You can read all about the team of Deadeye Games on https://www.deadeye-games.com/team/ , but those are just company profiles. For our Forumites we'll introduce ourselves here in a more personal way. We'll do that in turn, the person that writes the last gives the turn to a new team member, and we'll keep that up as long as there are still team members that haven't done it!
So I'll give the first turn to myself (someone has to).
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Peter Schreuder Jonkman
I am Peter, the creative director of Deadeye Games. And as I am the one making most of the content you'll see most replies here come from me. I will increasingly limit my time on other social media as we also have an increasing community team to take over and I should spend my time on the creation of Rulers of the Sea.
Once, a long time ago, I started out with service in the Army and then went on to a Merchant Marine Academy for becoming a Maritime officer. But that never happened. Instead I became a Dive Instructor for a number of years, eventually training other Dive Instructors. But when my private life had to become a bit more stable, I entered into some (more boring) jobs working for Banks and Insurance companies. There I eventually became a manager and climbed the ladder to senior management positions, leading large operational business units. During this work I also gained lots of experience running large IT projects where we designed and built large systems.
But during all these years I was also an avid gamer. I started gaming and programming on the Sinclair ZX Spectrum when I was ten (37 years ago). Since then I've played countless games, and from early programming drifted more towards modding games, which has long been a hobby. In 2016 I was increasingly disappointed in the lack of original game titles. I was also disappointed in the lack of decent MMORPG titles, compounded with my disappointed in only finding fantasy and science fiction, and so little real world based content. While there were a whole list of games that I really liked certain aspects of. So I decided to, just for fun, work on an alternative game design, and try to combine all those elements I loved in a historic real-life setting. And that hobby became an activity in my spare time for three years. It made me an expert on the 18th century too! In 2019 that design was finished. And I liked it. So I decided to take it past a few people from the game industry and some (older) gamers to get some feedback on it. And they all loved it and really encouraged me to make a go of it. And the rest you know: I went out to find people that would share the passion for this design, and soon a team formed around it. I quit my job to dedicate more time to it while living off my savings. And now here we are, at the beginning of a long road!
Ah, and married to a lovely girl named Karen, whose voice you might have heard in our videos. And one son in his teenage years.
One more thing: as you might have noticed we are going on a bit about values and fair and responsible treatment of gamers. I've watched development of these things in the game industry for a long time, and I don't always like the direction things are going, especially regarding the triple A industry and the distribution platforms. I think it is time for different approaches and it is personally important to me that we, Deadeye Games, leads the way in that.
So that was me!
Next turn is to our technical director, Herwin Wielink!
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Hi, I'm Herwin, and I'm responsible for all things technical for Deadeye Games. I'm working on the website, payment gateway integrations, email and domain set-up, etc. And I'm happy we just got started on the first prototype of the family creator!
My love for technology and computers goes back to when I was a kid. I immediately was fascinated by the first home computers. I managed to get one (C64) and started programming. First in Basic, then quickly moving to Assembly (on my Amiga) as that's where the real fun was. I loved creating graphical demo's, pushing that Motorola to it's limits.
After high school, I hesitated between going to art-school, or taking up computer-science. It became the latter and I got my Master’s in Computer Science. My career then started as a programmer/designer, and later as team lead, analyst and architect. The last years I mostly worked for projects like post-merger-integrations, system migrations, and corporate start-ups.
My love for art and graphic design never faded. I started doing website- and logo design for small companies in the evenings. Besides that, I was DM in a DnD campaign for many years, creating worlds and visualizing them... With that experience I moved to doing illustrations for books and games (under my nickname djekspek). I worked on projects for all kind of companies, from one-man indies to companies like Wizards of the Coast.
Sci-fi and fantasy have always been my genre: reading books, watching movies, and playing games. And I love games, almost any game. From boardgames to computer games. I like playing games like Risk and Settlers, but also games like DnD, MUD’s and the Civ-Series. And I spend many nights in Azeroth…
I was lucky enough to travel a lot and see many parts of the world. Wandering around in an unknown country with an unknown culture, where no-one understands a word you say... I love it.
