we didn’t need one on board yet. I was told my 7 officers and petty officers would report on the ship.


Back in London port I went to the Tavern, where I could find a local recruiter, a scruffy looking fellow I’d rather would not do business with. I could guess how he got by the crew he was offering. But no questions asked, I looked through his ledgers and picked all of them. Basically I was looking for the sailors that sail the ship, a gun crew, a cook, and some promising characters that could be trained as assistants to my officers and petty officers. All in all, the 24 men I picked were a pretty poor and unexperienced bunch. It made me feel a little despondent that no more qualified men would sign on to the Sophie. I had to hope my experienced cadre could whip them into shape.


I felt quite exhausted after the day and decided to go home, tomorrow would be a day for our first sea miles, getting to know the crew.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:15 pm
Admiral Admin

Sunday 4-1-1750, Edward Ross, Getting HMS Sophie organized


To my surprise, I found the church of Portsmouth filled with worshippers while I strolled through town towards the harbour. It made me pause, is Sunday a good day to meet my crew and set sail? But I suppose his majesty’s Navy has no days off, and my orders are to get the Sophy operational. Duty calls.


I found the HMS Sophie in the London harbour fully crewed. It is good to see her kitted out and her decks populated. First I went over the crew roster with Lieutenant Hunt, a good man as far as I can tell. I had to assign roles to the crew, which was quite the puzzle. Who qualifies as Master’s mate? Someone who has a decent level of numeracy and literacy. Most of the crew are practically illiterate, so there is an issue. All the sailors are Landsman, meaning they have no sailing skills at all. They need training in basic ship knowledge, rope handing, rope repair, sail handling, sail repair, anchoring, painting and chaulking. They are unqualified, and a lot of training is necessary. Luckily the Boatswain, mr. Myers, appears to be very qualified, so I set him to the task. The gun crew, who can also help with the sailing if not needed, are totally unexperienced, so we need to get them on a training regime too, making our Gunner, mr. Gardner, useful. There are so many affairs it makes the head spin. But once we had the training regime set up, I felt we had it under control. Before we know it, this will be the best crew of the fleet.


Next we had to set the watch, meaning, when are the men on deck, when do they eat their meal, when do they rest and sleep? There are several types of watches, that can also differ at port of at sea. I chose the 2 section dogged watch, because of our low skill, we need plenty of men on deck at any time.


I had a meeting with our Master Carpenter, mr. Cooper. We went through the state of HMS Sophie, the hull is slightly leaky, the sail is frayed, the paint weathered, the deck slippery, the rigging loose and she’s slightly hogging. Mr. Cooper is definitely not making me happy. Most of the run down state of Sophie mr. Cooper can improve at the harbour with some assistance of the crew, so we agreed on the purchases of materials and planned the repairs.


Finally I met our Purser, mr. Gould. His job is to get all the supplies for Sophie. Finally some good news, even after the repairs we have enough left in the budget to feed the crew. I gave mr. Gould some authority to make all necessary purchases for some time at sea, because I feel little appetite for doing all that myself. I’ll rather deal with the more pressing matters right now.


The Sophie doesn’t have a real Captain’s cabin, but below deck, down the hatch, and aft, is something that passes for it. No windows, a hammock and a foldable table. But I can sleep there in some privacy and look over my papers and mail. I reported to the Admiralty that the Sophie is ready for action, and soon after I received our first orders.


We are to receive a mail chest from the Admiralty, and deliver it to Edinburgh. Not to hard a mission if you ask. Maybe they are testing me. I’ll sleep on board tonight, and wait till morning to set sail, giving my crew a bit of time to settle in and improve the skills and repairs a little.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:15 pm
Admiral Admin

Monday 5-1-1750, Edward Ross, to Edinburgh


In my fanciful fantasies we would set sail today in fine weather with a happy crew. But I was greeted by Lieutenant Hunt, bringing a row among the crew to my attention. Apparently, Landsman Picoli has stolen the secret rum stash from Ordinary Seaman Hawthorne. There are witnesses to support these claims. Now stealing is a bad thing, but having a secret rum stash is little better. I could let mr. Hunt decide on the punishment, but I feel I should take responsibility. I decided on the harsh option of 5 lashes for mr. Hawthorne and 10 lashes for mr. Picolo. As I did so, mr. Hunt informed me the crew thought this too harsh, which made morale drop a little. So this was the bad start of the day.


We set sail from London port to Edinburgh. This was my first dealing with mr. Groves, the Sailing Master. He is the highest ranking petty officer on board, taking care of all things related to navigation. He seems quite the authority, and he set the proper course. Our sea chart is not the finest, so I hope to improve on some better charts in the future, if budget allows.


I was not disappointed with how the crew sailed. It was slightly sluggish, slightly messy, but we should not forget their inexperience. Once at sea we had the gun crew do their drills to improve their gunnery. I learned the 6 pound cannon should be fired as quickly as once every 100 seconds, but our gun crew averaged 3 times as long. Torturously slow. That needs to improve.


We did not run into much trouble at sea. The weather was rough and the winds not optimal, so it took us a long time to sail north. One incident occurred, in which Landsman Haroldson slipped and was injured. It doesn’t seem to serious, but we have no Surgeon to confirm that. He’s below deck now and we have to send him to hospital in Edinburgh.


During our travel we spotted a French enemy ship far off. I’m not too familiar with ship recognition yet, but she seemed to be a larger warship. I don’t think the Sophie is up to any confrontation yet, so we successfully avoided her. Or maybe she just let us pass by because we’re an uninteresting prey.


The end of the day we arrived at Edinburgh without further incident. I will check in for new orders tomorrow.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:16 pm
Admiral Admin

Tuesday 6-1-1750, Edward Ross, New orders


I took the opportunity of taking a look in Edinburgh as the HMS Sophie is there. Scotland is part of the British empire, and as such it is a nation state of England. Their government is not their own. So I feared walking around their capital city in my Navy uniform might be offensive. But as I walked around the Royal Mile and admired the castle, I didn’t get the impression the people hated me. In fact, I felt pretty much ignored on the busy streets.


I sat in the local tavern for a while, listening in on other people talking. I do feel a rebellion in England might be in the air from what I hear, it’s being discussed quite openly. I don’t give it much chance, but it’s really not any of my business.


I visited the hospital in Edinburgh port to look in on Landsman Haroldson, who was brought there yesterday. He was fine and could return to duty after I paid a small fee. I looked at a list of Surgeons I could hire at the hospital, but decided the cost were too high.


In the post office I checked the mail. The Admiralty was happy with how we carried out our orders, and I found they had issued new ones. The Sophie is to patrol of the Irish coast. The Admiralty fears possible invasion of Ireland. We are to scout the Irish and Celtic seas. We are not to engage enemies, but follow and report on any French or Spanish ships and show presence in the area. We are to do this until we are issued new orders.


I had to look up the Irish and Celtic sea in my sea chart folder. It’s quite a sail away, to the south and east of Ireland, and I don’t know how long we are to do this. So I went back to the Sophie and went over the ship condition with mr. Cooper, our Master Carpenter. Some repairs had been completed, the deck was in good condition, the hull was now dry, the rigging tightened. He indicated we wished to fully stock up on repair supplies and replace the main sail and top sail. I gave him the authority to stock up on supplies, but rejected the sails. They are frayed, but serviceable, and we have to safe up some budget to replace them.


I checked with our Purser mr. Gould. He is also in charge of the cook, and I wanted to make sure we have enough food on board to feed the crew well. I allowed him to add some more luxury to the provisions, including fresh meat, fruit and beer, to give morale a boost.


Then there was the issue of mr. Cross, our only sailor of the rank of Able Seaman, who desires the position of Boatswain’s mate. I hadn’t appointed anyone to that position yet, as no-one qualified. Mr. Cross might be a good candidate, but I asked him to improve his Helmsman qualifications first. He didn’t seem to like the initial refusal.


