Coincidental as it may be, I actually developed a sort of "family" story when playing Pirates of the Burning Sea. The game required multiple characters in order to be successful in the economy, and in the latter years, the population dropped enough to where having a collection of characters per player was the best way to operate. As it was, I named all my characters "Drummond," and, after running around the world with them a bit, I decided to give them each a story:
The story of the Drummonds in the Caribbean starts in London, where Edward Drummond II and Meredith Thatch-Drummond made their home. Edward was successful yet stern businessman and trader with the East India Company, partaking in and commissioning trade ventures to and from the West Indies. He was calm yet tactful, as well as demandingly strict, often on the verge if brutality. His trading ventures were oft impeded by piracy, especially around the southern tip of Africa and around Madagascar. The constant annoyance of piracy and the loss of trade would have Edward develop a fanatic hatred of pirates, which would do little to hide. Yet despite these pitfalls, he managed to amass a rather impressive fortune and continued to make a profit. This allotted the couple a fine residence among London’s upper-middle class, where Meredith would bring eight children into the world in rather close succession. It is believe that on average, each was born one year after the other.
The family’s affluence allowed these children many opportunities among the social elite of Britain. Edward, through his influence in the Company and his personal wealth, would ensure that his children would be well acquainted with a regal life. Fate would have other plans.
As the children began to come of age, Edward’s strictness may have been too much for some of them. While we know that eight children were born, we only have records of seven. It is thought that the eldest, believed to be named Edmond or Edward, ran away very early on. The other children make no note of him, some possibly due to being too young to remember, and others perhaps intimidated by their father to not speak of or mention him. Nonetheless, we do know that tensions were no doubt very high when tragedy befell the family. A tragedy that would set in motion the chain of events that would drive the Drummond children into the Caribbean. A few years after giving birth to her final child, Meredith Drummond would fall ill and never recover. After which, a divide would be driven between some of the children and their father, while others would follow his wishes. By the time Edward Drummond II would meet his own fate, each of the Drummond children would be found in separate corners of the world. Yet somehow, they would all converge, and all find themselves in the clear pristine waters of the Burning Sea.
Fair Winds, and Following Seas
Archibald Drummond (Freetrader)
Of the children, Archibald was the 2nd eldest, behind our lost child. Archibald can easily be seen as the “successor” son of Edward. By the time Meredith had died, Archibald had already established himself as a young yet capable merchant and trader in the East India Company (surely with some assistance from his father.) Archibald was doing well for himself, the Company granting him rights to trade in many of India’s major port cities, such as Bombay and Calcutta, and other major company ports, such as Jakarta. He was doing so well in fact, that Edward saw fit to place Ichebod, the family’s 2nd youngest child, under Archibald’s care, hoping that Archibald would be able to raise Ichebod to be an equally adept trader as Archibald, if not better.
Unfortunately, this did not go as planned. As Ichebod came of age, it was clear that he was not meant for a profession in the company. While a cunning bargainer and salesman, Ichebod could not keep be held accountable of money. Ichebod would squander any profit that he made on questionable purchases and soon found himself in severe debt to the company, and subject to the ire of elder Archibald. Seeing no way to pay off his debt, Ichebod fled the company with Archibald, at the behest of the company, in pursuit.
Galahad Drummond/ Tarik al-Drummond (Naval Officer)
Galahad Drummond was the third eldest and elder twin of William Drummond. Growing up, Galahad admired and respected his father’s authority. Even more so, he was fascinated by the captains of the Royal Navy and the great ships they commanded. So when Meredith passed, Edward was able to have Galahad inducted to the Royal Navy as either a cabin boy or something similar. When he was old enough, Galahad was given a commission as a Midshipman in the navy (again, no doubt due to assistance from Edward) and placed on a ship with orders to patrol the waters of western India .
They would not arrive to their intended waters, as storm forced the ship into the Red Sea and into the port of Mokha for repairs. While not completely welcome in the port, the ruling authority, Emir Hassan ibn-Sadiq, allowed them to make port on one condition; to assist in quelling pirate activity around Al-Hadd, as the pirates were known to attack ships carrying immigrants returning from the Hajj. The captain of Galahad’s ship could not accept as this would be outside his jurisdiction and against his orders. As a compromise, Galahad offered to stay in his stead, and lead the Emir’s forces against the pirates. Rather desperate, the captain agreed, and after repairs, left Galahad and a small contingent of British sailors under his command, informing Galahad that he would return in five months’ time.
