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FAQ: How do you prevent that this ambitious design becomes another never-ending MMORPG project?

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PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

We get this question a lot. Here is how we see it:

There are a host of examples of ambitious MMORPG designs that aimed a delivery in 2 to 3 years, and were still in development after 5 years or longer. I'm sure we all know examples. How do we prevent this from happening to Rulers of the Sea?

This is a difficult subject, because we are so early phase that a lot of more detailed designing and planning still has to be realized. So can we truly know how long development will take?

The answer is: if planning is important to you, if you are really committed to delivering in a certain time frame, then a game development is like any other big project.

The first question is what game elements are really important for our fans. What is the minimum our fans want to see actionable to enjoy the core element of the game? What is minimum play-ability in a way our fans would already love and sets it apart? That is less than the total design. We need to sharply define that and concentrate on getting that done first and properly. The rest is additional content. You want to deliver that too, but if you get in trouble in planning, those are the ones that you can also deliver after launch. It's an MMORPG after all, we will keep adding content during the whole lifetime of the game.

The second question is what we can simplify. What really matters to our fans, what needs to be perfect? And what is okay in a simplified way? Do we need to dedicate 5 artists and developers for half a year to make the waves look perfect? Or do we need to keep the waves simpler, and spend that capacity on making the land warfare module better? Do we need to simulate every ship cannon ball trajectory and hit effect? Or can we resolve ship battles with less accurate optics, where cannon balls that hit are more for effect than actual direct actors (and the calculation of battle statistics is leading)? Do we need wine glasses in which the wine moves with gravity and reflects the candle-light? Or is a simpler static wineglass good enough? 

The third question is how much art needs to be finished upon launch? What if we haven't finished all the costumes for all the cultures yet, and some walk around in costumes that they share with other regional countries? What if not all buildings in ports have been culturally textured yet, so some still look 'western colonial' instead of 'southern colonial'? Etc. Is that a big deal? The game is fully playable and more art can be released as it is finished. Even the community can be involved in creating it. That is something that will never stop anyway.

The fourth question is: can you achieve the mechanics and effects you want in a simplified way? Are you capable and flexible enough of looking at your design details for things that can be done in other ways, achieving the same effect? And if that a mission, are you always on the hunt for finding more efficiency in the design?

And the fifth is: freeze your design, don't add to it anymore until after launch. The first commitment is to deliver what you set out to build, the second is to launch, the third is to expand further. 

So if keeping a planning is important, there are lots of things that can be done to get there if things don't go as planned. There are complex projects in the world where delay is not acceptable, and those are generally met because the pressure to find solutions and make hard choices is present. In our case there are plenty of options. We'd love for everything to be completely finished, but worse case scenario we can also deliver elements after launch.

If that is an option, do you then move your launch window (time and again) to release a completely finished design, or do you meet your launch window and provide a stream of (free!) upgrades to introduce the rest? We prefer to meet a launch window because then you go from nothing to game. Just as long as you can ensure there is enough playability to already satisfy your fans.

The biggest mistake that is often made is communication. Gamers are intensely disappointed when they don't find all the content they hoped for and have to wait. Some games have really come back from that, others have failed because of that. I think that if you keep your community really well informed of progress and involve them in these questions, they will be very understanding and don't mind waiting a number of months for more content. And if you have a hard choice to make, why not put it to your community?

That is how we look at it. We're curious what your opinion is on these things. What would you do when things don't go to plan? What do you think is important? What is the minimum state in which Rulers of the Sea can be released, what should absolutely be included?

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : October 4, 2019 6:00 pm
Trevor.S
Posts: 150
Captain Moderator
 

I suggest a priority of playability over look. 

Yes, it’s supposed to be immersive, but if you have the same buildings in different ports I’d think that’s fine. Just make a point of informing the base that these things will be rectified in due time, the important thing was getting the product to us. I’m sure those of us who’ve been waiting for years to play won’t care about those details. 

Individual flying objects would be awesome to implement, as taxing as that might be on the system and computers. If nothing else, cannonballs should be implemented this way, since their trajectory through the vessels will determine what/who is going to have a bad day. 