I set the course to Ireland with mr. Groves, and he also set a fine patrol pattern around the Irish and Celtic sea, we are to sail around the northern tip of Scotland. We were ready to sail, but I didn’t like the onset of darkness and decided to turn in and wait until tomorrow.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:16 pm
Admiral Admin

Wednesday 7-1-1750, Edward Ross, to Belfast


The Sophie set off early today to Ireland. Sailing north was good going, as we had the wind in our backs. As we went past the Hebrides the wind turned against us and made us having to resort to tacking. Then we saw the weather change. Rain and hard wind came our way, and there was really no escaping it, so we went through it. The Sophie heaved and groaned and the men worked hard to keep her afloat. I really began to worry when our topsail tore in half. I should have taken in sail in this wind, so I cursed my mistake and quickly had the men reduce sail. The, quite suddenly, the storm let up and we could continue south in relative peace.


Mr Cooper set about repairing the topsail, as we have no spare. But it turned out to be impossible, so we continue with a sail less. The Sophie definitely has lost speed. We now have to replace the sail. The nearest port is Belfast, so I made mr. Groves alter course.


As we came closer to Ireland, we notices a sea battle off our starboard side. We could see the engagement, and I requested the helmsman to take us closer. With my telescope I could see that this was a battle between Danish and Dutch ships. I don’t know what took them to these waters, but it is no business of ours, so we continued our course.


End of the day we arrived at Belfast without further incident. I went to the shipyard to purchase a new sail. As I feared, sails are quite expensive, and not much has been saved up in the budget. I had to sell most of the gunpowder and ammunitions to get enough cash to get a new canvas topsail. I figure as I was not to engage the enemy anyway, this would not matter too much.


Walking in the streets of Belfast, I discovered a boxing club. Inside, boxing matches took place and bets were placed. Different people stepped up for a match. I lingered the longest time, looking at the techniques, until I was convinced I could do this. I had just received my first wages, and I decided to wager most of it, 4 pounds, on myself. I stood to quadruple it. As I entered the ring, and the fight started, I found myself across someone that clearly knew what they were doing much more than I. With hardly landing any punches on my opponent at all, he unceremoniously put me down. That was the story of my first weekly wage.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:16 pm
Admiral Admin

Thursday 8-1-1750, Edward Ross, first battle


In the early morning we started sailing on our patrol down the Irish Sea towards the Celtic Sea. I had decided that most enemies from France would sail through the Celtic Sea, so that is where I would like to have the HMS Sophie show her presence.


During the sailing, as usual, we saw a fair amount of trading ships. But increasingly also British sloops, like ours. It suddenly occurred to me that our orders were probably issues to many other new Navy officers. As we entered the Celtic Sea after a long sail, with plenty of other sloops in sight, it began to dawn on me that we were in competition. If anything, we needed to stand out. We tried to pull away from most other ships, sail on the fringes, so we would spot enemies first. But all we spotted were allies and trading ships.


We used the sailing time wisely to practice the gunnery. The gun crews had to practice dry, which means they used no gunpowder, as I had sold most of it for our new topsail. Not as good as live firing, but they did get the reloading time to 130 seconds eventually. Not fast, but a lot better than it was. It means we can get 2.3 shots per 5 minutes off from one broadside. With good manoeuvring, using both broadsides equally, that would be a fair performance. I felt confident.


During the day on occasion we sailed close to other sloops and exchanged some words, shouting. They usually shared not having seen any enemies, as nor had we. There was a rumour of some French ships, but every time we sailed in the direction of where they were supposed to be, we found nothing but empty sea, safe for other sloops.


Then, at the end of the day, when we had already set course for Dublin, we sighted sails at the horizon. I looked with my telescope, and found her to be a French Frigate called Fleur de Lys. Feverishly, I was considering how to act, when I noticed at least 3 other sloops heading straight for her. We could not stay behind, and besides, four sloops would constitute twenty-four guns, that seemed to me a pretty good match with a Frigate.