And finally, I'm a fanatic photographer. Whenever I have the time, I go out Urban Exploring, or hang-out anywhere during the golden hour waiting for the perfect lighting conditions to get that perfect shot.
For the past few years my regular job didn't give me the satisfaction I needed. I got "sucked in the corporate way", creating IT solutions for products that I personally didn't care for. So, it was time for a change. I always wanted to work in a field where creativity meets technology. The game industry is that. I was lucky to meet-up with Peter, and now I'm super excited to be part of this amazing project!
As for the technical part of Rulers of the Sea, feel free to ask me anything. There's a little DevBlog corner in the forum where we will keep you posted on anything technical... Hope to 'see' you there!
Next turn... our community manager: Rosalina!
Hello all, my name is Rosalina and I am the Lead Community Manager for Rulers of the Sea! I am the one who currently together with Peter lurks on Facebook and plans our future community development, social platforms we are/will be using and anything that is related to reaching our fans. 🙂
So what can I say about myself - I started gaming when I was maybe 12-13 in the local internet cafe as we didn't have personal computers back then. In a couple of years my dad actually got me and my sister a PC and one day she installed Would of Warcraft. I started playing it and I was simply fascinated with that world. I was already a big sci fi and fantasy fan, reading books from Terry Pratchett and Roger Zelazny so I loved the game. I was ( and still am) quite the PvP fan which combined with being extremely competitive seems to be very entertaining for people around me haha That's how I met some awesome guys and girls, and some of them became really good irl friends.
That's how gaming became my main hobby for years. In addition to playing I was always part of several communities, forums and groups where I would eventually be a mod or admin. I love organizing events, making sure everyone plays fair and nice, and at the end - give some awesome prizes 🙂
Usually I play games like Civilization, Skyrim, Mass Effect, the Witcher series, Destiny 2, Overwatch, HotS and so on. I do prefer playing with friends but sometimes I will zone out in simulators like Rollercoaster tycoon ( and I can't wait to play Planet Zoo).
When Peter told me about his project I was impressed by the design and details. I thought it will really be challenging but also when we make this happen - an amazing game that can be what a lot of people are missing. I really like how he has thought about a lot of the things I specifically didn't like in MMOs like leveling (yes, I'm the person who buys a lvl boost) and exp grinding.
With the community growing we definitely have more to do which is awesome! I am really looking forward to having more people in the mod team, who together with our fans, can help us make this project a reality!
So next I am putting on the spot José who is our Lead Developer 🙂
I was pleased to read about your commitment to realism in the art direction, keep up the good work.
I am Jose, Spaniard from the South living for a while in the Netherlands appointed to be the Lead Developer for Rulers of the Sea.
I have the task of managing the development team in coordination with our Technical Director.(Hoi Herwin!)
A little bit about myself:
Born in one of the most beautiful cities on the planet: Seville, I grew up in the mountains of Ronda, in Malaga (Costa del Sol), a pretty touristic place in Southern Spain. Being a Software Engineer makes me the black sheep of a long family tradition of doctors and pharmacists, and I started tinkering with computers on a tiny ZX Spectrum when I was really little (6 or so!)
I have been working in the Games Industry for a while now, more than 13 years phew! and before that, I was building applications as an engineer at the top of the dotcom bubble from the beginning of 2000s. Prior to that, as you can imagine in the middle of the internet awakening (good old 90s), I was building websites, making chatbots for IRC and hacking computers releasing trojans to the wild (Sorry but it was super fun to do back in the time. Now it can get you to jail! so don't do it, kids...)
I have been lucky enough to work in several top productions and I bet you had the opportunity of enjoying a game I worked on (do these titles ring any bell? Forza Motorsport, Halo, Guitar Hero, Killzone, Mass Effect, Horizon Zero Dawn...)
Apart from being in the fancy and flashy side of games, I have also experience as an independent developer, making mobile games, indie titles for consoles, gamified applications, and AR/VR experiences. Being on the indie side, gave me also the opportunity to work as Interaction Designer, Animator and 3D modeler. Giving me a hint of what's to work on all aspects of game development and completing a nice versatile background.
Naturally, I do like to play games. Not only videogames but also boardgames and the pinnacle of nerdy games: Pen&Paper Role Playing Games (yeah, those old school Dungeon&Dragons but weirder as Stormbringer or Mechwarrior).
I've always liked strategy games, you'll find me playing games like Civilization series, Europa Universalis, Crusader Kings, Stellaris and basically anything that the Swedish of Paradox Entertainment release. Also, I am known among my friends of being nuts about City Simulation games: SimCity, Cities Skylines, Metropolis, Cities in Motion, Minimetro and the like...
When Peter approached me and fed me with his vision about Rulers of the Sea, I was hooked instantly. Neither to say, I am a huge History fan.
RotS it's a very exciting project, a huge challenge with a mesmerizing design that can make a difference in the MMO world and, to be honest, I can't wait to start playing with my Spanish Imperial Galleon, keeping those corsairs out of the Spanish Main. (British here we come!)
So for next I am giving the turn to Jeroen van Eikenhorst our Financial Director.
I am afraid that Jeroen is not finding the time to put something down here right now. He's not off the hook, but in the mean time I'll give his turn over to Florien Born, one of our artists!
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
Hello there, my name is Florien, first artist that came aboard this adventure.
I actually started out as a cartoonist. However, in 2014 my adventure at the University of the Arts in the Netherlands started and thus I entered a world of games, design, characters and settings. I was never a die hard gamer at heart but this changed rapidly once entering that school. I discovered and learned more at different levels and skills than ever before. Creating now is no longer just a hobby but a passion, I learn a lot more than just 'drawing'. I want to think more outside the box, try more, with the question 'why' when working on design and above all: continue to develop my skills. The film and animation industry was also an option, but I went for games because I always found the interactive element and the human response to situations and things very fascinating, fascinating and invigorating. How you can reach people with stories, characters, art styles, etc. How you can generate emotions and certain responses, how you can contribute to solving problems by using game play as an instrument. Here lies the magic in games for me.
When I heard about Rulers of the Sea I was hooked quite quickly. Next to fantasy my fascination also lies in history, thus this being the theme of an MMORPG of all things sounded like a very unique thing. The magnitude of this project attracted me, as a freshly graduated Game Artist, and as a wonderfull opportunity.
Next I would like to give the spotlight to our marketing director Martijn Schenderling
Hey everyone, I am Martijn and I have been contributing to the marketing/commercial part of Rulers of the Sea. Initially this involved a lot of thinking about general frameworks and models to bring the project to life. As passionate as we all are, we also have to create a situation where it is feasible to actually build the game. What was clear from the start is that the model would follow the need of the gamer. We intentionally want to leave out all clutter and over-commercialisation of the game or the way we get it to you, as you can also see addressed by Peter above. So we will stay lean and creative while we chase our dream. After the planning phase, the marketing part became more about reaching fans out there. We know from the positive feedback from the first fans that there are many more out there who also would like to play this game. We hope to reach all of them, so please chip in where you can!
I've been a gamer as long as I can remember. From using (music) tape cassettes long ago, right up to nowadays PCs/consoles. After completing my studies in Business Administration I worked in Telecom but somewhere in 2006 stumbled upon the opportunity to do the marketing work for Electronic Arts Benelux. Being in this environment, working with games, was fantastic and really catered my need to on the one hand apply what I have learned and on the other hand to do it in a place with lots of fun. As opposed to being 'suited up' in the more traditional companies I have worked for. I managed to grow, leading Southern Europe Marketing and later managing Benelux overall. Subsequently I have guided several start-ups to market, having started my own company. I live in The Hague in The Netherlands together with my fantastic Portuguese partner Ana and our little boy of 2,5 years old.
I met up with Peter in 2018 and immediately became enthusiastic. An MMORPG not based on a phantasy or Sci-Fi theme, but on authenticity! I definitely want to play that! And Peters preparation impressed me too. He had been working on the game description document for quite some time. Subsequently he, step by step, gathered the team and I can honestly say (since I am just a small contributor myself) that the collective effort & preparation of the team is impressive and far more professional than many of the start-ups I have encountered. So I am happy to contribute where I can and help in bringing this to life!
Next up to share his story will be Rudolf Ménesi, our community manager and legal consultant...
Finally, what you all have been waiting for...the introduction of me, Jeroen, the finance director of Deadeye Games. Hence and unless you actually like to read our terms and conditions, most of my work will not be seen but ultimately, I am responsible for all finance and legal matters of the project.
I am born and raised in Amsterdam, the Netherlands. During my childhood I was mostly playing football (soccer) but my second love was playing Frogs on my Spectrum Sinclair ZX8 (I still have it with 10 kb additional memory, which was actually quite something in those days!).
As my programming skills (and football skills) disappointingly lacked, I decided to study Tax Law. I worked several years at Deloitte as a Tax Lawyer before I switched to an in-house tax role at ProLogis. As I wanted to broaden my horizon, I changed from Tax to a Finance positon and the last 8 years I worked with two large international Banks, as CFO for the Netherlands. In February this year I graduated from a 2.5 year Post Master study Risk Management for Financial Institutions and in August 2019 I started working at Cboe (an electronic trading venue which allows investors across the EU to trade shares) being responsible for finance and risk.
Outside work I enjoy sports, boxing and football. Although my active footie days are over I enjoy trying to teach the moves to my 6 year old nephew and catch a live game now and then (Ajax, Amsterdam). I still box twice a week at the University of Amsterdam, where the activity itself and interaction with students keep me young. Besides I like to play online chess, read and go out to dinner with my wife or friends. Last but not least, a very large chunk of my time outside work is dedicated to Deadeye, which I immensely enjoy. I believe this game is filling a gap in the MMORPG world and we can bring a new and great gaming experience to gamers all over the world. A game where strategizing is key and my skills will finally beat those of my younger cousins. To stick with the world of finance, I am personally very excited about the gamer shares that we will issue next year. Let me know if you have any questions on that and I will be happy to mingle a bit more here at the forum!
My name is Rudolf and I am quite an all-rounder: this applies to my role in the project just as much as to my everyday life and interests in general.
As for the project, I am working (closely together with Jeroen) on the legal side - researching, counseling on legal obligations and solutions regarding the rightful operation, intellectual property, finance and this year especially data protection. Therefore, the greatest novel in 2019 was definitely the GDPR, read it many times in multiple languages, even though the story always ended the same (The protagonist protects/saves all the personal data of innocent users from misuse with his solid privacy policies). If you have any questions about the usage of your provided information or notice any misuse of data, I am the person to contact.
I also take part in community management. If it is not Peter or Rosalina, occasionally I'm answering a message, or put out a post, mostly on Facebook. Thanks to my extensive network of gamers in Hungary, I am actively promoting the project through different channels: gaming journals, communities, streamers, as every little drop in the ocean counts.
Last, but not least, is the everything else I can help out with-side. I created the subtitles for the videos you can find on Youtube, I research music, a little bit of everything. Hopefully, as the project progresses, I will be able to do even more of the creative tasks since they are super interesting and I enjoy them so much that it never feels as "work".
But how did I get here?
I was born 27 years ago in Szeged, the educational capital of Hungary, a beautiful cultural-historical city in the south close to the Serbian border, also known for its gastronomy, often referred to as Suncity, getting the most hours of sunlight in Hungary. I really like sunshine. A few years later, while I was still mastering the entry-level motorical, communication and social skills, my family moved to Nürnberg, Germany...And then it happened. One wonderful, game-changing day my dad woke me up with a Nintendo 64 and Super Mario 64!!!! I was so excited about this whole phenomenon, I just didn't know (yet) why it is so captivating. I played Nintendo so much that the music of most of their big titles is burned into my brain for life. I was introduced to educational games at a young age too, as I was allowed to play "Yobi's Basic Spelling Tricks", so I could already speak 2(+1) languages by the time I started elementary school (and by now realized how lucky I was). In the next 8 years, I played basically everything I could get my hands on, whatever genre (Sim Theme Park, Heroes 3, Age of Empires 2, Max Payne, Red Alert 2, Sims, Mafia, etc.).