Smaller details like water, gravity effects, and things that just add to the ambiance could be left on the back burner for now. Add them in when you can... on second thought, a couple should be implemented to show the base where you want to / will go with the rest of the game later. 

Obviously do your best to meet the release window. I wouldn’t mind it spending more time in Alpha or Beta, more minds working on the problems the quicker they’re resolved. 

Your communication, especially with financial things, is stellar and is the primary reason I invested in you guys. Keep doing what you’re doing, it’s refreshing after seeing what AAA companies have been doing lately. I’m sure other players will agree. 

I have full faith in you guys to produce a stellar game. Stick to your core values and trust the decisions you make are the right ones! 

If you ever wonder why men would line up and fire at each other with muskets, wearing layers of wool in the summer sun and carrying their property on their back, and tolerate that arrangement, don't worry. I'm sure they wondered too.

 
Posted : October 4, 2019 8:26 pm
Francis Walsingham, Sigridur, Rudolf and 3 people reacted
Broadreach
Posts: 11
Boatswain Sponsor
 

Im with ScarT,

The Look of a Game is Important for many guys out there, but what brings a Beautyfull world and Enviorment when all other things, lagging behind. From my point of view it is Important that mechanics work as intended, like the interaction betwen Npc's, the Eco-Stuff and the Battle mechanics. All this will be a long way to achiev i think.

If the Game will have some nice thinks that will the World feel alive especial in Ports. Seagulls, People that will loading Ships. Woud be awsome. But are they needed in the First Point i dont  think so.

The next point woud be what can the Engine handel. Befor it goes down or Lagging. Will the Game go in the direction like SC, where many have backed, and even today many guys Lagging with the PC-Specs cause some things are overdone or even there own engine cant handle those Graphics well.

I got no idea about Engins and Graphics, so i dont really know how the things work, but when the Game will be released in 3-4Years and PC's from 2022/23 are struckling with the Game woud be not so good.

Im looking really forward on this Projekt. It sounds really promising.

 
Posted : October 11, 2019 10:43 am
Sella22
Posts: 15
Boatswain Member
 

If the mechanics are set from the get go, you won't have to go back and forth to address things than might not be working as intended. That is going to take even more development time. 

In my opinion Mechanics/playability first, eye candy second.

 
Posted : October 11, 2019 11:09 am
Reh3dZone
Posts: 64
Lieutenant Member
 
Posted by: @petersj

We get this question a lot. Here is how we see it:

There are a host of examples of ambitious MMORPG designs that aimed a delivery in 2 to 3 years, and were still in development after 5 years or longer. I'm sure we all know examples. How do we prevent this from happening to Rulers of the Sea?

This is a difficult subject, because we are so early phase that a lot of more detailed designing and planning still has to be realized. So can we truly know how long development will take?

The answer is: if planning is important to you, if you are really committed to delivering in a certain time frame, then a game development is like any other big project.

The first question is what game elements are really important for our fans. What is the minimum our fans want to see actionable to enjoy the core element of the game? What is minimum play-ability in a way our fans would already love and sets it apart? That is less than the total design. We need to sharply define that and concentrate on getting that done first and properly. The rest is additional content. You want to deliver that too, but if you get in trouble in planning, those are the ones that you can also deliver after launch. It's an MMORPG after all, we will keep adding content during the whole lifetime of the game.

The second question is what we can simplify. What really matters to our fans, what needs to be perfect? And what is okay in a simplified way? Do we need to dedicate 5 artists and developers for half a year to make the waves look perfect? Or do we need to keep the waves simpler, and spend that capacity on making the land warfare module better? Do we need to simulate every ship cannon ball trajectory and hit effect? Or can we resolve ship battles with less accurate optics, where cannon balls that hit are more for effect than actual direct actors (and the calculation of battle statistics is leading)? Do we need wine glasses in which the wine moves with gravity and reflects the candle-light? Or is a simpler static wineglass good enough? 

The third question is how much art needs to be finished upon launch? What if we haven't finished all the costumes for all the cultures yet, and some walk around in costumes that they share with other regional countries? What if not all buildings in ports have been culturally textured yet, so some still look 'western colonial' instead of 'southern colonial'? Etc. Is that a big deal? The game is fully playable and more art can be released as it is finished. Even the community can be involved in creating it. That is something that will never stop anyway.

.....

That is how we look at it. We're curious what your opinion is on these things. What would you do when things don't go to plan? What do you think is important? What is the minimum state in which Rulers of the Sea can be released, what should absolutely be included?

@petersj Have you considered "employing" your community to help accomplish these first 3 points? There are a few of us who have modeling skills via F360, Blender, and other programs. Perhaps, in the design department you could implement careers that the community can participate in while development happens. Some of us might be incapable of financially helping the project, but could help in designs. Perhaps these future players could be rewarded with in-game finances or something. Here are my two suggestions, both of which I would suggest having a Submission Thread here on the game forum that community members could vote on to get implemented:

Career Architect: We design a model of a building and post it in a Architect/Submission/Culture thread. (Culture would be sub-threaded for each in game.)The community gets to review it answering a few questions like:

  1. Do you like the design?
  2. Is this design suitable for this culture?
  3. Is this design offensive? (To prevent designs with offensive symbolisms, and phallic/yonic in nature, etc.)
  4. etc, etc.
  5. Should this design be implemented in game?

Career Shipwright: We design different parts of the ship that could be customizable in game: Sails, Bowfigure, Deck, Hull, Captain's Quarters, etc, and post it to another Submission thread. Again, the community would review it answering a few questions relevant to the design.

  1. Do you like the design?
  2. Is this design suitable in its submitted class?
  3. Is the design historically accurate?
  4. etc, etc.
  5. Should this design be implemented in the game?

Possible rewards could be in-game currency. Say a building like a Commoners House would be worth 10 gold, a Church worth 30 gold, a Townhouse worth 40 gold, a Rowhouse worth 60 gold, a Bowfigure worth 20 gold, a Captain's Quarter worth 40 gold, etc. etc. They could also be rewarded special ranks in game. Say an Architect who submitted 1 design that was approved could receive the title Carpenter, someone submitting 10 could be Architect to the King. Say a Shipwright could be rewarded Carpenter for 1 item submitted and approved, and someone submitting 5 items could be Shipwright to the King. (Just examples.)

What this would accomplish is speeding up the design/development phase while taking some of the load off your crew. Also, this could provide income in the game if other gamers want to purchase their design in game and actually see them pop up around town or when designing a ship. You could have a host of Submission topics like: Seamstress for players and npc apparel; Jeweler for both; Gardener; Blacksmith, etc. Basically for all careers you plan to have in game.

This post was modified 4 years ago by Reh3dZone
 
Posted : October 11, 2019 7:33 pm
PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

@reh3dzone

You seem to have prophetic skills! That is exactly what we intend to do. But it's not something we have explained here yet.

We intend to build all the tooling of for the game creation first, as a priority, and build it in such a way that it is possible to configure and regulate for external users. We have a lead dev that's really good at tooling. Then we will make this available to the community so that they can create assets, and even do an amount of level building. So community developed assets.

This is possible in our design because we will create an array of re-usable assets with set footprints and dimensions. So for a building we'd know exactly the dimensions and properties needed that make it place-able in the game maps. So with a conscious design format it is very possible to have community members work in our specs. That fits really well with our designs.

So community members can create both architecture and objects, and then, with a little moderation from our side, they can be placed in the game.

The reason why this is attractive, apart from the capacity that this might create, is that we have all these historical ports and cities, but yet we are mostly going to fill those with generally generic designed models, out of necessity, because of the sheer number of everything. But that will mean that an Inn or a Church in a western European port looks all the same. If you love history, and you love, for instance, the port of Boston, you would want to make it resemble historical Boston. That is too much for us to do, but a committed community member with the skill-set, the hobby, and the love of 18th century Boston, could very well do it. That would add wonderful diversity to the game, community driven.

We will also think about some reward system for this work. Maybe you get some nice permanent monument in-game. We'll name a street after you. Or maybe we will even give some limited monetary award if we can, because it does ad value. I do think there needs to be some kind of tangible appreciation. And we could also put some competition up perhaps, or a community evaluation of community created props. Could be nice.

So yes, there is going to be heavy community participation stimulated in this development.

Me, as a former modder, really believe in this. Modding communities are the most loyal and committed fans you'll ever see for any game, we'd love to create that around Rulers of the Sea. Also, we already allow gamers to create unique items in-game, so that level of customization really fits our philosophy.

Also, we are going to be selling gamer shares. So a part of this game is literally going to be owned by gamers themselves. That expresses how much we want this project to have a high degree of community ownership.

This post was modified 4 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : October 11, 2019 9:30 pm
Francis Walsingham, Sigridur, Heptarch and 1 people reacted
Reh3dZone
Posts: 64
Lieutenant Member
 

You made my "Oh" face show! I am really excited; not so much for any reward, but to see something I created to be in the game. (oh, and maybe a little bit a monument or street in my name. heheh)

Posted by: @petersj

Also, we already allow gamers to create unique items in-game

You already have? or are planning to have? If you have something already, I'd like to participate somehow.

 
Posted : October 11, 2019 9:50 pm
PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

Haha, I was referring to the design feature of writing books, making paintings, adding music. This is all possible in the design. They seem frivolous, but I think they are extremely important. They make you add something very personal. That second life feeling. That has never failed to capture my imagination. Such a simple thing really, and yet....

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : October 11, 2019 9:57 pm
Heptarch
Posts: 453
Vice Admiral Shareholder
 

I find it tremendously exciting to think that the community will be able to help develop art/architecture assets for the game.  That will necessarily mean a more diverse look in every port.

Way back when there was a thriving ship-modeling community prior to Pirates of the Burning Sea being released and many of those ships were absolutely wonderful.  I have no doubt that turning your community loose to help design things will be something that benefits both the dev team and the community.

Grand Duke of Charles Towne
North American Union Discord: https://discord.gg/sbaQxWG
Southern Colonies Discord: https://discord.gg/XzxPn2M

 
Posted : November 3, 2019 6:11 pm
Francis Walsingham, Sigridur, Bodei and 1 people reacted
PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

@heptarch

I absolutely agree with you! I have been part of modding communities for many years and there are tons of (often untapped) potential and passion there. All you need to do as a developer is to take the community into account with your tooling and create a good structure for moderation and community sharing, but if you get that right, the gains will be enormous. More uniqueness, more customization, but especially, the most loyal and invested fans you'll ever see.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : November 3, 2019 7:18 pm
Reh3dZone
Posts: 64
Lieutenant Member
 

@petersj

Are you able and willing to share an in depth history and progression of how RotS came to be? Like, when did you have a concept to share with others. How much of the concept did you have and how long did it take? Who did you share it with? How did you convince others to join in? Etc, etc. Game development is fascinating to me. I'm sure we'd all like to know how RotS was born and matured. 🙂

 
Posted : November 6, 2019 4:07 pm
PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

@reh3dzone

Sound like I have to write my memoirs! 😊 

Sure, I can share all that. It all started in 1971, oh wait, no....it all started in 2016......no, still too long. I should make a video about it maybe, it sounds like a story for an interview. I am planning on making a video soon about games that were an inspiration for the design. Just because that might also be a better way to explain look and feel, and some of the mechanics.

But I think it's a bit too soon for a ' making of ' video. We're still so early phase. I promise that once we have enough investment in it to start full scale development, I will definitely make one! Right now I'm really keen on getting it off the ground, there are already so many years of hours (and money) invested in this dream. It's going in the right direction, we're definitely convinced this is very viable, there is a lot of interest and a good start. But we still have mountains to move. This has been a continual process of two steps forward, one step back, for a year now. There are always surprises, always setbacks, always windfalls, sometimes I get a bit down but then something great happens that gets me fired up again.

This place, our growing forum, with people like you, is what really is the greatest motivator for me. An idea by itself can be very powerful, but a shared idea can be unstoppable.

So if there is going to be a video about the ' making of ', there is definitely going to be mention of the fans, the believers. You guys and girls ultimately made this possible, more than anybody else. Without that energy and support we have nothing.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : November 6, 2019 7:00 pm
Costanius
Posts: 30
Midshipman Member
 

In my opinion You'll need to have a basic game prototype in place with at least minimal functionality as fast as possible. To have something to show to potential investors, the gaming media and the future players.

Life is too short to play bad games. 🙂

 
Posted : December 3, 2019 12:53 am
PeterSJ
Posts: 2648
Admiral Admin
Topic starter
 

@costanius

You already made that point in another thread, where I responded. Just in case other are interested in the discussion:

https://www.rulersofthesea.com/discussions/q-and-a/faq-how-will-you-get-the-money-for-this-project/#post-1081

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

 
Posted : December 3, 2019 2:22 am
titanvoyager
Posts: 6
Coxswain Member
 

This subject is a concern for me, as a player. 

As Peter would remember of ETW, we had a few major and playable nations and the rest were the minor and unplayable ones. I can't remember exactly how many were they but I remember one problem.

The problem was the clone armies, navies and buildings. The lack of deph and identity among those nations. Modders soon began producing tons of land units (I personally was supporting Ornamentum Mod) to mitigate this. 

To sum up, for many reasons, Empire Total War didn't met the expectations. 

I believe that also Creative Assembly took note of this (bad) experience with ETW. The following titles haven't matched the scope and ambition of Empire Total War. Even when Creative Assembly is now the biggest development studio in UK and their titles met good sales. 

Total War is just an example, but the Assasin Creed saga could be another. Even the latest titles, which have a big map, chose one small part of the world (Egipt and Greece). Making so they guaranteed a way more inmersive and detailed experience.

Kingdom Come Deliverance takes place in Bohemia, not even a country. Still, it was a success.

It is my fear that 152 playable nations over all the world could be too much. Too much for a experience that aims to be realistic, inmersive and based, initially, on History. 

As an architect, I have enjoyed the recreations made by Ubisoft of the cities of Florence, Venice, Rome, Paris, Istambul, La Havana, London, Kingston Port Royal, Atens, El Cairo. Also Chicago and San Francisco (Watch Dogs). Every city is different and unique, you can't even assume one city should look as another just because they are on the same country. Doing the opposite, creating clone cities/assests to simplify the development, will hurt the sense of discovery in the game.

In my years as student, I learnt something "Less is More". That statement is not related to minimalism in architecture, it means that one or two well developped ideas can make a great project.

 

 
Posted : January 30, 2020 8:22 pm
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    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Forum Policy – Support Community Guidelines

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community (the ”Community”), a place for discussions and exchange of information related to RotS services. By using the Community you agree to follow these RotS Support Community Guidelines (the “Guidelines”), our Support Community Terms of Services (the “Terms of Services”) and the Privacy Policy (as defined in the Terms of Services).
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. No official support from RotS

Keep in mind that most of the information or other material posted in the Community is user generated and not official support provided by us. As with any information or advice, obtained through any medium, you should use your judgment and exercise caution where appropriate, regardless of from whom such material originates. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button.

2. Use of the Community

In order to protect the integrity of our users and to maintain the Community as efficient and helpful as possible for the users, we expect you to observe the following rules:

• Before searching for a thread related to your topic or posting a question regarding a problem, try reinstalling the RotS application or check the FAQ.

• Before posting or creating a new thread, make sure the issue you’re experiencing or the question you have is not already posted somewhere in the Community. Multiple threads on the same issue create clutter.

• Avoid double posting. We will delete duplicate threads or posts on the same questions created by a user.

• Make sure that the thread you are posting on is relevant for your issue). Also, make sure that the thread is not outdated or relates to issues that have already been fixed or dealt with by us.

• Please only post information relevant for the thread and avoid discussing personal matters or topics unrelated to our Services.

• Create a new thread or find another related thread if you have multiple queries. Do not add further queries to an existing thread.

• Be careful about the information that you post. Keep in mind that your posts will be available for all users of the Community. We will only remove posts upon your request, as outlined in Section 4 below.

• Always use an appropriate and respectful language when you post information in the Community. Avoid racist, sexist, or otherwise offensive language that could be considered detrimental to other users, or Deadeye Games’ employees or moderators.

• Do not post information or create threads for the promotion or advertisement of commercial products or services.

• In the spirit of integrity, please do not post information such as name, address, personal identification number, social security number, email address, credit card information, or other personal information of other persons. Also make sure that you have all legal rights and/or consents to post any information or other material that you provide or link to through the Community.

• For obvious reasons, do not post links to malware, Trojan viruses, or otherwise malicious content.

• Deadeye Games employees and moderators will identify themselves in the Community by using the Deadeye Games logo as avatars. Do not use any Deadeye Games and/or RotS logo or trade name as your avatar or user name, or otherwise pose as a Deadeye Games employee or moderator when posting in the Community.

3. Reward program

Our customer champion and rewards program is based on the amount of “Medals” received and quality of responses by a user. No posting of artificial responses or other manipulation of the reward program is allowed. Please remember that Rots’ decisions relating to rewards will be final and binding.

4. Moderation and reporting

RotS moderators may remove or edit user posts that, in our sole discretion, violate the Guidelines or the Terms of Services without prior notification to the author. Remember that use of the Community in conflict with the Guidelines or the Terms of Services also may result in immediate termination or suspension of your support account. Please help us to protect integrity and to maintain the Community as helpful as possible by reporting any inappropriate activity or user posts in the Community. Inappropriate content or activity may be reported by using the abuse button under the thread options.

5. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. In the event of any conflict between the provisions of the Guidelines and the Terms of Services, the provisions of the Terms of Services shall prevail.

Forum Policy – Support Community Terms

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community Terms and Guidelines (the “Community Terms”).

Thanks for choosing the RotS Support Community (the “Community”). The Community is a place for discussions and exchange of information, tips, and other materials related to the RotS Service.
By using the Community, you agree to these Community Terms, our Terms of Services and our Privacy Policy and the Guidelines (the “Terms”).

These Terms constitute a legally binding agreement between you and Deadeye Games B.V, so please read them carefully. If you do not agree to the Terms, please do not use the Community. Some of the terms, such as “RotS Service” used in these Community Terms are defined in our Terms of Services.

Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. Community Account.

In order to use the Community, you must (1) have an existing RotS account; and (2) create a “Community Account” by following the instructions on the Community registration page. You must ensure that your registration information is true, accurate and complete, and that you keep it up to date. We may reclaim or amend your username at any time. It is strictly prohibited to include any information in your profile that suggests you are a Deadeye Games B.V. employee or moderator, or to otherwise pose as such an employee or moderator when using the Community.

2. No official support

Information, advice or other material of any kind posted on the Community (“Content”) is not official support provided by Deadeye Games. For official support with account related and payment related questions, please submit a ticket to our customer service department using the contact button. You acknowledge that opinions expressed in Content on the Community are those of contributors of such Content only and does not reflect the opinions or policies of Deadeye Games or its affiliates or group companies.

3. Content, moderation and reporting

You are responsible for all Content that you post on the Community. We do not control and assumes no responsibility for such Content or any Content posted by other users. We reserve the right to moderate the activity on the Community and may remove or edit any Content for any or no reason, including, but not limited to, Content that, in our sole discretion, violates these Community Terms. We may remove or edit such Content without prior notification to the responsible user. Remember that use of the Community in conflict with any of the Terms may result in immediate termination or suspension of your accounts (see the Term and Termination section below). Please help us to protect the integrity of the Community and to ensure that the Community remains as helpful as possible by reporting any inappropriate activity or user posts in the Community.

4. Guidelines

The integrity and safety of our Community and our users means a lot to us. In order to keep the Community as efficient and helpful as possible, we expect you to observe our Guidelines.

5. Reward Program

The Community features a reward system whereby RotS, in its sole discretion, may reward users based on their overall contribution to the Community. You acknowledge that our decision in respect of any reward shall be final and binding. We may change or remove the reward system at its discretion from time to time.

6. Limited license

You grant us a non-exclusive, royalty-free, perpetual, worldwide license to use, reproduce, modify, make available to the public, publish, translate, create derivative works from and distribute any Content or feedback that you post on or otherwise provide through the Community and to exercise all copyright and publicity rights with respect to such Content or feedback, without any attribution to you.

7. Term and termination

These Community Terms will become effective in relation to you when you create a RotS Community Account and will remain in effect until you terminate your RotS Community Account or the earlier termination by us thereof. You may terminate your RotS Community Account at any time by contacting us. Without limiting its other rights to terminate access to the Community, we reserves the right to terminate or suspend your RotS Community Account at any time if, in our sole discretion, you are in contravention of any of the Terms. If we terminates or suspends your RotS Community Account for any reason whatsoever, we or other companies of the Deadeye Games Group, shall have no liability or responsibility to you. Please note that if your RotS Community Account is terminated by you or us for any reason, Content that you have posted may be kept in the Community in an anonymized form.

8. No warranty

The use of the Community is at your own risk. The Community is provided on an “as is” and “as available” basis. To the fullest extent possible under applicable law, we give no warranty, express or implied, as to the quality, content and availability or fitness for a specific purpose of the Community. In addition, we do not warrant, endorse, guarantee or assume responsibility for any Content posted on the Community or any hyperlinked website. As with any information or advice, obtained through any medium or in any environment, you should use your judgment and exercise caution where appropriate. No advice or information whether oral or in writing obtained by you from us or any other company of the Deadeye Games Group shall create any warranty on behalf of Deadeye Games in this regard.

9. Limitation of liability

In no event shall Deadeye Games, its group companies officers, directors, employees, licensors of RotS or any third parties be liable for any direct, indirect, incidental, special or consequential damages (including but not limited to any loss of data, service interruption, computer failure or pecuniary loss) arising out of the use of or inability to use the Community, even if you have advised us about the possibility of such loss, and including any damages resulting therefrom. Your only right with respect to any problems or dissatisfaction with the Community is to terminate your account as set out in Section 9 above and to stop using the Community. Nothing in these Community Terms removes or limits our liability for fraudulent misrepresentation, death or personal injury caused by its negligence.

10. Indemnity

You agree to indemnify and hold Deadeye Games, the Deadeye Games Group and its officers, directors, employees and licensors harmless from any claim or demand (including but not limited to reasonable legal fees) made by a third party due to or arising out of or related to your violation of these Community Terms or the Guidelines, or your violation of any laws, regulations or third party rights.

11. Intellectual property

We respect intellectual property rights, and expect you to do the same. Please note therefore that the Community is the property of Deadeye Games, its group companies or its licensors and is protected by intellectual property rights (including but not limited to copyright) and that you do not have a right to use the Community in any manner not covered by these Community Terms.

12. Technology limitations and modifications

We will make reasonable efforts to keep the Community operational. However, certain technical difficulties or maintenance may, from time to time, result in temporary interruptions. We reserve the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Community or any of its functions and features with or without notice. If we modifies or discontinues the Community for any of the reasons set out above in this Section 14, we or any other company of the Deadeye Games Group, shall have no liability or responsibility to you.

13. Privacy

When you sign up for a use the Community, Deadeye Games and its hosting providers may gather, store, share and use your personal data. The privacy and security of your user data is – and will remain – our highest priority. You can read more about our privacy practices in the Privacy Policy, which includes information about your privacy, your rights and how to exercise them.

14. Miscellaneous

We may change the Guidelines at any time, at its sole discretion. Any material changes will be communicated to you and your acceptance of and/or continued use of the Community after such notification of change will constitute your acceptance of such changes. Please do not use the Community if you do not agree to the new Terms.
In the event that the Community Terms and Guidelines are translated into other languages and there is a discrepancy between the two language versions, the English language version shall prevail.
We may assign its rights and obligations in connection these Community Terms without restrictions. You may not assign your rights or obligations in connection these Community or your Community Account, or any part thereof, to any third party.

The Community Terms and Guidelines shall be governed and construed in accordance with the laws of applicable to you pursuant to the our Terms of Use. Any dispute, controversy or claim arising out of or in connection with the Community Terms and Guidelines will be subject to the jurisdiction of the court in The Hague.

Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.