The HMS Sophie was the last to join the battle, as I ordered the helmsman to engage and close in. The closest sloop was firing first while the frigate sailed towards her, I saw some hits on the frigate bow. The other two sloops were still a bit behind and we closed the line. The frigate sailed straight for the foremost sloop and then past, as if going for the sloops behind it. As it past the sloop, it let out a thunderous broadside of cannon fire on the port side. To my horror the sloop, looking much smaller next to the frigate, looked like it almost exploded in wood splinters. When the smoke cleared I could see the mast and all sails were gone, I did not see anyone on board and it looked like she was sinking. That was the time I realized our capital mistake. Our only luck in this matter was that we were at the rear of the group.


‘Turn her about, 180 degrees!’, I ordered, and the helmsman started to furiously turn the wheel.

As we turned, I saw the frigate thunder on, making a small correction so she would pass the next sloop at her starboard side where all guns were still loaded. The next sloop waited with firing until she was alongside the frigate, but her cannon fire was completely obscured by the ravage and smoke Fleur de Lys caused. One broadside of ten guns, probably 12 pounders, against three 6 pound guns, was no match at all. I understood we all miscalculated badly, combined firepower is not worth anything if you can’t fire simultaneously in a coordinated fashion.


The Fleur de Lys sailed on for the sloop in front of us, again correcting to face it with the port side where her guns likely were reloaded again. She was just picking us off. Lucky for us the other sloop also tried to flee, which gave us an opportunity to sail away in an opposite direction and create some distance. We saw the frigate obliterate the sloop with yet again one single broadside, and then turn for us, hungry for the kill.


We resumed our westerly course to Dublin and raced for our lives. Yet the frigate was definitely faster. She had no cannon on het bow, so we were just waiting for her to creep ever closer until she was upon us. And then, in a stoke of luck, we saw sails on the horizon to the west, in front of us. Three British warships, two frigates and a 5th rate ship of the line. The Fleur de Lys was really close to us, but if she would persist, she would probably have no chance to outrun these ships. She spotted it as fast as we did, and made a radical turn to sail away. But sadly, as she did, she managed to fire off one broadside when her side was turned to us. It was far away, but just in range, and a pair of stray cannonballs crashed through the Sophie.


Fortunately our mast and sails were still standing, but we had two dead, four wounded and a leaking hull. Mr. Cooper carried out repairs, trying to stop the leaks from sinking us, and six men had to bail water with buckets continually until we finally limped into Dublin. This had been a close call.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:17 pm
Admiral Admin

Friday 9-1-1750, Edward Ross, Dublin           


Dublin is yet another capital city to visit, but this time I stuck to the port. We had to take the HMS Sophie to the shipyard for some hull repairs. I found the shipyard in the port town near the harbour entrance, and had to go inside to book the repair, which cost us time and money. I looked at the process of shipbuilding and had the opportunity to browse through ships sale ledger. If only I had the budget to buy a second hand ship, or even better, have on built, we’d have done very differently in our encounter with the frigate.


We also had four men in hospital, and as I visited the ward, I learned to my dismay a further two men, mr. Stafford and mr. Bakker, had died of wound infection after their treatment. Four men dead, it seemed an excessive loss. Luckily the remaining two wounded looked to be doing well. Leaving that depressing space which reminded me of the consequences of my poor decisions, I realised I had four men to recruit, so a visit to the tavern was in order.