Galahad proceeded against the local pirates and was so successful that the Emir “adopted” Galahad, giving him the honorific name “Tariq ibn-Hassan al-Abda,” (There was most likely political reasons for this “adoption,” perhaps the Emir ensuring that Britain would continue to assist in the event of future piracy issues.) Galahad would shorten his new honorific name to “Tarik al-Drummond” when he returned to his service in the Royal Navy, keeping his family’s namesake, while keeping his honorary given name.
Over a short yet impressive career, Tarik had risen to the rank of Captain and had command of his own vessel, the HMS Dependable, a heavy frigate that was tested fighting the French in the Indian Ocean. However now, Tarik was being sent to the Caribbean to assist in the effort against the pirates who had become more than a nuisance in that part of the world.
William Drummond/ William the Drake (Buccaneer)
As such, it was no surprise that when Meredith died, William ran away from his father and siblings, most likely to avoid whatever fate his father had planned for him. No matter what it may consist of, William wanted no part of it. William was determined to forge his own destiny. It is believed William ran away to Wapping, London’s busy port area, living there for some months, again, alongside Seamus Tomlinson. The two would undoubtedly find work on the many trade vessels that passed through the ports, and would quickly learn their way around ships of varying sizes. Eventually, the two parted ways, with William on a trader’s vessel bound for Antigua. By now a competent sailor, William would have been working the rigging when the ship he was on entered the Caribbean. He would not be in the Caribbean very long before coming face-to-face with the very pirates he had adored and championed as a youth.
One morning not days the ship was expected to reach Antigua, the lookout spotted sails on the horizon. Three small vessels approached, neither flying any colors. The captain ordered what few guns they had run out. Shortly after, the ships hoisted pitch black flags. “Pirates!” The vessels opened fire. While none of their shots landed, it was clear that the merchantman was outgunned, and most likely outnumbered. The captain ordered the colors struck, and the sails reefed. A chance meeting as about to take place that would change young William’s life.
The pirates came about and boarded the merchantman. The captain was ordered over to the pirates’ flagship, while the rest began to pillage the merchantman. One pirate came forward and asked the now prisoners if any would sign on with the pirates. One prisoner replied “And face the hangman’s noose? I’ll not throw away my life so easy as ye pirates have!” However, young William’s interest was piqued. “And what shall we have should we sign?” The pirate smiled a grin that was somewhat lacking in teeth. “Less work, more pay, and better rum than what ye’ve had on this hulk, this I guarantee.” The child that so loved the pirate tales was alive inside William, and so he signed on. He was rowed over to the pirate’s flagship , where he would sign he pirate’s articles and become a crew member. When he climbed aboard, he was met with the imposing sight of one of the most notorious pirates of the time, Drake Brackish. The man was large with a wild beard and an even wilder look about his eyes. “So, ye’ve decided to leave the rigor and regiment of normal society for ours? Well, we’ll see how ye fair. For if’n even a single one of ye does anything that calls into question yer loyalty, I’ll cut ye down meself. So, sign on, if yer brave enough!”
Brackish’s small flotilla headed to the waters of French Louisiana, the normal hunting grounds of the pirate captain. Along the way, William proved himself in engagements and captures, and was soon promoted as Brackish’s quartermaster on the flagship Winged Demon. By the time the pirates had reached the bayous of the Louisiana cost, tensions had flared between William and Brackish. William and some of the crew felt it best they sail to the Bahamas to continue hunting. Brackish refused, arguing that the recently usurped Pirate Republic there had made the area too dangerous. Furthermore, the two had crossed words on their voyage from the Windward Islands; William did not agree with Brackish’s somewhat brutal treatment of captives, and how he marooned most and burned their vessels, instead of letting them go after all of value had been plundered.
By the time all was said and done lines had been drawn and sides had been chosen; about a third of the crew sided with William, enough for Brackish to compromise. With his blessing, Brackish suggested William take command of one of the other vessels, and sail for the Bahamas himself. “It doesn’t do well to have two captains aboard one ship, eh?” Brackish gifted William one of the small pirate sloops as his first command, as well as a new flag: a white Welsh dragon clutching a bleeding heart upon a black field.
“But I’m not Welsh, I was born in London.”
“Good, then they’ll be lookin’ fer a Welshman.”
With that, William Drummond, soon to be known as “William the Drake” for his flag and fighting “…like a dragon!” sailed for the Bahamas, treasure and plunder awaiting him.
Seamus Tomlinson/Sheamus O’Drummond (Buccaneer)
Seamus Tomlinson’s had lived in Wapping, London all his life, his father a sailor working on the many ships that trafficked the port, and his mother Bartender at one of the local taverns. As such, Seamus spent much of his early life between the docks and the tavern, always surrounded by rough and ragged men. He quickly learned to pickpocket and to re-sell his prizes at ludicrous prices as well learning how to fend for himself, his parents often being far too busy most of the time. It was in Wapping that Seamus first met the young William Drummond (what William was doing in Wapping or how he found himself there is a bit of a mystery).
Seamus could tell this boy was not a local, but also not entirely lost. The rambunctious duo, who were about the same age, hit it off and spread mischief across Wapping. William eventually invited Seamus to the Drummond household, where he would spend most of his time among the children and promoting William’s mischievousness. This undoubtedly irked Edward, as Seamus while not only being unkempt and not exactly polite, was also causing most of the children to act up. Seamus was likely able to stay around the household only at the behest of Meredith, who enjoyed the spontaneity Seamus brought. Seamus became such a prevalent friend that children affectionately dubbed him “Sheamus O’Drummond,” which he clearly appreciated, as he would constantly switch between referring to himself by both names in the years to come.
When Meredith died, it was no doubt that William ran away partially because he knew full well that his dear friend would no longer be allowed around. It is most likely that when the two ran away to Wapping, they may have very well taken up residence with the Tomlinsons. Shortly before William sailed for the Caribbean, Sheamus sailed instead with the wailing fleet headed north. It would be some time before he would see his friend again, and when he did, it would be under very different circumstances.
Sheamus soon found the wailing fleet unsatisfactory, wishing less to sail and more for swindling people out of their hard earned cash. He could find little profit in Wapping, and so boarded a ship bound for the African Coast. We lose Sheamus here for some time, as he somehow ends up in Harbor Island in the Bahamas. It is possible that once in Africa he found the Africa Company’s grip too tight on trade for him to apply his own trade, and so made his way for the Caribbean. What we do know is this: Sheamus was very active as one of the many smugglers in Harbor Island who assisted the pirates in Nassau by fencing their goods. When the Pirates of Nassau were usurped by Woodes Rogers, Sheamus moved shop to Morgan’s Bluff nearby, just enough to throw off any authorities. There he continued his pilfering and smuggling practices with the lingering pirates. It was in Morgan’s Bluff that a surprised Sheamus would be reunited with an old friend.
It can be supposed that William Drummond was properly introduced to the pirate “political’ structure in the Bahamas by Sheamus. William would supply Sheamus with goods to fence and Sheamus would return the favor by ensuring William was never for want of repairs or supplies. The two men would plunder the Bahamas of what remaining riches there was, just as they had liberated the many pocketbooks of Wapping’s visitors when they were youths.
Horatio Drummond (Buccaneer)
Horatio was the fifth child to be added to the Drummond family. While growing up he was mostly independent. He would often be found in the family’s library, perusing books of various topics. It should not be expected that the other children did not care for him or ignored him, but rather acknowledged and appreciated his want for some quiet and solitude. Records show that when Horatio did interact with the rest of the family there were little issues of note.
Just after Meredith’s death, Horatio signed on with a local merchantman headed for the American colonies. Horatio wished to make his living on his own: not dependent upon or in service to any company, nor seeing a life in the Royal Navy as something he would enjoy. He would live in New York, where he would make a crafty and tactful trader. He also continued his studies here, being one of the only Drummond children to receive a formal education. It would ultimately do little for him, however, as a trade journey down into the Bahamas would pull him out of legitimate operations and into the world of piracy.
