Rulers of the Sea project is a community project. This is apparent in the way we look for funding, the way we keep the community informed, our transparency, principles and the way we engage experts within our community to help with content creation.
We aim to enrich much of the content of the game with the historical knowledge and skills that are present in our community. For this reason we had already introduced the RotS History Network, and now we have made the next step by creating an application process and a separate platform for contributions.
What kind of activities will the History Network be engaged in?
- We have ambitions to localize all the nations as far as we can and make them culturally specific.
- We have ambitions to create a historical education (courses) system instead of a MMORPG levelling system.
- We have ambitions to sprinkle the game content with real historical content, such as identities of characters, ships, buildings, etc.
- We aim to create tooling for making it possible for 3D artists to contribute with models for specific historical buildings and objects for specific ports and capitols to further customize the game world.
We think being a community project is a win-win. The community members get to say that a part of them is in this game. And we get the most loyal and supportive fans any developer could wish for. These types of gamer communities, such as modding communities, are the best you can find. This is what we want Rulers of the Sea to be.
The History Network will be further expanded in the future. We aim to start a board of advisors from the academic world to validate the historical and realistic simulation content of the game. We also aim to donate a portion of the revenues to historical research and education.
If you want to learn more about the History Network, follow this link: