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PeterSJ
Admiral Admin

The size of the Ottoman Empire is huge with 8 client nations to manage, it is not going to be easy to run this very complex government. But the economic and military power of this Empire cannot be denied. The biggest problem might lie in the unwillingness of its client nations to remain complaint, and the many threats on all sides. It is going to be vital for the Ottomans to prevent multiple wars, internal struggle, and to seek both alliances and eliminate enemies to stay in control. 

nation Ottoman Empire west asia
client nation Crete europe
client nation Cyprus europe
client nation Greece europe
client nation Egypt africa
client nation Syria west asia
client nation Palestine west asia
client nation Iraq west asia
client nation Crimean Khanate west asia

 

These are all the ports and capitals of the Empire.

nation Ottoman Empire west asia
capital Istanbul west asia
capital port Istanbul west asia
port Smyrna (Izmir) west asia
port Antalya west asia
port Mersin west asia
port Trabzon west asia
port Varna west asia
port Constanta west asia
port Azak west asia
port Mariupol  west asia
port Batumi west asia
port Ochakiv west asia
port Vlorë europe
port Durres europe
port Rhodes europe
port Jeddah west asia
port Yanbu west asia
port Aqaba west asia
port Suez west asia
port Al Qunfudhah west asia
port Al Hudaydah west asia
port Mukalla west asia
port Suakin africa
port Massawa africa
port Ragusa europe
client nation Crete europe
capital Kandiye (Heraklion) europe
capital port Kandiye (Heraklion) europe
port Chania europe
client nation Cyprus europe
capital Nicosia europe
capital port Kyrenia (Girne) europe
port Larnaca europe
client nation Greece europe
capital Nafplio europe
capital port Nafplio europe
port Salonica europe
port Baliabadra (Patras) europe
client nation Egypt africa
capital Cairo africa
capital port Alexandria africa
port Damietta africa
client nation Syria west asia
capital Damascus west asia
capital port Latakia west asia
port Tartus west asia
port Beirut west asia
client nation Palestine west asia
capital Jerusalem west asia
capital port Gaza west asia
port Tyre west asia
client nation Iraq west asia
capital Baghdad west asia
capital port Basra west asia
port Kuwait west asia
client nation Crimean Khanate west asia
capital Bakhchysarai west asia
capital port Kefe (Caffa) west asia

Ottoman Empire

Crete

Cyprus

Greece

Egypt

Syria

Palestine

Iraq

Crimean Khanate

This topic was modified 2 years ago 4 times by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : October 11, 2019 10:10 pm
Reh3dZone liked
PeterSJ
Admiral Admin

I added the flags of the Ottoman Empire. There is a lot of discussion we could have about these flags, because most are made up. The Ottoman Empire itself used several flags in the period inconsistently, but we chose the familiar one that Turkey still uses today (but with a modern 5-pointed star). The Ottomans generally didn't let their states use individual flags. But in Rulers of the Sea each nation needs an own unique and distinguishable flag, so we looked for the closest consistent flags of a nation we could find (often quite a bit later than 1750) and we combined that with a feature of the Ottoman flag. The Ottoman star is always in there. Obviously, when a nation acquires independence they can alter their flag. But for now we used familiar historical themes with the Ottoman stamp firmly placed on it. 

This post was modified 2 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 13, 2019 5:21 pm
Sella22
Able Seaman

Hey! I would like to point out a few things.

1) I'm not sure if Crete should be considered as a separate client nation. The flag you are using is of the autonomous Cretan State(1898-1913) which was created after a failed Greek Revolt/Campaign on the island and the intervention of the Great Powers. The majority of the population was Greek and there was/is no separate Cretan national identity. So I don't really see a reason for Crete to be a separate state.

2) The flag of Cyprus you are using is of the unrecognised modern state of Northern Cyprus, which I guess its fine for the game as long as it remains under Ottoman rule in-game. But I'm not entirely sure if it should exist as a separate state in-game because in the past, the vast majority of the population(even up to 3/5s) were of Greek Cypriot descend. Some historical sources may suggest otherwise but a lot of Orthodox Christians were registered as Muslims to avoid taxation. Also post-independence, Cyprus actively seeked union with Greece which resulted to the separation of Cyprus a few decades later.

If you are still going to keep it as a client state in-game, the post-independence flag should be different. I would suggest the modern one but some people might object that because they strictly correlate it with the Greek Cypriot population even if there are no Greek symbols included. 

Just my 2 cents 😀

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Posted : December 14, 2019 8:03 pm
PeterSJ
Admiral Admin

@sella22

As regarding both Cyprus and Crete, it's pretty impossible to suggest any solution at all that won't cause someone offense, as both have a very particular history that is paved with cultural and national land mines.

When we are talking about Greece, not many people might realize that the nature of the country, having so many significantly size island communities, makes for a great diversity of cultures. When you talk about a Greek identity, you could be talking about Hellenistic roots, which basically links very different types of people. If you say that Greece and Crete are basically one, I think that is definitely a point I will get a lot of different opinions on from different Greeks. So that's no simple matter, and the first question would be what exactly you mean, and in which context. Because in some respects you are certainly right.

Lets first establish that what makes Crete different is its size, the largest and most populous island of Greece by far. maybe that island contains around 8% of the entire population of Greece? While Greece has some 6000 islands? Crete is larger than many independent countries in the world. Crete is also positioned quite far out from Greece, smack in the middle of the Mediterranean in a very strategic position.

Let's look at the history of Crete. Since 1913 Crete belongs to Greece, and since then I'm sure the identities that already had so much common history together have merged further, and now you can't imagine Crete as a separate nation. But we are a historic game, and is there historic cause to presume this was always so, and Greece and Crete are one and the same and should therefore be fused in 1750?

A same argument was made by a Swede just a week ago, Finland should be simply a part of Sweden. The Swedes probably have more of a point there than Greece and Crete have. Crete had a different history to Greece, had its own ancient Minoan culture and has belonged to many other nations, Ottoman, Venice, Byzantium, Andalusian Arabs, Romans. It has not always belonged to Greece. It had periods of independence too. I think it was the Emirate of Crete for almost 150 years or so. The Romans also didn't lump it with Greece either. I think Finland belongs much more to Sweden than Crete did to Greece in history. But can you imagine we'd just eliminate Finland from the game as a nation? Finland is quite a significant Baltic country today, and the Finish people might want to fight for independence, as might the Cretans.

I heard a Cretan say just the other day that Greece and Crete are 'one' like England and Scotland are one. Both these countries also have a shared history, have been fused for a long time, much longer than Greece and Crete (also by land!), share a royal house, a language. But imagine the horror if I would just make Great Britain, and not make Scotland a separate nation? Even after all that unity some Scots would still like to be independent today.

Consider that most of mainland Greece was under Ottoman rule since the late 15th century, while Cyprus and Crete remained Venetian for nearly a hundred years longer. That is several generations of a society growing up with a whole different culture in control. After that the whole lot fell to the Ottomans. I don't think the reality of that situation was that in 1750, 70 years later, Crete was ruled from Athens, and also not that the societies of Crete and Greece were as close as they are today. I also think at that time a Greek identity was a very different thing. These were people with no living memory of independence. Not even your great great great grandfather had a memory of an independent Greece. That was the stuff of history books and legends. Nevertheless the Greek people were an unruly bunch that would rebel against the Ottomans at any chance they got, showing how stubborn and headstrong they are!

I look at my country as a unity too, the Netherlands. It feels very natural. But that was not the case in 1750. We had a shared language (barely), but we had different provinces with a lot of different cultures and autonomy. Only brought together by an earlier civil war against common enemy Spain. To get along in the 'United Provinces' was a miracle. We tend to forget how different everything was 250+ years ago. Not only were the circumstances different, they way people looked at the world and their own history was different. They way people felt connected was different too.

So in Rulers of the Sea Greece can find the unity with Crete it has today by making it a client nation. But Greece can't do that now because Greece and Crete are both client nations of the Ottoman Empire. So if Greece and Crete can find a way to fight together for independence, maybe they can achieve that a lot faster this time around.

And then the flags:

What is an appropriate flag? As I explained earlier, there was no flag of Crete or Greece or Cyprus for that matter. The Ottoman Empire imposed its own flag on its client nations. So we have to use our imaginations and hopefully find some historical material to ground it in, if at all possible. But in that fantasy we have to consider that the Ottoman Empire would still also put something on those flags of their own identity. And yes, if the nations become independent, they can change that, create a different flag.

So here we pretend that the Ottomans have made flags for each client nation, or took what the nation had and inserted something Ottoman onto it.

So the flag of Greece is based on a flag the Ottoman Empire used in connection with Greece, but the feature on the cross is changed into an Ottoman star. It's not a real flag, as there was none, but it is a nice merger between Ottoman and later Greece flags, so you can see how it might evolve.

The flag of Crete did not exist. So this is a later flag, but with an Ottoman element inserted. If you have suggestions for a better flag, that's very welcome. It's the best I could find, but my sources are limited. As long as it connects to culture, history, and also has an Ottoman element, it could fit.     

The flag of Cyprus is the flag the Turks, successors of the Ottoman Empire, impose there today. That made some sense to me, despite the obvious and unavoidable anachronism. It matters nothing that there were Greeks living there, in the role play of this game you have to imagine you are Sultan Mahmud I. Would you care about the feelings of the Greeks? If Erdogan would choose that flag today, probably Mahmud would choose it then, and historically it is based on the Ottoman flag, so it makes sense. Again, if there is a historically better/more realistic version, I'm definitely open to it.

So please make proposals if you can improve on it!

As for this whole business of the Greeks......Greeks get a poor deal in Rulers of the Sea. 1750 was not the most fun time for Greece. The Ottoman rule was not a happy time in Greek history. But it is the way it is, we are a realistic design, so we couldn't make it any nicer for Greece. But there is the challenge for independence, and maybe Greek gamers can find a strong unity in that and achieve some amazing feats in re-writing history. Also consider this: The Fins, the Norwegians, the Icelanders, The Scots, the Irish, the Brazilians, the Mexicans, the Indonesians, the Americans, I can go on and on, so many nations find themselves as client nations and will share the frustration of a want for independence. So the Greeks are by no means alone, and I think they might find some good allies in other nations to help them in their struggles. Also, Greeks are amazingly adaptable and internationally oriented people, and famous for their sea-faring abilities, and I wouldn't be surprised to see a lot of Greek influence in the world of Rulers of the Sea.

This post was modified 2 years ago by PeterSJ

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 12:04 am
Sella22
Able Seaman

You simply can not compare Greece and Crete with Sweden and Finland or England and Scotland or Flemish and Walloon. The Swedes and the Finns have different cultures and languages, same with the others at some point in history, where between Greece and Crete that is not the case. The Cretan dialect is originated from the Greek Koine(common) language with influences from Italian and Turkish language. Other than that their customs are not very different from the rest of the Greeks. You can not go and divide Greece based on dialects or ancient background because that would result in a mess. For example you mentioned the Minoan civilization but if you base it on that you have to assume that the Mycenean and the Cycladic where also different and in result you have to partition Greece even further. The same can be said with Doric,Ionian,Aetolian and Achean civilizations that came after that. Even if you base it on dialect you will have to partition it even further. A few kilometeres outside of Sparta there is a village that speaks Tsakonika, which is a dialect based on the Doric Greek. There are many dialects in Greece with minor or major differences from the main(Koine) Greek language but most importantly they are all based on Greek. In some cases they are not even dialects, there only some local idioms.

The feeling that Crete is pretty much its own "thing" is very modern and historically that was never the case. Historically Crete revolted many times against the Venetians(starting from the mid 1200s when the Empire of Nicaea was still around) and the Ottomans and many times the goals of the revolt where to get rid of the foreign rule because culturally they felt Greeks and not Cretans. The same for the mainland Greeks, where their goal was always independence.

In short, there is no separate Cretan national identity or Cretan separate culture. The same can be said for Asia Minor Greeks, Greeks of Macedonia, Greeks of Epirus, Greeks from the islands,Thrace etc. They were influenced to some extent by foreigners that's why you will see difference in their costumes and dialects but their core is the same.

I can agree with Cyprus remaining separate but Crete is a bit over the top.  With the same logic when Crete fell into Venetian hands(around the 4th Crusade) a lot of mainland Greece was divided and ruled by foreigners like Franks and Catalans. For example the Duchy of Athens, Achaea,the Kingdom of Thessaloniki etc. And if you go even more back at some point it was ruled by Serbs and Bulgarians. Also Corfu and the Ionian islands where ruled by the Venetians and later the French and Brits formed the Septinsular Republic. Post-Greek independence the Principality of Samos was formed, an autonomous state under the Ottoman empire. Should they be included in-game too? As you can see its a very slippery slope. Going back to history to find a case where those lands where ruled by a foreign ruler while the majority of the population was Greek, is not that hard but that shouldn't be a rule to divide Greece more into the game because so far it only seems to apply here. 

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Posted : December 15, 2019 10:38 am
Sella22
Able Seaman

To clarify: I am suggesting that Crete should not be a separate client nation nor a part of Greece in-game since it was not part of the post-independence Greek Kingdom, but just another province of the Ottoman Empire.

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Posted : December 15, 2019 12:41 pm
PeterSJ
Admiral Admin

@sella22

I appreciate your input, it's very interesting! 

Posted by: @sella22

The feeling that Crete is pretty much its own "thing" is very modern and historically that was never the case.

I certainly do not have that feeling you describe, I wrote this:

Posted by: @petersj

f you say that Greece and Crete are basically one, I think that is definitely a point I will get a lot of different opinions on from different Greeks. So that's no simple matter, and the first question would be what exactly you mean, and in which context. Because in some respects you are certainly right.

Your argument on not making Crete a nation seems to rest solely on shared language and cultural roots.

Posted by: @sella22

You simply can not compare Greece and Crete with Sweden and Finland or England and Scotland or Flemish and Walloon. The Swedes and the Finns have different cultures and languages, same with the others at some point in history, where between Greece and Crete that is not the case.

Language and culture, however, are not a factor in the decision to create a separate nation. It's never been considered that way. You are certainly right that Crete and Greece have shared a language and culture for a longer time than any other example I am likely to find. And I'm sure that many times in history they both have fought oppressors for a Hellenistic cause, and in that sense have felt very closely related. Probably more so than we can imagine, as being oppressed for so long while having the same cultural roots might have forged a strong feeling of kinship.

But nevertheless there are many many nations in Rulers of the Sea with similar cultural roots and language, yet they are different nations. But look at the Mediterranean. Malta. Sicily. Corsica. Sicily. Cyprus. What do they share with Crete?

So here are considerations that mattered when deciding on creating islands into different nations:

1. Was the island in its history autonomous or semi-autonomous for long periods of time?

2. Is the island of significant size to matter in the (travel) scale of the game map?

3. Is the island of enough strategic importance to be included as a nation?

So as to the first question, same language and culture of not, Crete has definitely been both autonomous and/or semi-autonomous in its past for long periods. It has not been part of Greece for a very very long time, despite all the obvious cultural links it has to it. And at 1750 I cannot find any proof that it was either part of Greece or ruled from Athens. If I am wrong there I would love to hear it. 

As to the second and third questions, I already explained some of that: 

Posted by: @petersj

Lets first establish that what makes Crete different is its size, the largest and most populous island of Greece by far. maybe that island contains around 8% of the entire population of Greece? While Greece has some 6000 islands? Crete is larger than many independent countries in the world. Crete is also positioned quite far out from Greece, smack in the middle of the Mediterranean in a very strategic position.

Corfu and the Ionian Islands could indeed also be added by some of the same arguments, but they are too small and strategically less relevant to do so. That is why they did not make the cut, no slippery slope. Corfu as a port is in the game as a possession of Venice though.

So that's why Crete is a separate nation.

I can imagine that maybe the hardest thing to do from your perspective is to also see this as a role playing choice. Crete was a possession of the Ottoman Empire, not of Greece. You can't look at it through Greek eyes.

How would the Ottoman sultan see it? There is no indication I can find that they ever thought Crete and Greece were the same. They had different administrators, different policies and even different (unofficial) flags for them. Language and culture certainly weren't their dividing lines, I think strategic and economic interest were. I think they preferred to keep Crete and Greece separated. But again, if I am wrong and they unified them, I'd love to hear it.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 1:14 pm
PeterSJ
Admiral Admin

@sella22

Posted by: @sella22

To clarify: I am suggesting that Crete should not be a separate client nation nor a part of Greece in-game since it was not part of the post-independence Greek Kingdom, but just another province of the Ottoman Empire.

My reply crossed this message.

Okay, so not a part of Greece either. So just ports without any designation, sure. We certainly have examples like that in Rulers of the Sea. It doesn't change the criteria above.

But what does 'it's just another province of the Ottoman Empire' mean? All 8 of their client nations in the game were just provinces in the Ottoman Empire.

That's just not how the game mechanics work. It would be a very boring game if we incorporate all client nations into their master nations. We are firstly a online video game that needs to be fun and challenging, not a digital history book. If we just incorporate all provinces on the British Empire, the Ottoman Empire, the Dutch Empire, the French Empire, etc., into the Empire nations, without their own semi-autonomy, who would still find it fun to play? By that token we should also incorporate Greece, also just another Ottoman province. Greece wasn't independent either. Then your capital is in Istanbul. 

What you might not realize is that for you, as a Greek gamer, it is really cool to have Crete. You can now choose two nations instead of one to play as a Greek citizen. You have twice the government positions, unique port businesses, etc. Would you prefer to reduce it to one? Have just one Prime-Minister or capital of Greek origin? If the two unite, it also doubles the potential capacity of your army and navy.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 1:37 pm
PeterSJ
Admiral Admin

@sella22

Maybe I need to explain this better. If Crete is just a few ports that fall directly under Istanbul, instead of a semi-autonomous nation it is now, that has in-game consequences. This is not a strategic-map board game, it represents an in-world environment.

So if you choose to settle in Crete, Heraklion is your capital. That is where you go for your courses, your government business, your Army or Navy HQ, your stock market, etc. You can get your government jobs there (even though Istanbul appoints the Prime-Minister).

If Crete is not a nation, but just a few ports, it has no capital. You'd have to go to the capital for all your business, and that would be Istanbul. Now you'd have to travel by sea to Istanbul for your business. On our game map that might be 15 to 20 minutes sailing at 10 knots, I guess. That will mean Crete will be a very inefficient region to settle, so it will certainly not become anything more than a backwater.

For me that does not seem to reflect what Crete was. It was not a backwater and it certainly had its government officials on its own soil (even if they were appointed by the Ottoman). And not to allow it to get its own community, its own local sphere of influence, and to give Greek gamers only one capital, all seems rather poorly to me, especially for such an important strategic location. And it also gives less challenge to the Ottoman Empire.

It certainly does reflect historic realism, because of course there was some form of government in Crete. The Ottomans didn't have satellite phone and it was quite a sail away. So we do it because we can (size and importance of Crete), because it makes sense and because it is better for game play.

That doesn't mean Crete has its own Monarchy. The Monarchy of Crete, but also of Greece, is one and the same, the Ottoman Sultan. If Greece becomes independent, it can get its own Monarch. And it might share that Monarch with Crete if they unify. We've got a Union mechanic in the game.

I hope this all helps clarify the game a bit, and how this actually works.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 1:58 pm
Sella22
Able Seaman

Alright I get your points, but it still feels rather odd to me since at the starting date of the game Crete was a Vilayet/Eyalet of the Ottoman Empire(with no special autonomy status) which was the equivalent of an administrative province.Same as Greece. Anyway I am willing to back down on this for the gameplay reasons that you have mentioned and hope that it wont cause any problems in the future 😀

Also, a few corrections if you want to change them. The first capital of independent Greece was Nafplio and not Athens. At the time Athens was smaller and less significant than Nafplio until the first King decided to move the capital. Even during the Ottoman rule it was considered as a small country town with no administrative use.

Lastly the flag of Greece could be changed as the current one with the smaller cross is closer to the flag of the Mani autonomous region. Of course with the star on it as a client nation.

Suggestion:

Spoiler

Αποτέλεσμα εικόνας για flags of greece independence

Απεικόνιση του όρκου...

Cheers!

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Posted : December 15, 2019 2:28 pm
PeterSJ
Admiral Admin

@sella22

I still think you might not fully understand how the game works. It is absolutely impossible that Greece and Crete did not have an administration in 1750, right? I mean, you need to collect your taxes, run your local administration, run your local garrisons and fleets, enforce your laws. How do you think they did that? They couldn't make a phonecall from Istanbul to give orders, it would take them many days to send a simple letter, and even then they couldn't see if you actually carried out the orders, they didn't have handy webcams on the corners of the streets. So they needed a local administration, right? With a measure of local authority, because they couldn't check every detail with Istanbul. So there had to be some autonomy to make it work.

So that was what a Vilayet was. It was an administrative division and it was run by a Wāli. That was a leader that was dispatched from Istanbul and ran thing locally. The Wāli wouldn't do that all by his lonesome, he would appoint a government of his own. That is how it worked, both in Greece and in Crete. And Palestine. And Egypt. Etc. All the same, whatever name you give it.

And that is exactly what we have in the game. A client nation has a government. And that government is run by someone that is appointed by their master nation. An independent nation has exactly the same government structure, but that government is run by a leader that is elected by their House of Lords. That is the only difference between the two, but it is a huge difference, as the leader (call it a Prime-Minister, a Governor, a Viceroy, a Captain-General, a Grand Vizier, a Beylerbey, a Imam, a Na'ib, a Peshwa, a Nawab, a Dalwai, that differs per culture) appoints everyone in the government. So they can enforce a lot of decisions from the Cabinet they lead. In a nation that power is curbed by the House of Lords, they can sack their leader with a vote and elect a new one. But in client nations like Greece, the leader is not elected by their House of Lords, so cannot be fired by their House of Lords. So these leaders have a lot of power, only checked by their master nation, in this case the government in Istanbul. But this system is exactly the same for Scotland and Britain, Finland and Sweden, Portugal and Brazil, etc. Identical systems, different names. If you gain independence you gain an independent House of Lords, so you yourself elect your leader again.

The Monarch, a constitutional role, is the one from your master nation. So Greece gets a leader appointed from Istanbul, Greece has a Sultan as Monarch, Greece has no functioning House of Lords (no own voting system), Greece has an own government, but no say over it. The only thing is that those appointed in the government need to have their residence in Greece. But they can be Turkish in origin. That's up to the Master nation, they can appoint anyone, as long as they live there, have taken the local nationality. That too is realistic, a local leader lived locally.

So do you now understand that Greece and Crete and Cyprus ARE Vilayets! Or provinces. The nation structure is in all practical sense a Vilayet structure. Really close to how it would actually have worked, in a practical sense. But it is built in such a way that you can also become independent. By a very simple mechanic (but a hard struggle). But yet you still have a Greek capital, navy, army, government, so if you don't mind serving the Ottoman, those options of career are all open to Greek nationals.

I hope it makes a bit more sense now.

I'm a bit torn about your flag suggestion. This is my source:

    https://en.wikipedia.org/wiki/Flag_of_Greece

Your flag is indeed in use quite close to 1750. But it is a revolutionary flag. As such, it seems doubtful the Ottoman Empire would let Greece use it, was my train of thought (here we go again with the role-playing, pretending you are the Sultan). The flag I used is (a lot) earlier, but used by the Greek Sipahis, and actually looks a lot like your flag. So my thinking is that it would be a good compromise, as it was Ottoman, yet looks a lot like the late revolutionary flag (was maybe the inspiration for it). I can see the Sultan approving such a design perhaps. You can then adopt the revolutionary flag when (or if) Greece gains independence.

But maybe the revolutionary flag was more okay with the Ottoman Empire than I understand, maybe they loved it, put it on their Persian carpets, I don't know, information is limited.

You're giving me nightmares over Athens. Nafplio was the first Hellenistic Republic's capital, but that is not relevant, that was in 1822, that's 72 years after the start date of Rulers of the Sea. We include (as much as possible) the world as it was in 1750.

So where was the administrative center in Greece of the Ottoman Empire in 1750, where was the seat of the Wāli. I have failed to find any sources on that, so in a mood of defeat I chose Athens. Thinking was: if I can't get it right anyway, might as well pick the present capital all people know and love. At least you get a recognizable monument to build. But that's all wrong of course.