I discovered online, PVP gaming through Warcraft II, the next game-changer. I spent most of my after school hours either playing Warcraft II, later WarcraftIII:TFT, or just being "that 12 year old kid" on the community website engaging with other gamers, leading up to be co-organizer of the Hungarian WC3 annual championship at the age of 14. High school was spent mostly in Azeroth. As I started my studies at law university, I had less time to game but my passion did not fade. I will always enjoy a good game, gen-re-gardless. The mainstream titles from that time stuck with me to this day, still casually climbing Hearthstone ranked or having a game of League, PUBG, petting my dino in ARK, etc.
I also love EVERY form of art. I was playing the clarinet since I was 10, took up drumming at 14 (which I love playing to this day, been in several touring bands back in Hungary). I upload videos to youtube for 12 years now. I improve my knowledge on editing, after effects, photo- and video-shooting. I would easily skip a night of sleep just because I found an interesting channel on animation. I enjoy reading a good story just as much as writing one. I started blogging my short anecdotes about the struggles of being a law student. I like to write. A lot. (Duh, right?).
I enjoy sports as well, played waterpolo for about 10 years in elementary and high school, but found my true calling in wall-climbing and calisthenics. However, I am completely indifferent about football. And I get "the stares" for it.
I always wanted to build a career in either arts or games (but as the firstborn child of 2 conservative doctor parents, that was an absolute no-go in terms of where to go after high school). I consider videogames the most complex and beautiful forms of art. I weirdly geek out on the amount of work and detail put into games, how technology and art combine (not excluding community management, marketing, intellectual property law, etc.). I couldn't name any favorite part. And that is my favorite part, the complexity.
After receiving my doctorate in 2018 with an additional specialization in Economic (and Criminal [Economic Crimes]) Law, I decided to test my luck, see the world, live in Western Europe for a few years, ultimately decided to go with the Hague, since my brother is studying law here. I had work experience in almost everything imaginable (starting from tomato picking, IT Helpdesk, Sales, Administration, up to different areas in legal work: lawyers office, corporate law, police, court, family- and employment law counseling, mediation), but very little in the gaming world, where I actually wanted to end up.
I started applying for gaming industry jobs the last December, still from Hungary. As I saw this project, I just had a good feeling about it. I read it, wrote an almost-this-extensive cover letter and sent it to Peter with my CV, who was actually the first employer to reply. We agreed on Szeged not being in a reasonable traveling distance to The Hague but also on getting a coffee 2 weeks later, since by then I was living in The Hague. I fell in love with the design just as much as with the opportunity to take part in the creation of this "complex beauty" from the very beginning. I am truly grateful for being part of this team, as I sense great chemistry, harmony, enthusiasm and an incredible amount of professionalism working towards our goal. I believe in our values and the success of the project, no matter how challenging it will be.
After careful consideration, I nominate Anne-Marie, our Education Program Manager, to write a (probably, but not necessarily shorter) biography.
*Tips hat and makes haste*
***Admission: I (Peter) altered Rudolf's nomination a tiny little bit, as the person he picked (which will remain unnamed) took way too long with making a contribution!
Pacta sunt servanda.
Hello there, fellow rulers,
My name is Anne-Marie, but most people call me Annie, so feel free to do the same. I’m the Education Program Manager for Rulers of the Sea. This means I’m responsible for managing the content creation of the game's education system: all the interesting game courses you’ll be able to follow to boost your career. Besides that, I’ll coordinate the collaboration with experts, educational institutes and the History Network (which will involve some of you, hopefully).
I was born in lovely Leiden, The Netherlands. When I was a young girl, I wanted to be a mermaid when I grew up. Swim around in the ocean, explore new worlds, hang out with seals and sailors… quite appealing. The career possibilities turned out to be pretty limited, unfortunately, so I ended up as a designer/writer of educational programs in Rotterdam. For this job, I translate scientific knowledge into practical teaching materials and programs for teachers and students of different age groups. Dutch people might have heard of ‘Nieuwsbegrip’, a weekly reading program for children about world news and current events.
I found out about Rulers of the Sea by (fun fact!) my brother in law Chris Kuijten, the Music and Sound Director of the game. It sparked my curiosity since it combines several things I love: the maritime life, exploring different cultures and education (with time-travelling as a big bonus). I was particularly interested in the way indigenous nations were represented in the game, as that’s a matter close to my heart: I travelled a few times to Canada to learn about the history and culture of the indigenous peoples of the Pacific Northwest Coast. I messaged Peter to ask about his vision concerning the representation of indigenous nations and offered my help, if needed. Coincidentally, he was still putting together a team where the Education Program Manager position was still vacant… 1 + 1 = 2... so here I am! Just getting started but very excited to contribute to this wonderful and promising game.
Other trivia: whisky enthusiast, Tolkien fan, remote places traveller, future dog owner, on a secret mission to include a mermaid in the game (don’t tell Peter).
Next turn… 3D artist Nello Fontani! Who I really admire for his beautiful work, it's worth checking out his Art Station portfolio. *_*
The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.
Thank you Annie,
Hello Everyone, My name is Nello Fontani, I’m a senior 3d artist who will work on the ships reconstruction in the game. I’m responsible for making both historically accurate and game-ready 3d models, and make them looks beautiful 🙂 .
I will gather museums archives informations, photo references and experts knowledge, mix them together and find a proper look for the game assets before build them in 3d.
I’m from Italy, born in Florence, I moved some years ago near Venice, surely an appropriate city if you like boats and ships. I always loved old sails ships since my childhood, but I have no experience with real sail, my passion for them it’s about history, modeling, art, books, movies, games and any other media.
I found out about Deadeye Games by chance, searching in internet about some new historically themed game out there. Once I saw they were looking for team members I sent them my artworks, then I had a nice chat with Peter and later I came on board !
I have a great passion for history in general (I watch a lot of documentaries also when I’m working), play a lot of games (consoles and pc) and most important I worked many years as 3d artist, so I hope I will be useful to bring this great project to life 🙂
Apart from that I’m also a passionate traveller, also to unusual countries like Iran or Georgia (not the US state) for example; love visiting museums, hiking (but I’m lazy for any sport), drawing, love animals, I already said videogames?
Who is next? 😀
March 1, 2020
The following definitions apply to these Terms and Conditions of Administration:
a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;
b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;
c) “Board” or “Directors”: the Board of Directors of STAK DG;
d) “Share” or “Shares”: a share or shares in DG BV;
e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;
f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;
g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;
h) “Gamer Shares”: the share certificates issued by STAK DG; and
i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.
STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.
If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.
STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.
The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.
Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.
The administration ends:
At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.
STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.
In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.
In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.
The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.
Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.
Dutch law is applicable to the TCA.
In case of a dispute the Dutch version of the TCA shall prevail.
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.
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• Be careful about the information that you post. Keep in mind that your posts will be available for all users of the Community. We will only remove posts upon your request, as outlined in Section 4 below.
• Always use an appropriate and respectful language when you post information in the Community. Avoid racist, sexist, or otherwise offensive language that could be considered detrimental to other users, or Deadeye Games’ employees or moderators.
• Do not post information or create threads for the promotion or advertisement of commercial products or services.
• In the spirit of integrity, please do not post information such as name, address, personal identification number, social security number, email address, credit card information, or other personal information of other persons. Also make sure that you have all legal rights and/or consents to post any information or other material that you provide or link to through the Community.
• For obvious reasons, do not post links to malware, Trojan viruses, or otherwise malicious content.
• Deadeye Games employees and moderators will identify themselves in the Community by using the Deadeye Games logo as avatars. Do not use any Deadeye Games and/or RotS logo or trade name as your avatar or user name, or otherwise pose as a Deadeye Games employee or moderator when posting in the Community.
Our customer champion and rewards program is based on the amount of “Medals” received and quality of responses by a user. No posting of artificial responses or other manipulation of the reward program is allowed. Please remember that Rots’ decisions relating to rewards will be final and binding.