While trading in West End, Horatio was beset upon by a collection of British soldiers, who claimed he was a pirate illegally smuggling goods into the city. Horatio assured them they were mistaken, showing his papers, however the soldiers did not relent. Horatio was sent to the local prison, as the authorities did not have substantial proof that Horatio was smuggling. He knew however that soldiers were no doubt ransacking his ship and would “find” what evidence they needed. By chance, another trader in the area observed the whole debacle, and came to Horatio’s aid.
Horatio was shortly released, his bail paid (or rather the guard payed off), and quickly rushed to a nearby ship. Surely frightened, Horatio’s nerves were likely eased when the captain of the ship came to great him. It was none other than the old family friend Seamus Tomlinson, who was no doubt smuggling goods into west end 9and possibly the individual for whom Horatio was mistaken). What’s more, Seamus informed him that his brother, William, was “working” with Seamus. Horatio was no foolish individual, and Seamus knew it. Horatio had no issue with smuggling like Seamus, and cared not that his brother was a pirate; after so long on his own in the Americas, and so was eager to be reunited with some of his family. As such, Horatio followed and assisted Seamus in smuggling for William, and they often met and drank together in nearby Marsh Harbor.
Nathaniel Drummond (Privateer)
The sixth child to be born, Nathaniel spent most of his time with the twins Galahad and William while growing up. Their influence on Nathaniel’s character became apparent as Nathaniel came of age. Nathaniel respected authority and the Navy like Galahad, yet was also intrigued by the stories of pirates and the adventures therein. He was also somewhat ignored by his father, which often pushed him to go to great lengths in attempts to gain his recognition, ultimately to little success. When his mother died, Nathaniel signed aboard as a Privateer, hoping to remain legitimate in both the eyes of the crown as well as his father while also seeking adventure and fame.
Just before signing on, Nathaniel had been swept away by the stories of privateer ventures, including the exploits of Woodes Rogers, who had captured a Manila Galleon, Circumnavigated the globe, and recently deposed a troublesome nest of Pirates in Nassau. Inspired, Nathaniel became a privateer, and with family connections and funds, soon commanded his own privateer vessel, appropriately named the Adventure. He would soon make his way into the Caribbean, hearing that pirates still swarmed its waters and that foreign relations were deteriorating. Once there he would be joined by his brothers, Archibald and Tarik, who would join forces in an ambitious venture.
The trio reunited in Jamestown, just across from Port Royal. There Archibald informed them of Ichebod’s escape and, therefore, Archibald’s presence in the Caribbean. Tarik had been stationed in Port Royal to protect it from any pirates or foreign invasion. The Western powers had grown tired of each other’s’ presence in the Caribbean, and the region had devolved into a free-for-all. Smelling opportunity, Archibald proposed a bold idea to his brothers: establish a privately owned mercenary company to be rented out to the local English Magistrates. The company would help fight against the pirates and the king’s enemies, while simultaneously giving the brothers some level of independence from authorities. Tarik was able to have the Royal Navy amend his commission to allow him to be stationed under the company’s jurisdiction, and Nathaniel had the governor of Jamestown renew his Letter of Marque, while also changing it to have Archibald and the new company as its investor and owner. Thus, the brothers were now colleagues and each co-owners of the Drummond Family Mercanaries.
Under the company, Archibald would continue to search for Ichebod, though fate, it seems, would never have them cross paths again. Tarik would patrol the Windward Islands, ever vigilant and always eager to assist the Royal Navy when needed. Nathaniel would find his adventure and his fortune with the company, and would often be found in company of fellow adventurers while in port.
Ichebod Drummond (Buccaneer)
The second youngest in the family, the 7th of 8 children, Ichebod had had a rather rough go of things from the beginning. At a young age, he was sent to the West Indies to live with his brother, Archibald, in hopes of growing up as a trader for the East India Company. Lacking a father figure in his youth (not that Archibald didn’t try) Ichebod easily slid into a life of excess, and with the aid of Company money, opulence. He was by no means an unsuccessful businessman. In fact he was one of the best, earning the company some of its largest profits. His issue was that he could not be trusted with money, be it his own or the Company’s. He quickly found himself in sever debt to the company after spending large amounts of money on gambling, drinking, and other unscrupulous purchases. Fearing his elder brother’s and the Company’s prosecution, Ichebod fled to the one place he though the Company could not touch him: the Caribbean.