So maybe you can help me with that. Where was the HQ of the Ottomans in 1750? I realize the reality might have been complicated, there might have been several places, of changing places, so then the question is: if there are several options, what is the place where likely most of the Ottoman governmental power concentrated in Greece? I just need a good source.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 5:42 pm
Sella22
Able Seaman

@PeterSJ

Got it!

About the flag, I see where you are coming from, I just thought that its more aestheticaly pleasing but it can be kept like that. Maybe post independence it can be changed to same extend. I don't know how this will work in game.

Athens was part of the Rumelia Eyalet in 1795 according to the map below. Source is "A Brief History of the Late Ottoman Empire" by M. Şükrü Hanioğlu. The capitals of the Rumelia Eyalet were Edirne,Sofia,Monastir.(not at the same time)

 

As you can see Morea was a separate Eyalet and its capitals were Patras,Nafplio and Tripolitza. Tripolitsa became the capital after 1786.

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Posted : December 15, 2019 6:11 pm
PeterSJ
Admiral Admin

@sella22

Brilliant! So now I need your advice.

Patras is already in the game (we call it Baliabadra, do you agree that is correct for the period?), and Salonica (Thessaloniki). We can completely replace Athens with Nafplio, that actually fits quite well in between those two (we need to consider the travel distances between ports to be no less than 5 minutes or so). Tripolitza is inland.

So inland cities are not in the game a s ports, but can be as capitals. Like Paris. Or Moscow. You then have one capital port, that offers a (quick travel) entrance to the capital. You literally walk through that port and board a carriage that takes you to the capital in a cut scene, and you get out the carriage there.

So what we could do, to get all three places in there, is to make Tripolitza the capital. Then either Patras or Nafplio has to be the capital port (for some technical reasons there can only be one capital port). I think Nafplio would be best, as it is in between Patras and Salonica. Logistically practical. And we scrap Athens.

What do you think? Does that sound like the best choice? We can also leave Tripolitza out and make one of the ports also a capital (it works the same, still two locations), but I like the idea of an inland capital, it makes some sense.

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 6:40 pm
Sella22
Able Seaman

@PeterSJ

Now that's a tricky one. I can give you some options to choose from accompanied with some feedback. Listed in order of preference:

1)Make Nafplio the capital and the capital port which is probably the most appropriate considering the start date and the reasons mentioned above.

2)Nafplio the capital port and Tripolitsa the capital is an option if you want an inland capital but not quite fitting for the whole nation. Nevertheless it's acceptable.

3) Make Athens the capital and Piraeus the capital port. Back then and for quite some time(late 1800s) those two weren't connected as they are today. Although not historically accurate it is an option even if Piraeus wasn't as developed back then.

4)Nafplio the capital port and Athens the inland capital. A compromise.

5) Tripolitsa or Athens as mainland capital and Poros island as the capital port. Poros island was of strategic importance during the independence war and the first Naval Base of the Kingdom was established there. Not as big commercially as other islands/ports but an option nonetheless.

 

ReplyQuote
Posted : December 15, 2019 7:19 pm
PeterSJ
Admiral Admin

@sella22

Haha, you're not making it easier!

So are you personally familiar with all of these places?

The capital will exist of a number of streets and have a number of governmental buildings that are re-used throughout the game, but we will also allow the community to add to it. It will seem like a larger city, mainly though view, perspective and sounds, but the street map you can walk will be limited so that the map is not too large and you can meet other gamers. Additionally, for the major or classical nations we want to at least add some unique landmarks, even if they might only be visible at a distance (for instance views from across a river bank).

So which of these places, do you think, would have offered some interesting landmarks and views in the 18th century? That might also be a way to look at it. Create a capital where most Greek players would feel most at home. 

If you hadn't guessed yet, I'm the game designer. Ask me anything, that's what I'm here for!

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Topic starter Posted : December 15, 2019 9:04 pm
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TERMS AND CONDITIONS OF ADMINISTRATION
DEADEYE GAMES FOUNDATION TRUST OFFICE

March 1, 2020

DEFINITIONS

The following definitions apply to these Terms and Conditions of Administration:

a) “STAK DG”: Stichting Administratiekantoor Deadeye Games (being Deadeye Games Foundation Trust Office), with its registered office in The Hague, the Netherlands and registered with the Chamber of Commerce under number 76228029;

b) “Company” or “DG BV”: the private limited liability company: Deadeye Games B.V., having its registered office in Amsterdam, the Netherlands and registered with the Chamber of Commerce under number 75214474;

c) “Board” or “Directors”: the Board of Directors of STAK DG;

d) “Share” or “Shares”: a share or shares in DG BV;

e) “Share Certificate” or “Share Certificates”: the rights that are granted after transfer of ownership under title of management of a share of DG BV to STAK DG or after issue of a share by DG BV to STAK DG under STAK DG administered shares;

f) “Share Certificate holder” or “Share Certificate holders”: a holder or holders of one or more share certificates;

g) “Written”: by mail, electronic mail (email) or by any other means of communication capable of transferring written text and signatures;

h) “Gamer Shares”: the share certificates issued by STAK DG; and

i) These Terms and Conditions of Administration (hereafter also to be named: TCA) apply to the so-called Gamer Shares / share certificates.

SHARE CERTIFICATES

Article 1

STAK DG is the sole beneficiary of the shares it acquired and is, with the exclusion of everyone else, entitled to exercise all rights associated to those shares, such as voting rights, rights to claims and rights to dividends, all subject to the provisions of the Articles of Incorporation of DG BV and/or the Articles of Incorporation of STAK DG, as they read now or in the future, and with due observance of these TCA.

Article 2

  1. STAK DG will issue one share certificate for each share acquired.
  2. The share certificates are registered and have the same nominal value and numbers as the underlying shares for which they have been issued.
  3. No (physical) proof of certificate will be issued.
  4. In the event of a reduction of the nominal value of the shares, the nominal value of the share certificates will be reduced accordingly.
  5. There is no right to participate in meetings attached to certificates. However, we, STAK DG, have the intention to hold at least one meeting for share certificate holders each year.
  6. A share certificate holder cannot encumber his or her share certificates.
  7. A share certificate holder is obliged to fully comply with these TCA.

Article 3

  1. STAK DG collects the dividends and all other distributions (such as repayment on shares) on the shares. After receipt of the dividend (or other distribution), STAK DG will transfer the amount due to the relevant share certificate holder within two (2) working days.
  2. The rights of share certificate holders for the payment of dividends (or other distributions) will expire after five (5) years.
  3. If a choice has to be made between a cash payment or other values (such as stock dividend), STAK DG will inform the share certificate holders in advance (at least two (2) weeks before the day on which the choice has be made). STAK DG will give the share certificate holders the possibility to make their own choice as much as possible. The choice needs to be made no later than the fifth (5th) working day before the distribution. If the choice of the certificate holder has not been made known to STAK DG five (5) working days before the day on which the choice needs to be made, STAK DG will decide as it deems in the best interest of the share certificate holder.
  4. If the distribution as referred to in paragraph 1 of this article consists of shares of DG BV (for example stock dividends), the share certificate holder is not entitled to receive these shares. These shares will remain with STAK DG for the administration, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  5. If, pursuant to Article 2: 216 (3) of the Dutch Civil Code, STAK DG is obliged to compensate for the deficit that has arisen due to a single distribution on shares, plus the statutory interest, the share certificate holders that are entitled to the corresponding share certificate receipts and have received a corresponding payment, have to repay an equal amount on the share certificates, corresponding to the relevant shares, to STAK DG. The above also applies to compensation for a shortfall in the sale of shares by STAK DG pursuant to Article 2: 207 paragraph 3 of the Dutch Civil Code.
  6. Final payments on shares relating to the share certificates in the event of liquidation of DG BV, will be paid by STAK DG (no later than two (2) working days) to the share certificate holders against cancellation of the share certificates.