In the tavern I had the most interesting encounter with two other Navy officers, both Lieutenants like me, who had been involved in the battle with the Fleur de Lys. They both were fortunate to survive the ordeal, making it out with a few crew members on their long boat, or launch. That had been a long row, and once in Dublin they immediately made for the tavern. I only found out because I overheard them recall the event. Apparently their two sloops had agreed to act together, being close friends, me and the other sloop joining was a mere coincidence. Both had lost their ship and most of their crew, and they had received orders to return to London to collect a new sloop for command. It seemed even more foolhardy to me to attack a frigate with two sloops, than for me to follow them. But they were funny and adventurous men, and we had a drink together and compared experiences. After they left I found the recruitment agent, and I was surprised to find many more experienced sailors on his roster. Maybe London was just too popular, and all good men were quickly hired there. So the positive note of the disaster was that I could return to the Sophie with four Able Seamen with a number of years sailing under their belt.


I went past the post office to check my mail, and to my surprise I found orders from the Admiralty. They ordered me back to London for promotion to Commander! My action must have impressed them more than it has me. And that was not all. I would also be able to upgrade to a larger ship. This turned out to be a great day after all.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:17 pm
Admiral Admin

Saturday 10-1-1750, Edward Ross, promotion to Commander


We made it back to London port early in the day. I was eager to set sail, so we already reached Portsmouth last night. My home port, so I could stay at the family home again.


There were some incidents with the crew. I promoted one of the new Able Seaman, mr. Milne, to the position of Boatswain’s mate. In doing so, I forgot that mr. Cross had applied for the position just a few days ago, and I told him it might be possible if he completed an exam. Mr. Cross was not pleased at all to be passed over. But Milne is a lot more qualified, as far as I can see.


Another incident was drunkenness. Two men got drunk on guard duty. I was in a festive mood so I let them off with a warning. But apparently the Boatswain was not very impressed by this, he warned about a lack of discipline on board.


The capital is much the same, but it seems ever more busy. I guess now I’ve seen the capitals of Scotland and Ireland, it is apparent that London is as the centre of it all. I now notice a lot more men and woman in uniform, not just the Navy, but also dressed in the redcoat of the Army. I guess the wars with France and Spain are good for military business.


At the Navy Academy I checked out the course programmes. I noticed it is actually possible to follow courses for all the ranks all the way up to Admiral. I suppose some officers like to study ahead of their rank. I would consider it, but then the Navy doesn’t pay, and I lost my wages a few days ago.


I reported at the Navy headquarters and received my promotion, with little ceremony. A promotion letter and a new uniform, the Commander exams I had already completed.


Now it’s time to pick a new ship. I can select it at the shipyard, and there is some choice. I can pick either a Ketch Sloop, a Brig Sloop or a Snow Sloop. I had not expected this, and I know little about the difference. They are of equal size, equal crew size, equal amount of guns. But their sail plan is different. Their speed and manoeuvrability differs, as well as abilities for sailing upwind. I choose the Brig Sloop, or simply called a Brig, as a good middle ground between speed and manoeuvrability.


The Brig I found ready for me in port was the HMS Antelope. Like the Sophie, she still needs to be equipped. The formidable looking Antelope, twice the size of the Sophie, takes 14 guns, of 6 or 9 pounds, which is potentially more than three times the firepower of the Sophie. She needs 54 crew. I can take my old crew with me, and I decided to leave no-one behind. That means I have 32 already, leaving 22 positions vacant. For officers I only need one more Midshipman. More additional crew members are Marines, the HMS Antelope can take 8 of them. And now it gets interesting. I’ve gotten more budget for crew, equipment and supplies. If I decide not to take on the Marines, I will have the budget for 8 wages to spare. I want a Surgeon this time, and maybe I can optimize the Antelope a bit more.


I think I will spend the day in London port, get it all sorted before I pick up new orders.

This post was modified 3 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : September 15, 2019 1:17 pm
Admiral Admin

Sunday 11-1-1750, Edward Ross, making ready the Brig HMS Antelope

I suppose the Sunday is really a day of rest, but I am eager to get the Antelope in prime condition and set upon my orders from the Admiralty, as I have already read them. I am to sail to the Caribbean on a piracy suppression mission, as they call it. That is a very long journey, which comes with its own challenges, and it sounds like serious conflict awaits me there. I do not only need to crew and equip the ship, I need to make sure we are sail- and battle worthy for this endeavor.

I decided on not taking marines on board. That will not help me with any boarding actions, but it does allow for extra crew budget. My theory regarding crew is now that their quality is essential, and for this I need a good senior crew.

I went to the Naval Academy in the morning to look for an experiences Midshipman, but instead found a very experienced Lieutenant, Robert Gardiner. His wage is high, as he is a Lieutenant that served on ships of the line, but his battle experience and qualifications made me do it. I stopped by at the University and managed to recruit a Surgeon, mr. Sozaev, a Russian. I have no idea how he ended up in London, but at least I could see from his qualifications that he knows how to deal with scurvy, which concerns me for the long journey we need to undertake.

Back in London Port I recruited sailors and gunners at the tavern. I had so much budget to spare by leaving the marines off the ship that I could hire 9 able seamen and 4 gunners, the highest qualified ranks, and that was it, as I didn't need marines. A smaller and much higher qualified crew. I was sure this was the right strategy, and I headed back to the Antelope.

Now here came the problem. My new Lieutenant mr. Gardiner was clearly better qualified than mr. Hunt, and as I only had an officer vacancy for Midshipman, I demoted mr. Hunt to Midshipman and make mr. Gardiner the new Lieutenant. This did not go over well with mr. Hunt, in fact he immediately left my service. I hadn't expected this. I suppose such a demotion is not what people are used to in the navy. 

Next I installed all the new crew, and I realized that some of them were equally unhappy. I had to appoint a few new Gunners as Gunner's Mate. They did not quit, but they were not happy with this position either. On the whole my Master Gunner reported the gun crew was pretty unhappy at this stage. I did not have this problem with the Able Seamen, I suppose it is less of an issue with sailors that they are well qualified, it is still the same work.

I had to go back to the Naval Academy recruitment office to recruit a Midshipman and found a young mr. Giggal. I understood now that Lieutenants are made by promoting Midshipmen and sending them to the Naval Academy for exams. So basically in this way I, as a Captain, was instrumental in training more Lieutenants, providing mr. Giggal would be up to the job. I must have insulted mr. Hunt terribly by suggesting he would be demoted.

Back at the HMS Antelope I had mr. Gould, the Purser, set about equipping the ship for a long journey. He now conferred with the Surgeon on the necessary diet, and with the Carpenter, the Boatswain and the Master Gunner for the necessary supplies. I left it all up to mr. Gould as I have quickly learned that ship administration and equipping is not my forté. I gave him a budget and he can do the rest, the prerogative of being a Captain.

Mr. Cooper and I went over the state of the Antelope, which was in prime condition. It turned out she was fresh out of the shipyard, a brand new ship, and I was her first Captain.

I plotted the route to Kingston, Jamaica, with mr. Groves, my Sailing Master. It turned out to be a hell of a long journey, which would take us all the way north-west following the trade winds past Greenland and down the American east coast. It seemed a long way around, but it was certainly the fastest route.

From my personal wages I made a last minute purchase of 2 tons of brandy, as I heard it would sell well in Kingston. A good Captain always thinks of his personal wealth, I was told.

It was a great rush to sail out of port with the HMS Antelope on the way to new adventures. However, night fell, and with a secure feeling of confidence I turned command over to Lieutenant Gardiner and went to bed.  

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : December 30, 2019 1:33 am
Admiral Admin

Monday 12-1-1750, Edward Ross, storm and arrival at Burlington

When I woke up I fully expected to have arrived a our destination, but nothing was further from the truth. I found the ship in heaving seas and I had to consult the log to discover where we were. We had cleared the cold waters of the Labrador Sea uneventfully but ended up in a dreadful storm while clearing the Gulf of St. Lawrence. With the wind turned against us from the south, we had to tack our way down the coast which had taken a dreadfully long time.