RotS moderators may remove or edit user posts that, in our sole discretion, violate the Guidelines or the Terms of Services without prior notification to the author. Remember that use of the Community in conflict with the Guidelines or the Terms of Services also may result in immediate termination or suspension of your support account. Please help us to protect integrity and to maintain the Community as helpful as possible by reporting any inappropriate activity or user posts in the Community. Inappropriate content or activity may be reported by using the abuse button under the thread options.
We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. In the event of any conflict between the provisions of the Guidelines and the Terms of Services, the provisions of the Terms of Services shall prevail.
Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).
Thanks for choosing the RotS Support Community (the “Community”). The Community is a place for discussions and exchange of information, tips, and other materials related to the RotS Service.
These Terms constitute a legally binding agreement between you and Deadeye Games B.V, so please read them carefully. If you do not agree to the Terms, please do not use the Community. Some of the terms, such as “RotS Service” used in these Community Terms are defined in our Terms of Services.
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.
In order to use the Community, you must (1) have an existing RotS account; and (2) create a “Community Account” by following the instructions on the Community registration page. You must ensure that your registration information is true, accurate and complete, and that you keep it up to date. We may reclaim or amend your username at any time. It is strictly prohibited to include any information in your profile that suggests you are a Deadeye Games B.V. employee or moderator, or to otherwise pose as such an employee or moderator when using the Community.
Information, advice or other material of any kind posted on the Community (“Content”) is not official support provided by Deadeye Games. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button. You acknowledge that opinions expressed in Content on the Community are those of contributors of such Content only and does not reflect the opinions or policies of Deadeye Games or its affiliates or group companies.
You are responsible for all Content that you post on the Community. We do not control and assumes no responsibility for such Content or any Content posted by other users. We reserve the right to moderate the activity on the Community and may remove or edit any Content for any or no reason, including, but not limited to, Content that, in our sole discretion, violates these Community Terms. We may remove or edit such Content without prior notification to the responsible user. Remember that use of the Community in conflict with any of the Terms may result in immediate termination or suspension of your accounts (see the Term and Termination section below). Please help us to protect the integrity of the Community and to ensure that the Community remains as helpful as possible by reporting any inappropriate activity or user posts in the Community.
The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.
The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.
You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.
These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.
The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.
In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.
You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.
We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.
We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.
We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.
Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.
This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).
From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.
The aim of this Policy is to:
We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.
“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.
“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.
You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:
In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:
The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).
If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.
We process your Personal Data in the following ways:
Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;
Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.
In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.
We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.
In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:
Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.
Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.
In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:
The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.
We have set out in the tables below the categories of Personal Data we collect and process about you:
|Categories of Personal Data||Description of category|
|Account Registration Data and Commercial transaction||This is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.|
Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.
The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).
Personal data collected through your use of the Rulers of the Sea Services
|Categories of Personal Data||Description of category|
|Rulers of the Sea Service Usage Data||This is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:|
|Categories of Personal Data||Description of category|
|Voluntary Mobile Data||In addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.|
We will not access any of the Personal Data listed below without first obtaining your consent:
|Payment Data||We may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:|
|Marketing Data||This Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:|
You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.
When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:
|Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)||Legal Basis for the processing purpose||Categories of Personal Data used by Rulers of the Sea for the processing purpose|
|To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).|
|To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.|
|To communicate with you for Rulers of the Sea Services-related purposes.|
|To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.|
|To communicate with you, either directly or through one of our partners, for:|
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).
|To provide you with features, information, advertising, or other content which is based on your specific location.|
If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
|Categories of Recipients||Reason for sharing|
|Support Community||When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.|
|Your Rulers of the Sea Followers||There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.|
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
|Categories of Recipients||Reason for sharing|
|Service Providers and Others||We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.|
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
|Rulers of the Sea Partners||We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.|
|Academic Researchers||We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.|
|Other Rulers of the Sea Group Companies||We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.|
|Law Enforcement and Data Protection Authorities||We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.|
We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.