Article 4

  1. If DG BV issues (new) shares, the Board of Directors decides whether the share certificate holders may utilize a pre-emptive right, if such a right is granted to the shareholders. The Board will make such decision as it deems in the best interest of all share certificate holders. If the Board decides that the share certificate holders may exercise the pre-emptive right, STAK DG will invite the share certificate holders to inform STAK DG, within the period set by STAK DG, whether STAK DG should use this pre-emptive right with regard to the shares that are administered for the share certificate holder concerned. At the same time, the share certificate holder needs to provide resources to STAK DG to pay the amount due to DG BV at registration (this concerns the issue price of the shares plus one percent (1%) of administration costs). The shares acquired are held by STAK DG for management, against which the share certificate holder is entitled to an equal nominal amount of share certificates.
  2. In the event that STAK DG as a shareholder has a right to purchase shares pursuant to the Articles of Incorporation of DG BV, the Board of STAK DG decides whether the share certificate holders may use any right to purchase shares granted to the shareholders. The Board will decide as it deems in the best interest of the share certificate holders. If the Board of STAK DG decides that the share certificate holders may exercise the right to purchase shares, STAK DG will invite the share certificate holders accordingly and to inform STAK DG within a period set by STAK DG whether STAK DG must exercise this right with regard to the share certificates that are administered for the share certificate holder concerned. The holder of share certificates then simultaneously needs to make an amount, to be determined by STAK DG, available to STAK DG, which is sufficient to pay for the shares to be acquired (including one percent (1%) of administration costs). If the amount made available proves to be insufficient when the purchase price is determined, the share certificate holder will immediately complete the deficit. Any amount deposited in access will be returned to the share certificate holder without delay.
  3. The provisions of paragraph 1 of this article apply mutatis mutandis to the granting of rights to subscribe for shares.

REGISTER OF SHARE CERTIFICATE HOLDERS

Article 5

  1. The Board of Directors of STAK DG maintains a register that contains at least the names and (email) addresses of the share certificate holders and the numbers of the share certificates held.
  2. The register is regularly kept up to date.
  3. The share certificate holders are obliged to immediately notify STAK DG in writing of any change to the data entered in the register. STAK DG is obliged to register any changes to the register that it has been notified of.
  4. Every entry in the register is done under a recorded date.
  5. STAK DG is authorized at all times to renumber the certificates (and such).
  6. All notifications and invitations to share certificate holders are done by using the registered (email) addresses.
  7. The Board makes the register available at the STAK DG office for review by share certificate holders.
  8. At the request of a share certificate holder, the Board will provide him/her with a free extract from the register insofar as his/her share certificates are concerned.

CERTIFICATES UNDIVIDEDLY

Article 6

If share certificates belong to a community (and/or undivided estate), each member is entitled to exercise the rights attached to the share certificates in proportion to his/her share in the community of certificates. The members can only be represented vis-à-vis STAK DG by one person to be designated in writing.

DISPOSAL AND ENCUMBERMENT OF SHARES (Tag-Along Right)

Article 7

  1. STAK DG cannot pledge or otherwise encumber the shares it administers.
  2. STAK DG is not authorized to dispose of one or more shares it administers, unless it concerns:
    1. Disposal with the consent of the holder of the share certificate issued, against withdrawal of the share certificate and immediate payment (within two (2) working days) to the certificate holder of the proceeds received by STAK DG.
  3. STAK DG is authorized (without the consent of the holders of share certificates) to dispose of all the shares it holds under title to management, if:
    1. It is obliged to do so on the basis of the shareholder agreement concluded between the shareholders of DG BV (hereinafter also to be named: Shareholder Agreement); and/or
    2. All other shareholders of the company simultaneously dispose of the shares they hold, provided that the proceeds received by STAK DG immediately or later (including payment of an escrow amount), will be transferred immediately (within two (2) working days) after receipt to the share certificate holders, in which case the share certificates will be cancelled.
  4. In the event that, under the Shareholder Agreement, STAK DG has a Tag-Along Right, as defined below, STAK DG informs the share certificate holders within one (1) week after notification of the Tag-Along Right in writing, together with the opportunity to make use of the Tag-along Right, to dispose share certificates in a similar manner as described in the following paragraphs, and confirm this ultimately five (5) working days before the day on which STAK DG must have made use of its Tag-Along Right. STAK DG will indicate the number of shares for which the Tag-Along Right can be exercised and the further conditions on the basis which the underlying shares can be disposed of.
  5. A Tag-Along Right means: if one shareholder (or group of shareholders) of DG BV wishes to dispose of shares in the capital of DG BV and sell to a third party, then according to the Shareholder Agreement, any of the other shareholders of DG BV will be able to dispose of a proportional share of the shares he/she holds and sell to that third party (that is, each shareholder is entitled to dispose the same percentage of shares he/she holds in the capital of DG BV, against the same price and under the same conditions).
  6. If share certificate holders have timely confirmed in writing that they want to make use of their Tag-Along Right as referred to in paragraph 5, then STAK DG will, to the extent possible, make use of its Tag-Along Right for the benefit of the relevant share certificate holders.

TRANSFER AND CONDITIONS REGARDING CERTIFICATES

Article 8

  1. The share certificates are freely transferable unless additional conditions have been imposed by the Board to the share certificate holder when acquiring the share certificates, with regard to the transfer of the share certificates (including, but not limited to, transfer restrictions, mandatory offering arrangements, lock-up arrangements and valuation arrangements).
  2. The conditions as referred to in the previous paragraph:
    • Can differ per share certificate and/or per share certificate holder;
    • Form an integral part of these TCA insofar as it concerns the share certificates concerned; and
    • Can be cancelled, changed and/or adjusted in accordance with the relevant applicable conditions.
  3. The transfer of share certificates can be effected either by notarial deed or by private/authentic deed. The transfer must always be communicated to STAK DG by the transferor and/or the transferee.
  4. The provisions of paragraph 1 also apply with regard to the allocation of share certificates upon division of a community.
  5. The transfer will only have an impact on STAK DG after STAK DG has been notified thereof.

COSTS

Article 9

STAK DG will charge costs for the certification, management and administration of shares to DG BV. STAK DG does not charge share certificate holders (additional) costs other than the one percent (1%) costs upon both buying and selling the share certificates.

EXERCISE OF VOTING RIGHTS AND OTHER SHAREHOLDERS RIGHTS

Article 10

The voting rights and all other controlling rights attached to the shares are exercised by STAK DG at its own discretion, taking into account the provisions of the Law, the Articles of Incorporation of STAK DG and these TCA.

NON-CANCELLATION OF CERTIFICATES

Article 11

Except in the situations provided for in Article 12 of the TCA, share certificate holders cannot claim the administered shares. The cancellation of the share certificates can only be done against the cancellation of the underlying shares.

END OF ADMINISTRATION

Article 12

The administration ends:

  • As a result of a decision of the Board; or
  • In the situation that STAK DG will be dissolved.

At the end of the administration, the share certificates are de-certified (converted into shares) and the corresponding shares will be transferred to the share certificate holders.

FINANCIAL STATEMENTS

Article 13

STAK DG will immediately (within five (5) working days after the publication of the annual report of DG BV) give the share certificate holders the opportunity to become acquainted with these documents.

LIQUIDATION

Article 14

In the event of liquidation of DG BV, the surplus will be paid immediately (within five (5) working days) to the share certificate holders while simultaneously canceling the share certificates.

ARTICELS OF INCORPORATION STAK DG

Article 15

In addition to the provisions in these CTA, the administration of share certificates is also subject to the provisions of the Articles of Incorporation of STAK DG.

CHANGE OF ADMINISTRATION TERMS AND CONDITIONS

Article 16

The Board is authorized to change these TCA. When a change is made, the Board will immediately notify all the share certificate holders accordingly. The same applies to a change to the Articles of Incorporation of STAK DG. In both case, the Board will inform all share certificate holders in writing, to the (e-mail) addresses referred to in Article 5. For the sake of completeness, a change in the TCA can only be made by unanimous vote in a meeting of the STAK DG Board of Directors, in which all Board Members are present or represented. If not all Members of the Board are present or represented in a Board Meeting in which a proposal to change the TCA is on the agenda, then a second meeting will be convened, to be held within fourteen (14) days after the first, in which, regardless of the number of Board Members present, a valid decision will be made by unanimous vote. Similarly, it can be decided to fully or partially cancel share certificates issued by STAK DG or to dissolve STAK DG. Upon dissolution of STAK DG, all underlying shares will be transferred to the holders of the corresponding share certificates.