Sneaking between the ports of India, Ichebod managed to book passage to Kingston on a merchant ship. A few weeks from arrival, while sailing through the windward passage, the ship was captured by pirates. Believing that the best place to hide from the EIC was among the likes of pirates, Ichebod asked to join the pirate crew. However, after hearing that the crew was not looking for new recruits and being refused, Ichebod asked for an audience with the pirate’s captain. By twist of fate, the pirate who attacked Ichebod’s ship was none other than his brother, William Drummond.
Relaying his story, Ichebod pleaded with William to take him on and protect him from the Company and Archibald. William agreed on the condition that Ichebod would help Horatio and Seamus in their smuggling venture, but that instead of keeping any profit, Ichebod would only take a set allowance. Ichebod agreed, and would later meet up with his other brother and old friend in Marsh Harbor.
Arebella Drummond Buccaneer
The youngest Drummond and the only girl of the children, Arebella had it the worst. She was still young when her mother died, and her father grew even stricter after his wife’s passing. This began to foster in Arebella a similar mentality as was found in the young William. However Arabella would not be forced to act upon them like William; Edward began launching more and more trade ventures, leaving her at home in the stewardship of the household’s servants. Like William, she began to walk the streets of London, however she did so under the guise of a young boy. With this façade she would develop a proud and feisty temper. So when Edward died in a storm off the coast of Africa, and Arebella was placed in an abbey (the EIC having seized all of the Family’s assets in a horrid move laced with corruption and deceit), she quickly found her way out and signed on as crew on a trading vessel, again looking the part of a young boy.
It was while in a tavern in South Carolina that Arebella began to hear stories of pirates operating out of the Bahamas, the descriptions of which being strikingly familiar. Seeing to incentive to stay in the American Colonies, she sailed for Marsh Harbor, the known port of many pirates in the area. She would have easily made herself at home here, where she could now walk about freely as a woman, shedding her disguise. It would only be a few days before her temper was infamous around town, so much so that no man dare approach here with lecherous intent. It also caught the ear of a group of pirates who were operating out of Marsh.
The reunion of Arebella and the other Drummonds in Marsh Harbor was indicative of the individuals themselves: when the three brothers and Seamus first approached Arebella, she lashed out at them and warned that she’d “Cut off more than yer fingers!” should they come any closer. William proved his authenticity by replying “Fiery as ever, only this time ye don’t have Nathaniel to side with ye.” Arebella quickly realized who she was looking at and quickly changed her tone. The five of them sat in the tavern for hours afterwards, catching up on each other’s’ adventures, and Arebella relaying father’s passing. She was most impressed by William’s success as a pirate, as well as the grand network of smuggling that the others had established. She asked if they had heard of the others: Archibald, Galahad, and Nathaniel. None had heard of them. In fact, ever since leaving arriving in the Caribbean, it was as if the two groups were in different worlds.
Arebella decided she would join her brothers in the Bahamas as a pirate herself. However she would not be found smuggling. Instead she would command her own ship, the Mary, and pillage the Burning Sea.
Drake Brackish, the Dirty Water Dragon (Cutthroat)
Our records of Drake Brackish are easily our most incomplete; much clouds the origins and life of one of the most notorious pirates of the northern Caribbean. Discerning what is fact and fiction is probably the hardest task when deciphering this particular character and not even William Drummond’s personal accounts can be considered factual. Indeed, Brackish was equally adept at manipulating the fears of men as Blackbeard himself; take what is presented here with a grain of salt.
There are many accounts of the origins of Drake Brackish (if that even is his real name). Some claim that he was a son-of-a-gun; the offspring of an English gunner and French woman, born upon the gundeck, thus lending to his nautical leanings. Others claim that he is part native, the blood of either the Maya or Zapotec savage running through his veins. Surely this would explain his infamous ferocity in combat and the ornately carved bone necklace around his neck. However, we have found that the most probable account is that of a romance between an English Privateer and a Spanish noblewoman (her exact rank is hard to place, though it is believed she was either a viscount’s daughter or similar) who met in the Mediterranean. The date and place of Brackish’s birth has been lost to us, as well as any account of his early life. What we do know is this: even in youth he showed great aptitude in sailing and fighting, and he quickly found himself in the service of the Corsairs of the Mediterranean and, eventually, on his own in the Caribbean.
Criminal records of Brackish pop up all over the Caribbean; there are accounts of him attacking shiping in English, Spanish, and French waters. It appears that he initially cruised around the Virgin Islands only to move to the Bahamas. It is most likely that his move from the Bahamas was due to the high level of competition, as records show more activity in northern Cuba and the Yucatan. The Spanish were much more ardent in their anti-pirate efforts, as there are a few accounts of Brackish’s activity in Spanish records, including one capture and subsequent harrowing escape. It is around this time that Brackish moves to his most famed of cruising waters: the bayous and French waters of the Northern Gulf of Mexico.
Brackish’s exploits and near expert knowledge of the Southern American bayous would become infamous and would not me matched until the likes of Jean Lafitte. Brackish was so crafty and so deadly piloting and raiding these waters that he was given the nickname “the Dirty Water Dragon”. This is where we question the validity of the name ‘Drake Brackish’ as it seems to be a literal translation: “Drake” is an old-world form reference to Dragon, whereas “Brackish” is literally defined as water that is excessively murky or foul.
Our picture of Drake Brackish only becomes somewhat clearer with his capture of William Drummond. For whatever reason, Drake Brackish was patrolling around the island of Antigua, very far from what had been his normal stomping grounds of southern Louisiana. Whatever the case, Brackish, commanding his flagship the Demon, came across a small English Merchantman. This would be the ship that held young William, and Brackish intended to seize it. And here is where two burgeoning destinies would cross, where we would begin to get a clearer picture of Brackish.
Drummond describes Brackish as thus: “A most menacing devil that would grace the decks of a ship. His is a tall and sinister beast, with a constitution crossed with scars and covered by a thick and wild beard. A patch covers his right eye, and his left stares with a deep, intense brown hue. He limps when he walks and is accompanied with a prevalent ‘thud’ of wood-on-wood as he has lost the luxury of two legs, instead propelled by a wooden peg. I have never seen such a man so equally intimidating and inspirational.”
Drummond’s affinity for pirate tales and the Pirates’ life can be seen in this description. Brackish would see this as well and would take Drummond under his wing, teaching him how to maneuver in combat and navigate shallow reefs and eventually the bayous when they arrived in the Southern Swamps. By the time they reached Louisiana, Drummond had already proven himself in combat, so much so that Brackish decided to let him go, as a fellow pirate captain. And here is where our accounts fall off as well.
Brackish appears to have fallen out of history as somewhat of a legend: he was never captured but instead seemed to just disappear. If there is any consolation, William Drummond notes numerous times in his own records that Brackish kept a journal, many volumes in fact. Unfortunately no one has come across them…yet. These volumes, if Drummond’s accounts are accurate, could hold untold stories of Brackish’s exploits; Drummond relays late-night tales that Brackish would tell of ancient Maya ruins, harrowing fort sieges, and cruises all across the Spanish Main. One thing is for certain: the tale of Drake Brackish, the Dirty Water Dragon, is far from over.
Fair Winds, and Following Seas
I look forward seeing the Drummonds appear in Rulers of the Sea. I like the writing too.
If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!
March 1, 2020
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Keep in mind that most of the information or other material posted in the Community is user generated and not official support provided by us. As with any information or advice, obtained through any medium, you should use your judgment and exercise caution where appropriate, regardless of from whom such material originates. For official support with account related and payment related questions, please submit a ticket to our customer service department via the form on the contact page.
In order to protect the integrity of our users and to maintain the Community as efficient and helpful as possible for the users, we expect you to observe the following rules:
Our customer champion and rewards program is based on the amount of “Medals” received and quality of responses by a user. No posting of artificial responses or other manipulation of the reward program is allowed. Please remember that Rots’ decisions relating to rewards will be final and binding.
