It is worth noting the concept character costume art that Peter Johnston has produced for the project over the last six months.
Rulers of the Sea is serious about historical accuracy, for that reason the team has researched the costumes of the mid 18th century across the different cultures in detail.
That does not mean that some fantasy is not in play, not all sources are clear and sometimes a culture needs to be ‘shoehorned’ into the game system. For instance, the game starts out with five soldier types, al cultures need to fit into this generic model. Also, in the game it is possible to acquire all technologies, for that reason soldiers use the musket, even if in history they might not have. That, after all, is how we re-tell or re-play history.
Despite the limitations of the generic game design, we do believe our costume models are some of the most accurate created for a game ever, if not culturally the most diverse.
Soldiers in the game are something the gamer can command. The gamer him/herself is an officer. They will have to recruit, manage, train and command the individual soldiers, and take them into battle.
We’re a long way from completion of the soldier costumes, as the game has many cultures, but we encourage you to keep an eye on the progress in the forum or in the Art Gallery (link).