I went up on deck and relieved mr. Gardiner. And then I realized I was not exactly an experienced Captain in storms. As we trudged down to the south-west and the south-east, it appeared to me that the ability to sail upwind was not something our Brig was built for. To the starboard I could suddenly see coast, and as visibility was hampered greatly by the lashing rain and waves, I realized it must be quite close. And there they were, black cliffs protruding from the wild waves like devouring teeth. I checked the map and noticed that it contained very little detail of the coast line. I could have invested in better maps, but that was something I had decided to do after our arrival. Maybe not my finest decision.

The cliffs to starboard bothered me too much, I felt we were way too close to the coast, and I cursed mr. Gardiner for taking us towards land that far, this seemed highly irresponsible. I ordered the helmsman to a course of 110 degrees, out further to sea. As we could now better catch the strong south-southwestern winds, we picked up a very decent speed. I had the Sailing Master make a measurement and he counted 10 knots. That was pretty fast, I knew the Brig could do 14 knots before wind, but currents and wind were still working against us. I paid little attention to the Binnacle that contained the barometer, or to the darkening sky, as we sped along. It took too long for me to realize I was taking us into the center of the storm. The waves became higher, their heads became whiter, seawater and foam lashing the crew. Visibility became increasingly poor as the increasing wind turned to the southeast and then the east. And then I realized why mr. Gardiner has sailed so close to the coast, despite the hazards.

The main course sail tore first. This felt quite dramatic, I was just thinking of the expense. And only then of the other sails. I ordered the Boatswain to have all sails furled. This took a long time and was a dangerous task. With all sails safe I realized that I had no control over the ship, it was ruled solely by the waves, that was stupid. The waves almost knocked the Antelope over and the timbers and masts were creaking dangerously. I had the Boatswain order the fore course sail made half and jib raised. Now we had control again. I ordered the helmsman to 270 degrees, straight before the wind and towards land, and we made great speed again, despite the little sail we had up. I heard a spar break, I heard the hull creak as the waves violently bashed the ship. Then the Jib tore clean off. I left it like that, it didn't seem we needed more sail, we were propelled straight to the coast, and that was my next concern. How could we escape running aground? But then I saw a harbour reveal itself from the sheets of rain. I had no idea which harbour it was, but I ordered the Helmsman to make for it, and as we got closer, the wind seemed to die down a little as if to let us know it gave up on destroying us.

And the harbour turned out to be the port of Cape May.

This post was modified 2 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : December 30, 2019 2:19 am
Admiral Admin

Tuesday 13-1-1750, Edward Ross, Cape May

I knew very little of Cape May or the nation of the New England Colonies it was part of. It made me realize the sheer size of the British Empire. It was strange to see the British flag fly besides the Colony flag (a red flag with a pine tree in the corner). It was quickly apparent by the colonial accents that very few Englishmen were here. The buildings here were more of wood than brick, it was definitely a very different vibe.

I quickly noticed tensions. As I visited the Tavern, my British accent was met with some apprehension. Some people were perfectly kind, but others very mistrustful. An air of independence was in the air. Another visitor of the Tavern, a New England Navy officer, wearing a uniform that was very similar to my own, filled me in on the situation. The 13 Colonies, made up of 3 nations, had recently had talks in London regarding their independence. The proposal was that the nations would stay closely allied to Britain and be ruled by the same Monarch, but get the right of complete self government. With a narrow margin the proposal was rejected in the House of Lords and the leadership of the colonies returned home angry. Upon their return the Prime-Ministers of the colonies were promptly replaced by London with people loyal to the Empire. This led to many local Ministers and Governors being replaced aswell. The former leaders of the Colonies were now no longer in positions of power, and anger in the Colonies led to talk of rebellion. The locals assumed I would be here to enforce British law. I could convince my American friend that I was merely blown in by storm and had no orders to be here, but that didn't help me in feeling welcome.

I quickly had repairs made to HMS Antelope, stocked up on provisions and purchased replacement sails. There was now very little budget left until the next weekly payment of the Navy, so that was a cause of concern. Nothing to be done. The weather seemed to have cleared up so we set sail Kingston, this time hopefully with less troubles.

The whole situation with the locals had me worried as we sailed past the North American Coast. I read up about the affair in the British Gazette I had picked up at the postoffice of Burlington. The government explained their actions as justified, claiming that there had been threats of rebellion from the Colonial leadership which they could not condone, as the matter was settled fairly with the vote in the House of Lords. They made an argument for unification instead of separation. I think I agree, we are stronger together, but maybe London has acted too heavy handed by sacking the American leadership.

One day I expect to be a member of the House of Lords, but for now my concern must be to carry out my orders.

This post was modified 2 years ago 3 times by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

Topic starter Posted : January 31, 2020 1:03 pm
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March 1, 2020


The following definitions apply to these Terms and Conditions of Administration:

a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;

b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;

c) “Board” or “Directors”: the Board of Directors of STAK DG;

d) “Share” or “Shares”: a share or shares in DG BV;

e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;

f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;

g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;

h) “Gamer Shares”: the share certificates issued by STAK DG; and

i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.


Article 1

STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.

Article 2

  1. STAK DG will issue one share certificate for each share acquired.
  2. The share certificates are registered and have the same nominal value and numbers as the underlying shares for which they have been issued.
  3. No (physical) proof of certificate will be issued.
  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
  3. If a choice has to be made between a cash payment or other values (such as stock dividend), STAK DG will inform the share certificate holders in advance (at least two (2) weeks before the day on which the choice has be made). STAK DG will give the share certificate holders the possibility to make their own choice as much as possible. The choice needs to be made no later than the fifth (5th) working day before the distribution. If the choice of the certificate holder has not been made known to STAK DG five (5) working days before the day on which the choice needs to be made, STAK DG will decide as it deems in the best interest of the share certificate holder.
  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
  3. The provisions of paragraph 1 of this article apply mutatis mutandis to the granting of rights to subscribe for shares.


Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
  2. The register is regularly kept up to date.
  3. The share certificate holders are obliged to immediately notify STAK DG in writing of any change to the data entered in the register. STAK DG is obliged to register any changes to the register that it has been notified of.
  4. Every entry in the register is done under a recorded date.
  5. STAK DG is authorized at all times to renumber the certificates (and such).
  6. All notifications and invitations to share certificate holders are done by using the registered (email) addresses.
  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.


Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.


Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
  2. STAK DG is not authorized to dispose of one or more shares it administers, unless it concerns:
    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.


Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.


Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.


Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.


Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.


Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.


Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.


Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.


Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.


Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.


Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.


Article 18

Dutch law is applicable to the TCA.


Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

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Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community (the ”Community”), a place for discussions and exchange of information related to RotS services. By using the Community you agree to follow these RotS Support Community Guidelines (the “Guidelines”), our Support Community Terms of Services (the “Terms of Services”) and the Privacy Policy (as defined in the Terms of Services).
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

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Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

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The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.

5. Reward Program

The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.

6. Limited license

You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.

7. Term and termination

These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.

8. No warranty

The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.

9. Limitation of liability

In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.

10. Indemnity

You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.

11. Intellectual property

We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.

12. Technology limitations and modifications

We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.

13. Privacy

When you sign up for a use the Community, Deadeye Games and its hosting providers may gather, store, share and use your personal data. The privacy and security of your user data is – and will remain – our highest priority. You can read more about our privacy practices in the Privacy Policy, which includes information about your privacy, your rights and how to exercise them.

14. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.

The Community Terms and Guidelines shall be governed and construed in accordance with the laws of applicable to you pursuant to the our Terms of Use. Any dispute, controversy or claim arising out of or in connection with the Community Terms and Guidelines will be subject to the jurisdiction of the court in The Hague.

Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us


Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.


This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.


“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.


You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.


We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.


We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.


When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.


We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.


We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.


Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.


We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.


We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.


The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.


We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on to find out more.


Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.