RotS moderators may remove or edit user posts that, in our sole discretion, violate the Guidelines or the Terms of Services without prior notification to the author. Remember that use of the Community in conflict with the Guidelines or the Terms of Services also may result in immediate termination or suspension of your support account.
Please help us to protect integrity and to maintain the Community as helpful as possible by reporting any inappropriate activity or user posts in the Community. Inappropriate content or activity may be reported by using the abuse button under the thread options.
We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. In the event of any conflict between the provisions of the Guidelines and the Terms of Services, the provisions of the Terms of Services shall prevail.
Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).
Thanks for choosing the RotS Support Community (the “Community”). The Community is a place for discussions and exchange of information, tips, and other materials related to the RotS Service.
These Terms constitute a legally binding agreement between you and Deadeye Games B.V, so please read them carefully. If you do not agree to the Terms, please do not use the Community. Some of the terms, such as “RotS Service” used in these Community Terms are defined in our Terms of Services.
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.
In order to use the Community, you must (1) have an existing RotS account; and (2) create a “Community Account” by following the instructions on the Community registration page. You must ensure that your registration information is true, accurate and complete, and that you keep it up to date. We may reclaim or amend your username at any time.
It is strictly prohibited to include any information in your profile that suggests you are a Deadeye Games B.V. employee or moderator, or to otherwise pose as such an employee or moderator when using the Community.
Information, advice or other material of any kind posted on the Community (“Content”) is not official support provided by Deadeye Games. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button. You acknowledge that opinions expressed in Content on the Community are those of contributors of such Content only and does not reflect the opinions or policies of Deadeye Games or its affiliates or group companies.
You are responsible for all Content that you post on the Community. We do not control and assumes no responsibility for such Content or any Content posted by other users.
We reserve the right to moderate the activity on the Community and may remove or edit any Content for any or no reason, including, but not limited to, Content that, in our sole discretion, violates these Community Terms. We may remove or edit such Content without prior notification to the responsible user.
Remember that use of the Community in conflict with any of the Terms may result in immediate termination or suspension of your accounts (see the Term and Termination section below).
Please help us to protect the integrity of the Community and to ensure that the Community remains as helpful as possible by reporting any inappropriate activity or user posts in the Community.
The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.
The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.
You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.
These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof.
You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.
The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.
In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.
You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.
We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.
We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.
We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party
Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.
This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).
From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.
The aim of this Policy is to:
We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.
“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.
“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.
You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:
In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:
The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).
If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.
We process your Personal Data in the following ways:
Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;
Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.
In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.
We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.
In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:
Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.
Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.
In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:
The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.
We have set out in the tables below the categories of Personal Data we collect and process about you:
|Categories of Personal Data||Description of category|
|Account Registration Data and Commercial transaction||This is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.|
Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.
The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).
Personal data collected through your use of the Rulers of the Sea Services
|Categories of Personal Data||Description of category|
|Rulers of the Sea Service Usage Data||This is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:|
|Categories of Personal Data||Description of category|
|Voluntary Mobile Data||In addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.|
We will not access any of the Personal Data listed below without first obtaining your consent:
|Payment Data||We may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:|
|Marketing Data||This Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:|
You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.
When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:
|Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)||Legal Basis for the processing purpose||Categories of Personal Data used by Rulers of the Sea for the processing purpose|
|To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).|
|To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.|
|To communicate with you for Rulers of the Sea Services-related purposes.|
|To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.|
|To communicate with you, either directly or through one of our partners, for:|
via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).
|To provide you with features, information, advertising, or other content which is based on your specific location.|
If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.
The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.
The following personal data will only be shared with the categories of recipients outlined in the table below if:
|Categories of Recipients||Reason for sharing|
|Support Community||When you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.|
|Your Rulers of the Sea Followers||There also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.|
Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.
|Categories of Recipients||Reason for sharing|
|Service Providers and Others||We may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.|
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
|Rulers of the Sea Partners||We might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.|
|Academic Researchers||We may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.|
|Other Rulers of the Sea Group Companies||We might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.|
|Law Enforcement and Data Protection Authorities||We will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.|
We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.
We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.
If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:
Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.
Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.
For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.
We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.
We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.
Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.
The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.
We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.
If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.
If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.
We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.
Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.
If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.
Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.