TAX IMPACT

Article 17

Each holder of share certificates is deemed, by obtaining these share certificates (whether or not upon issue), to declare towards STAK DG, the Board and DG BV to be aware of the possible tax consequences of his/her participation in the capital of DG BV through the share certificates and/or exercising his/her rights therefrom. STAK DG and the Board bear no responsibility towards the share certificate holders in this regard.
Insofar as taxes and/or social security contributions are due by STAK DG with regard to acquiring the share certificates by share certificate holders, STAK DG can recover these taxes and/or premiums from the share certificate holder concerned.

CHOICE OF LAW

Article 18

Dutch law is applicable to the TCA.

MISCELANEOUS

Article 19

In case of a dispute the Dutch version of the TCA shall prevail.

Forum Policy – Support Community Guidelines

Welcome to the Rulers of the Sea (hereinafter referred to as “RotS”) Support Community (the ”Community”), a place for discussions and exchange of information related to RotS services. By using the Community you agree to follow these RotS Support Community Guidelines (the “Guidelines”), our Support Community Terms of Services (the “Terms of Services”) and the Privacy Policy (as defined in the Terms of Services).
Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX . Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

1. No official support from RotS

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Deadeye Games B.V. is a private company with limited liability and incorporated under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX. Deadeye Games is the developer of the RotS game. Deadeye Games B.V. is sometimes also referred to as “Deadeye Games”; “we”, “us” or “our”.

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Privacy Policy

Thank you for reading our Data Privacy policy carefully. By accepting them you acknowledge that you have read, understood, and agree to be bound by this Data Privacy policy.

  1. Introduction
  2. About this Policy
  3. What is Personal and Non-Personal Data
  4. Your rights and your preferences: Giving you choices and control
  5. How do we process your personal Data?
  6. What Personal Data do we collect from you?
  7. What do we use your Personal Data for?
  8. Sharing your Personal Data
  9. Personal Data retention and deletion
  10. Transfer to other countries
  11. Links
  12. Keeping your Personal Data safe
  13. Children
  14. Updates of this Privacy Policy
  15. How to contact us

1. INTRODUCTION

Thank you for using Rulers of the Sea. At Rulers of the Sea, we want to give you the best possible gaming experience to ensure that you enjoy our service today, tomorrow, and in the future. To do this we need to understand your gaming habits so we can deliver an exceptional service specifically for you. That said, your privacy and the security of your Personal Data is, and will always be, enormously important to us. So, we want to transparently explain how and why we gather, store, share and use your Personal Data – as well as outline the controls and choices you have around when and how you choose to share your Personal Data.

This is our objective, and this Privacy Policy (“Policy”) will explain exactly what we mean in further detail below.

2. ABOUT THIS POLICY

This Policy sets out the essential details relating to your Personal Data relationship with Deadeye Games B.V., a private company with limited liability and existing under the laws of the Netherlands, having its registered office in The Hague and its principal place of business at XX and developer of the Rulers of the Sea game. The Policy applies to all Rulers of the Sea Services and any associated Services. The terms governing your use of the Rulers of the Sea Services are defined in our Terms of Services (the “Terms of Services”).

From time to time, we may develop new or offer additional Services. If the introduction of these new or additional Services results in any change to the way we collect or process your Personal Data we will provide you with more information and additional terms or policies. Unless stated otherwise when we introduce these new or additional services, they will be subject to this Policy.

The aim of this Policy is to:

  1. Ensure that you understand what Personal Data we process about you, the reasons why we collect and use it, and who we share it with;
  2. Explain the way we use an process the Personal Data that you share with us and we collect about you in order to give you the best gaming experience when you are using the Rulers of the Sea Services; and
  3. Explain your rights and choices in relation to the Personal Data we process and process about you and how we will protect your privacy.

We hope this helps you to understand our privacy commitments to you. For information on how to contact us if you ever have any questions or concerns, please see the ‘How to Contact Us’ Section 15 below. Alternatively, if you do not agree with the content of this Policy, then please remember it is your choice whether you want to use the Rulers of the Sea Services.

3. WHAT IS PERSONAL AND NON-PERSONAL DATA

“Personal Data” is Data that we have collected from you that identifies you, or which, in conjunction with other data that is in our possession, or is likely to come into our possession, may be used to identify you.

“Non-Personal Data”, is information that we have collected from you which cannot be used to identify you.

4. YOUR RIGHTS AND YOUR PREFERENCES: GIVING YOU CHOICES AND CONTROL

You may be aware that European Union law, called the General Data Protection Regulation or “GDPR” gives certain rights to individuals in relation to their Personal Data. Accordingly, we have implemented additional transparency and access controls in our Privacy Center to help users take advantage of those rights. As available and except as limited under applicable law, the rights afforded to individuals are:

  1. Right of Access – the right to be informed of and request access to the Personal Data we process about you;
  2. Right to Rectification – the right to request that we amend or update your Personal Data where it is inaccurate or incomplete;
  3. Right to Erasure – the right to request that we delete your Personal Data;
  4. Right to Restrict – the right to request that we temporarily or permanently stop processing all or some of your Personal Data;
  5. Right to Object – the right, at any time, to object to us processing your Personal Data on grounds relating to your particular situation, or the right to object to your personal data being processed for direct marketing purposes;
  6. Right to Data Portability – the right to request a copy of your Personal Data in electronic format and the right to transmit that Personal Data for use in another party’s (gaming) service; and
  7. Right not to be subject to Automated Decision-making – the right to not be subject to a decision based solely on automated decision making, including profiling, where the decision would have a legal effect on you or produce a similarly significant effect.

In order to enable you to exercise these rights with ease and to record your preferences in relation to how Deadeye Games BV uses your Personal Data, we provide you with access to the following settings via your Account Settings page:

  • Privacy Settings – allows you to control some of the categories of Personal Data we process about you, enables you to access your Personal Data via a “Download my Data” button, and includes a link to the Privacy Center on RulersoftheSea.com where you can find out more information about how Rulers of the Sea process your personal data and what your rights are; and,
  • Notification Settings – allows you to choose which communications you receive from Rulers of the Sea, manage your publicly available Personal Data, and set your sharing preferences.

The Privacy Center puts you in control of how Rulers of the Sea processes your Personal Data. It provides you with information about what happens if you adjust your settings on your Account Settings page and how to opt out of receiving certain messages from Deadeye Games BV and/or Rulers of the Sea. If we send you electronic marketing messages based on your consent or as otherwise permitted by applicable law, you may, at any time, respectively withdraw such consent or declare your objection (“opt-out”) at no cost. The electronic marketing messages you receive from Deadeye Games BV and/or Rulers of the Sea (e.g. those sent via email) also will include an opt-out mechanism within the message itself (e.g. an unsubscribe link in the emails we send to you).

If you have any questions about your privacy, your rights, or how to exercise them, please contact our Data Protection Officer using the ‘Contact Us’ form on the Privacy Center. We will respond to your request within a reasonable period of time upon verification of your identity. If you are unhappy with the way we are using your Personal Data you can also contact and are free to lodge a complaint with the Dutch Data Protection Authority (Autoriteit Persoongegevens) or your local Data Protection Authority.

5. HOW DO WE PROCESS YOUR PERSONAL DATA?

We process your Personal Data in the following ways:

If you access or use our Website – when you access or use our website, we may collect certain personal data such as IP address, cookie data, requested file, browser type/version, browser language, operating system, screen resolution, JavaScript active, Java on/off, cookies on/off, colour settings, referral URL, time of access and clicks;

Through your use of the Rulers of the Sea Services – when you use the Rulers of the Sea Services, we collect Personal Data about your use of the Rulers of the Sea Services such as your email address, date of birth, gender and country;

Personal Data collected that enables us to provide you with additional features/functionalities – from time to time, you also may provide us with additional Personal Data or give us your permission to collect additional Personal Data e.g. to provide you with more features or functionalities. As described further below (see Voluntary Data), we will not collect photos, precise mobile device location, voice data, or contacts from your device without your prior consent. You always will have the option to change your mind and withdraw your consent at any time.

In general, we use log files to monitor traffic on our Website and to troubleshoot technical problems. In the event of user abuse of our Website, we may block certain IP addresses.

We (will) use anonymised and aggregated information to optimize your experience of the Rulers of the Sea Services but also for purposes that include testing our IT systems, research, data analysis, creating marketing and promotion models, improving the Rulers of the Sea Services, and developing new features and functionality within the Rulers of the Sea Services.

5.1 Cookies

We use cookies to ensure that you get the most out of the Rulers of the Sea Services. Cookies are small text files that are applied to your Internet enabled device by websites. Cookies allow us to store and then retrieve information on your computer about your visit to our Website (e.g. when you accessed the Website). We may use cookies to deliver content specific to your interest and to monitor Website usage or to simplify your visits to the Rulers of the Sea Services (for example, by remembering your login details).

Please note that the collection of information in this Section 5.1 is not mandatory. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However, your web experience may be less satisfying without the use of cookies.

The first time you visit our Website you will be presented with a notification that we use cookies. By proceeding to use the Website you are consenting to our use of cookies as described in the Cookie Policy and this Privacy Policy.

For further information, please read our Cookie Policy.

5.2 Analytic Metrics Tools and other technology

Deadeye Games B.V. may also use its own or third-party proprietary analytic metrics tools and other analytics technologies to collect the data referred to in this Privacy Policy. We may use such technology to deliver content specific to your interest and to monitor usage of the Rulers of the Sea Services.

5.3 Misuse

In addition to Sections 5.1 and 5.2, if we reasonably suspect that any of the Rulers of the Sea Services or your Account is being or has been misused, including without limitation, by virtue of any:

  1. DoS attacks;
  2. Hacking;
  3. Cheating;
  4. Fraud;
  5. Distribution of spam and/or viruses;
  6. Gold farming;
  7. Defamation, racism, hate speech etc.;
  8. Other violations of our Terms of Services;

Deadeye Games B.V. may collect further Personal Data and Non-Personal Data to verify or refute such suspicions within the limits of applicable law and taking into account your reasonable data protection interests. We will use this Data to comply with applicable law and enforce our rights under civil and penal law against the respective users.

5.4 Customer Support

Optionally you may choose to send crash reports or contact Customer Support for any technical and commercial issues.

In addition to the data collected in Sections 5.1 to 5.3 above, the data provided by you may include:

  1. Crash reports;
  2. Further machine specifications;
  3. Screenshots;
  4. Any other data you may choose to provide.

The collection of the data set out in this Section 5.4 is not mandatory. However, we might not be able to fix bugs or handle the technical and commercial issues you have without this data. For legal reasons this information will be stored as long as your account remains open and for the applicable statues of limitations thereafter.

6.WHAT PERSONAL DATA DO WE COLLECT FROM YOU?

We have set out in the tables below the categories of Personal Data we collect and process about you:

Personal Data collected when you sign up for the Rulers of the Sea Services

Categories of Personal DataDescription of category
Account Registration Data and Commercial transactionThis is the Personal Data that is provided by you or collected by us to enable you to sign up for and use the Rulers of the Sea Services. This includes your email address, date of birth, gender and country.

Some of the Personal Data we will ask you to provide is required in order to create your account such as account ID, login ID, display name, password, community moniker, user handle, and referral code. You also have the option to provide us with some additional Personal Data in order to make your account more personalized such as birth date.

The exact Personal Data we will collect depends on the type of Rulers of the Sea Services you sign up for (paid or non-paid).

Personal data collected through your use of the Rulers of the Sea Services

Categories of Personal DataDescription of category
Rulers of the Sea Service Usage DataThis is the Personal Data that is collected about you when you are using the Rulers of the Sea Services – this may include:
  • Information about your type of Rulers of the Sea Services subscription.
  • Information about your interactions with the Rulers of the Sea Services which includes the date and time of gaming, video content you’ve watched, and your interactions with other Rulers of the Sea users.
  • User Content (as defined in the Terms of Services) your post to Rulers of the Sea including messages you send and/or receive via Rulers of the Sea and your interactions with the Rulers of the Sea Customer Service team.
  • Technical Data which may include URL information, cookie data, your IP address, unique device IDs, device attributes, network connection type (e.g. Wi-Fi, 3G, LTE, Bluetooth) and provider, network and device performance, information enabling digital rights management, operating system, and Rulers of the Sea application version. Further details about the technical data that is processed by us can be found in our Cookies Policy.

Personal Data collected with your permission that enables us to provide you with additional features/functionalities

Categories of Personal DataDescription of category
Voluntary Mobile DataIn addition to the mobile data we collect to provide you with the Rulers of the Sea Services (outlined above), you also have the option to give us your consent to collect additional Personal Data from your (mobile) device to provide you with features/functionalities that will enhance your Rulers of the Sea Services experiences.

We will not access any of the Personal Data listed below without first obtaining your consent:

  • Your photos – If you give us permission to access your photos or camera, we will only access images that you specifically choose to share with us and metadata related to those images, such as the type of file and the size of the image. We will never scan or import your photo library or camera roll;
  • Your precise mobile device location – If you give us permission to access your precise location, this enables us to access your GPS or Bluetooth to provide location-aware functionality in the Rulers of the Sea Services. Please note that this does not include your IP address. We use your IP address to determine non-precise location, for example, what country you are in to comply with our licensing agreements;
  • Your voice data – If you give us permission to access your voice data, this enables us to access the voice commands captured via your device microphone to enable you to interact with the Rulers of the Sea Services with your voice. Please note you will always have the ability to turn off the microphone feature; and,
  • Your contacts – If you give us permission to access your contacts, this enables us to access individual contacts stored on your device to help you find friends who use Rulers of the Sea.
Payment DataWe may collect such Personal Data if you sign up for a Trial or purchase any of our Paid Subscriptions (as defined in the Terms of Services) or make other purchases through the Rulers of the Sea Services. The exact personal data collected will vary depending on the payment method (e.g. direct via your mobile phone carrier or by invoice) but will include information such as:
  • Full name;
  • Billing address (including street, ZIP code and country);
  • Credit or debit card type, expiration date, and certain digits of your card number;
  • Mobile phone number;
  • Details of your transaction history;
  • Object acquired;
  • Pledge value;
  • Confirmation email address.
Marketing DataThis Personal Data is used to enable Deadeye Games B.V. (and our partners / service providers) to send you marketing communications either:
  • Via email;
  • Whilst using the Rulers of the Sea Services; and/or
  • Direct from a third party.

You can find out more about the Personal Data collected and the controls you have in relation to the marketing communications you receive via the Privacy Center.

7. WHAT DO WE USE YOUR PERSONAL DATA FOR?

When you use or interact with the Rulers of the Sea Services, we use a variety of technologies to process the personal data we collect about you for various reasons. We have set out in the table below the reasons why we process your personal data, the associated legal bases we rely upon to legally permit us to process your personal data, and the categories of personal data (identified in Section 6 ‘What personal data do we collect from you?’) used for these purposes:

Description of why Rulers of the Sea processes your Personal Data (‘processing purpose’)Legal Basis for the processing purposeCategories of Personal Data used by Rulers of the Sea for the processing purpose
To provide, personalize, and improve your experience with the Rulers of the Sea Service and other services and products provided by Deadeye Games B.V., for example by providing customized, personalized, or localized content, features, and advertising on or outside of the Rulers of the Sea Services (including for third party products and services).
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To understand how you access and use the Rulers of the Sea Services to ensure technical functionality of the Rulers of the Sea Services, develop new products and services, and analyse your use of the Rulers of the Sea Services, including your interaction with applications, advertising, products, and services that are made available, linked to, or offered through the Rulers of the Sea Services.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To communicate with you for Rulers of the Sea Services-related purposes.
  • Performance of a Contract
  • Legitimate Interest
  • Account Registration Data
  • Service Usage Data
To process your payment to prevent or detect fraud including fraudulent payments and fraudulent use of the Rulers of the Sea Service.
  • Performance of a Contract
  • Compliance with legal obligations
  • Legitimate Interest
  • Payment Data
To communicate with you, either directly or through one of our partners, for:
  • Marketing;
  • Research;

via emails, notifications, or other messages, consistent with any permissions you may have communicated to us (e.g., through your Account Settings page).

  • Consent
  • Legitimate Interest
  • Marketing Data
To provide you with features, information, advertising, or other content which is based on your specific location.
  • Consent
  • Voluntary Mobile Data

If you require further information about the balancing test that Rulers of the Sea has undertaken to justify its reliance on the legitimate interest legal basis under GDPR, please see Section 15 ‘How to contact us’ for further details on how to contact us.

8. SHARING YOUR PERSONAL DATA#

We have set out the categories of recipients of the Personal Data collected or generated through your use of the Rulers of the Sea Services. Please note that other than explicitly set out in this Privacy Policy, Deadeye Games B.V. will never share your Personal Information with third parties without your consent.

Publicly available information

The following Personal Data will always be publicly available on the Rulers of the Sea Services: your ID and/or username and potentially a profile picture.

Personal Data you may choose to share

The following personal data will only be shared with the categories of recipients outlined in the table below if:

  • you choose to make use of a specific Rulers of the Sea Service feature where sharing of particular Personal Data is required for the proper use of the Rulers of the Sea Services feature; or
  • you grant us your permission to share the Personal Data, e.g. by selecting the appropriate setting in the Rulers of the Sea Services.
Categories of RecipientsReason for sharing
Support CommunityWhen you register for Rulers of the Sea Support Account on the Rulers of the Sea Support Community, we will ask you to create a specific Rulers of the Sea Support Community username. This will be publicly displayed to anyone who accesses the Rulers of the Sea Support Community along with any questions or comments you post.
Your Rulers of the Sea FollowersThere also may be times when you want us to share certain Service Usage Data, specifically information about your use of Rulers of the Sea, with other Rulers of the Sea users known as ‘Your Rulers of the Sea Followers’.

Learn more about how to manage notifications, your publicly available information, and what you share with others in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy and on the Privacy Center.

Information we may share

Categories of RecipientsReason for sharing
Service Providers and OthersWe may use technical service providers which operate the technical infrastructure that we need to provide the Rulers of the Sea Services; in particular providers which host, store, manage, and maintain the Rulers of the Sea application.
We may use technical service providers to help us communicate with you, as described in Section 7 of this Policy.
We use marketing (and advertising partners) to show you more tailored content, or to help us understand your use of the Rulers of the Sea Services, to provide you with a better experience. We also may share Personal Data with certain marketing and advertising partners to send you promotional communications about Rulers of the Sea.
Rulers of the Sea PartnersWe might share your Personal Data in a pseudonymised format with marketing partners who help us with promotional efforts and with advertisers that allow us to offer a free service.
Academic ResearchersWe may share your Personal Data for activities such as statistical analysis and academic study but only in a pseudonymised format.
Other Rulers of the Sea Group CompaniesWe might share your Personal Data with other Deadeye Games B.V. Group Companies to carry out our daily business operations and to enable us to maintain and provide the Rulers of the Sea Services to you.
Law Enforcement and Data Protection AuthoritiesWe will share your Personal Data when we in good faith believe it is necessary for us to do so in order to comply with a legal obligation under applicable law, or respond to valid legal process, such as a search warrant, a court order, or a subpoena.

We also will share your personal data where we in good faith believe that it is necessary for the purpose of our own, or a third party’s legitimate interest relating to national security, law enforcement, litigation, criminal investigation, protecting the safety of any person, or to prevent death or imminent bodily harm, provided that we deem that such interest is not overridden by your interests or fundamental rights and freedoms requiring the protection of your Personal Data.

Purchasers of our businessWe will share your Personal Data in those cases where we sell or negotiate to sell our business to a buyer or prospective buyer. In this situation, Deadeye Games B.V. will continue to ensure the confidentiality of your Personal Data and give you notice before your Personal Data is transferred to the buyer or becomes subject to a different Privacy Policy.

9. DATA RETENTION AND DELETION

We keep your Personal Data only as long as necessary to provide you with the Rulers of the Sea Service and for legitimate and essential business purposes, such as maintaining the performance of the Deadeye Games Services, making data-driven business decisions about new features and offerings, complying with our legal obligations, and resolving disputes. We keep some of your Personal Data for as long as you are a user of the game.

If you request, we will delete or anonymise your Personal Data so that it no longer identifies you, unless, we are legally allowed or required to maintain certain Personal Data, including situations such as the following:

  1. If there is an unresolved issue relating to your account, such as an outstanding credit on your account or an unresolved claim or dispute we will retain the necessary personal data until the issue is resolved;
  2. Where we are required to retain the Personal Data for our legal, tax, audit, and accounting obligations, we will retain the necessary personal data for the period required by applicable law; and/or,
  3. Where necessary for our legitimate business interests such as fraud prevention or to maintain the security of our users.

10. TRANSFER TO OTHER COUNTRIES

Deadeye Games B.V. might share your Personal Data globally with other companies in the Deadeye Games B.V. Group in order to carry out the activities specified in this Policy. Deadeye Games B.V. may also subcontract processing to, or share your Personal Data with, third parties located in countries other than your home country. Your personal data, therefore, may be subject to privacy laws that are different from those in your country of residence.

Personal Data collected within the European Union and Switzerland may, for example, be transferred to and processed by third parties located in a country outside of the European Union and Switzerland. In such instances Deadeye Games B.V. will ensure that the transfer of your Personal Data is carried out in accordance with applicable privacy laws and, in particular, that appropriate contractual, technical, and organizational measures are in place such as the Standard Contractual Clauses approved by the EU Commission.

For further details of the security measures we use to protect your Personal Data, please see the ‘Keeping your personal data safe’ Section 12 of this Policy.

11. LINKS

We may display advertisements from third parties and other content that links to third-party websites. We cannot control or be held responsible for third parties’ privacy practices and content. If you click on a third-party advertisement or link, please understand that you are leaving the Rulers of the Sea Service and any Personal Data you provide will not be covered by this Policy. Please read their privacy policies to find out how they collect process and protect your Personal Data.

12. KEEPING YOUR PERSONAL DATA SAFE

We are committed to protecting our users’ Personal Data. We implement appropriate technical and organisational measures to help protect the security of your Personal Data; however, please note that no system is ever completely secure. We have implemented various policies including pseudonymisation, encryption, access, and retention policies to guard against unauthorized access and unnecessary retention of Personal Data in our systems.

Your password protects your user account, so we encourage you to use a unique and strong password, limit access to your computer and browser, and log out after having used the Rulers of the Sea Services.

13. CHILDREN

The Rulers of the Sea Services are not directed to children under the age of 13 years. However, in some countries, stricter age limits may apply under local law. Please see our Terms of Services for further details.

We do not knowingly collect Personal Data from children under 13 years or under the applicable age limit (the “Age Limit”). If you are under the Age Limit, please do not use the Rulers of the Sea Services, and do not provide any Personal Data to us.

If you are a parent of a child under the Age Limit and become aware that your child has provided Personal Data to Rulers of the Sea, please contact us using the form on the Privacy Center, and you may request exercise of your applicable rights detailed in the ‘Your rights and your preferences: Giving you choice and control’ Section 4 of this Policy.

If we learn that we have collected the Personal Data of a child under the age of 13 years, we will take reasonable steps to delete the Personal Data. This may require us to delete the Rulers of the Sea account for that child.

14. UPDATES OF THIS PRIVACY POLICY

We will occasionally update this Policy. When we make material updates to this Policy, we will provide you with prominent notice as appropriate under the circumstances, e.g., by displaying a prominent notice within the Rulers of the Sea Services or by sending you an email.

Please, therefore, make sure you read any such notice carefully. Annually this Policy will be reviewed for accuracy and changes in GDPR. If no material changes are made, you will not be notified.

If you want to find out more about this Policy and how Deadeye Games B.V. uses your Personal Data, please visit the Privacy Center on RulersoftheSea.com to find out more.

15. HOW TO CONTACT US

Thank you for reading our Privacy Policy. If you have any questions about this Policy, please contact our Data Protection Officer by using the form on the Privacy Center or by writing to us at address listed in the footer.

Deadeye Games BV is the data processor for the purposes of the personal data processed under this Policy.